Starbound

Starbound

Frackin' Universe
I can't chain batteries to each other, can I?
As in hook a bunch of power sources up to one battery, then connect that battery's output to another battery, then connect that battery's output to another and so on to charge them all. I don't get the impression that I can, but if it actually works then that would cut the hassle of wiring them up by about 95%.
Last edited by 💖 Officer Hotpants 💖; Aug 24, 2016 @ 2:16pm
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Showing 1-7 of 7 comments
renbear Aug 24, 2016 @ 3:37pm 
Unfortunately not. The scripts don't work that way. (Too many indeterminate numbers. How much drain would the battery use? What happens when it's full? Etc. A horrible nightmare to implement given the way the system currently works.)
Originally posted by renbear:
Unfortunately not. The scripts don't work that way. (Too many indeterminate numbers. How much drain would the battery use? What happens when it's full? Etc. A horrible nightmare to implement given the way the system currently works.)

Ah. Oh well. Thanks for answering.
Mo¡stDreams Aug 25, 2016 @ 12:26am 
You can't hook up logic gates or wire relays eirher trust me I tried and came here to ask same questions haha. Solar Array with light sensor battery array dreams shattered.

It is possible to code something and simplifying connecting batteries though with what I'll dub the power relay coupler..

Essentially you don't need to do any math on rates and what not.. The coupler simply is an object placed between the battery's to join them and result would be charging one end will slowly charge them all, the rate is defined by the input power source (amount) and the drain works the same way as usual except the coupled batteries act as a single power source with the output amount being the same as you would see if you hooked them all up to a single power sensor and object.. (as in the same effect they have now when you use more than one power source the power is stacked times the incoming power amount and splits between any other devices hooked up to it) so theory is then you could couple like seven and have a big bank of them.

If we use the standard 2500? Capacity 5u output starting tier as an example you would get a 35u output bank with a 17500 capacity bank. You don't need too make logic for charging each you would simply multiply the chain capacity and output into a single bank which all charge and drain at the same rate defined by the power source and total draw ;)

Granted it would take a bit of time to charge on lower tier power sources but you could have a big ass bank to use before each recharge with huge output to run a lot of smaller things for a long time, but the larger the draw the father the drain soo you wouldn't want to power things with like 25u requirements without at least the 8u batteries.
Last edited by Mo¡stDreams; Aug 25, 2016 @ 12:47am
Originally posted by Misunderstood Wookie:
You can't hook up logic gates or wire relays eirher trust me I tried and came here to ask same questions haha. Solar Array with light sensor battery array dreams shattered.
I found it best to dedicate a middle floor of my lab to rows of batteries. Let's me both maintain plenty of reserve power and keep the wiring at least a little less cluttered. Currently working on a lab on the sea floor of a frozen ocean wpr;d so no solar power (I find the lighting trick out of keeping with the spirit of it all and much less fun). Linked in power from pairs of external fission generators at either end of the base instead. Actually rather fitting; gives the illusion that I'm cooling them with the frigid ocean water. Had to clear out a few of the batteries to put in the atmospheric regulator (or whatever it's called) but I'm confident that the remaining 20~ will suffice.
Mo¡stDreams Aug 25, 2016 @ 12:52am 
Well I had an idea for a new power source.. Keeping with the environment friendly theme of solar. And hating the idea of lights aswell.. Dam power ;) you need water to flow through the generators making them excellent for above ground dams with liquid pump mod or under ocean water flow via a room with drains. However the object would as large as the atmospheric generator and need a high flow of liquid.
Originally posted by Misunderstood Wookie:
Well I had an idea for a new power source.. Keeping with the environment friendly theme of solar. And hating the idea of lights aswell.. Dam power ;) you need water to flow through the generators making them excellent for above ground dams with liquid pump mod or under ocean water flow via a room with drains. However the object would as large as the atmospheric generator and need a high flow of liquid.
I like it. Liquid sensors are a thing so it should definitely be possible in some way or another. Don't know if it's possibe to read for running water or how you'd get a steady stream of it given how liquids work in the game, though. Maybe include pumping mechanisms in the sprite to explain away merely having it sit in a pool of liquid. Or something like that.

EDIT: Come to think of it, it might be possible to at least create a geothermal generator using that idea. Unlike water, you wouldn't need to explain away how merely sitting in lava worked. Might have to be a tad lower output than one would expect for balancing purposes; wouldn't do to have it putting out more power than the fueled generators. Or just make it immense in terms of both size and resource cost.

I wonder if wind power would be possible. Don't know much about modding the game so I don't know if an object could be made to read the current weather like that. Be neat if it could. Larger than solar with lower but more reliable output. Stronger on worlds with frequent windy weather. A good replacement for solar as an early power source on dark worlds.
Last edited by 💖 Officer Hotpants 💖; Aug 25, 2016 @ 1:12am
Mo¡stDreams Aug 25, 2016 @ 1:36am 
I like both those ideas, I have a talk with Sayter when he comes back, he had been asking me if I wanted too combine efforts to benefit this project or if not get permission to make an expansion power mod. I'm sure I can get chaining batteries to work I updated the post you quoted with a simple way to do it.

I still think both, water power and geo, the water will work you have a the vanilla mission under ocean with a flooded room remember how when you open a door underwater the water floods in and the drains on the other side of room suck it up.

So that generator would really only work for oceans with infinite water or people who use that liquid pump mod which allows pumping and moving bodies of water around. The geo thermal one is a sweet idea in its own right. Actually to expand on this you could have a super conductor, like those pads you can buy on the internet..

You have a hot surface underneath and a cold one above it, the temperature difference generates current.. the colder the surface the more current so you'll have a variable power output depending if you use it on deadly cold or normal cold.

Could also make a radiation add on for the fission reactor so when you use it on deadly radiation planets it doesn't need fuel ;) it all is logical and follows the science theme with the atoms and things you extract.
Last edited by Mo¡stDreams; Aug 25, 2016 @ 5:29am
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