Starbound

Starbound

Frackin' Universe
Knight9910 Feb 24, 2022 @ 2:45pm
Is Frackin Universe good now?
Okay, before I begin I want to say: I'm not trying to call anyone out or insult anyone. I totally get why people like FU, and I really wanted to like it back in the day too. Like, some people talk about mods that are so extensive they're like a whole new game... in this case the mod is so extensive that it's more like 9 or 10 whole new games. So yeah, I get why people like it.

But I always felt like it was a really bad case of quantity over quality. I didn't even like to look at most of the planets, because they looked awful to me. The worst was one planet I was on that was like a stormy ocean that was so cool I immediately wanted to build there... then went exploring and found a spot where it suddenly became lava. Not even any transition or like a wall of obsidian or something, just the water is lava now. It looked so stupid that it instantly killed all enjoyment I was having and made me uninstall the mod.

And that's not even going into things like the poorly designed weather effects, like the thick fog that looked cool and atmospheric but also dropped me down to like 10 FPS every time it happened...



...BUT! All of this was several years ago, and I was thinking perhaps they've had time to polish the mod and fix a lot of these issues.

Of course, installing the mod to check it out would be a huge hassle (backing up my storage, going through my 100+ existing mods to find out what's incompatible, etc...) and I don't want to do it when I'm not even sure I want to download FU again anyway. So I wanted to ask first and find out if they fixed these things, or should I just not bother?
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Sayter  [developer] Feb 24, 2022 @ 8:31pm 
Bit of a loaded post, not sure if I want to dignify it with a response, but I'll keep it brief.

a) its always been good. We have a 97% approval rating by users for a reason! It's simply better now than it has ever been before.

b) the water/lava transition is not something we can smoothe out due to how liquids work in the engine. However, that sort of ocean no longer exists. Strange Seas are now single-liquid. However, the multi-liquid was originally the entire -point- of that biome type: to not be realistic, and instead to be random and strange. Hence Strange Sea. Now they are more like bio-wastelands of icky fluid and genetic material.

c) the fog is literally vanilla weather and has nothing to do with us. We simply use what existed already, but reduced its lag impact by about 500%.

d) we've polished and revamped literally everything over time. What you see now is nothing like it was 3+ years ago.
Knight9910 Feb 25, 2022 @ 5:35am 
I happen to think I was quite polite. I could have called you names and cussed you, but I didn't did I? But the honest truth is I DIDN'T like your mod, and I'm not going to pretend otherwise. I am glad you were able to find it in you to "dignify" my not worshiping you, though, and thank you for answering my question. :p

The only thing I have left to say is, no, the fog was NOT vanilla. I've never seen that intensely thick white-out fog in vanilla, nor have I ever dropped even a single frame from vanilla weather effects. Unless you're saying it's something that got dummied out in vanilla and you reactivated it.
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