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That being said, I made a list of each bee type with the biomes it spawns in based on info from GitHub, but I haven't converted the "code names" of biomes to their "friendly names" that we see from the navigation console (e.g. Lush worlds are marked as "garden"), so I can share it, but you'll have to figure them out yourself.
In any case, here it is (in bracket is what I believe to be the probability to find it, and also, next to the name of the bee, if you can only find it during the day):
oceanic (0,3), breakwater (0,2), bloodgulch (0,2)
mountainous (0,2), corruptmoon (0,05), fieldofbanana (1), urbanwasteland2 (0,1), fungus (0,1)
irradiated (0,3), hellhive (0,2), savannah (0,111), arboreal (0,1), arboreal2 (0,1), fungus (0,1), thickjungle (0,1), scorchedcity (0,111)
alienforest (0,3), forest (0,1), jungle (0,20), meadow (0,24), fieldofpotato (1), bog (0,12), chromatic (0,2), mountainous4 (0,2)
corruptmoon (0,05), birchforest (0,2), orchardapple (0,2), orchardpeach (0,2), orchardpear (0,2), thickjungle (0,1), mountainous3 (0,2), mountainous4 (0,4)
crystaldesert (0,2), crystalswamp (0,2), crystalmoon (0,3), mountainous2 (0,2)
Jungle (0,20), corruptedforest (0,3), energyorbforestaether (0,4), irradiated (0,4)
Metalhive (0,1), metallic moon (0,33). cybersphere
corruptmoon (0,05), atropusdark (0,1), Atropus (0,1)
savannah (0,111), mountainous2 (0,2), irradiated (0,2), irradiatedwaste (0,3), bog (0,12), eden (0,1), urbanwasteland (0,1), arboreal (0,2), arboreal2 (0,2), arborealdark (0,2). Found in desert
desert (0,3), lightless (0,1), penumbra (0,2)
Arctic (0,211), frozen volcanic (0,1), tundra dark (0,2), arborealdark (0,4)
meadow (0,05), chromatic (0,1), bog (0,12), protoworld (0,1)
crystalswamp (0,2), corrupted forest (0,4), calichefield (0,25), fieldofbamboo (1), thickjungle (0,1)
arboreal (0,1), arboreal2 (0,1) arborealdark (0,1), meadow (0,24), alienforest (0,4), jungle (0,2), forest (0,4), garden (0,6), birch forest (0,2), flower forest (0,4), irradiatedwaste (0,1), orchardapple (0,2), orchardpeach (0,2), orchard pear (0,2), pinafores (0,2), rainbowforest (0,3), ffhive (0,2), primeval forest (0,3), mountainous (0,4), treehouse3 microdungeon,
Hotsprings (0,4), lightless (0,1)
Toxic (0,111), blisterbushfield (0,2), blackslimebog (0,2), cactiplace (0,2), slimeworld (0,1), crysatalswampaether (0,2)
thickjungle (0,1), garden (0,2), bloodgulch (0,2), fieldofbracken (1), mounainous3 (0,2)
Tundra (0,211), oceanic (0,15), (0,33), strangesea (0,2)
Arboreal (0,1), arboreal2 (0,1), arborealdark (0,1), mountainous (0,2), lightless (0,1/0,2), cactiplace (0,2)
mountainous2 (0,4), bog (0,12), irradiated (0,4), forest (0,5), rainbowforest (0,4), ffhive (0,2), primevalforest (0,4) flowers (0,111), garden (0,1), corruptmoon (0,05), corruptedforest (0,4), eden (0,4)
Mountainous2 (0,2), arborealdark (0,2), arboreal (0,2), arboreal2 (0,2)
Arboreal (0,2), arboreal2 (0,2), arborealdark (0,2), frozenvolcanic (0,2), crystalswampaether (0,2), irradiatedwaste (0,2), fieldofwheat (1)
lightless (0,1), arboreal (0,1), arborealdark (0,1), Atropus (0,1), atropusdark (0,1), Atropus (0,1), thickjungle (0,1), toxic (0,111), corruptedforest (0,4), energyorbforest (0,3), frozen volcanic (0,2), mountainous (0,2)
fungus (0,1), corruptmoon (0,05), energyorbforestaether (0,3), thickjungle (0,1), ffhive (0,2), mountainous3 (0,2), jungle (0,20), hellhive (0,3), protoworld (0,1), protodarkworld (0,2)
Frozenvolcanic (0,1), icemoon (0,33), snow (0.211), pineforest (0,2), snowdark (0,211)
desert (0,7), corrupted forest (0,3), desertwastes (0,111), desertwastesdark (0,14)
Chromatic (0,1), frozenvolcanic (0,2), volcanic (0,211), hellfirefield (0,2), desertwastes (0,3), desertwastesdark (0,3), infernus (0,1), infernusdark (0,1)
Lightless (0,3), moonshadow (0,3), penumbra (0,2)
crystaldesert (0,2), crystalswamp, crystalmoon, mountainous2, mountainous4 (0,2), garden (0,1), breakwater (0,2), blisterbushfield (0,2), blackslimebog (0,2), fieldofcarrots (0,2), fieldofcorn (0,25), fieldoftomato (1)
irradiated (0,3), irradiatedwaste (0,1), mountainous3 (0,4), energyorbforest (0,4), desertwastes (0,14)
Chromatic (0,1), strangesea (0,2), protoworld (0,1), aethersea (0,1), protoworlddark (0,1)
Stellar, cosmonaut
savannah (0,111), mountainous4 (0,2), frozenvolcanic (0,2), eden (0,3), fieldofsugar (1)
irradiated (0,4), irradiatedwaste (0,4), toxic (0,111), fungus (0,1)
Aatropuscellfield (0,01), atropuswartfield (0,01), atropuselder (0,01), atropusgoreforest (0,01), elder (0,2), alien forest (0.01), alien desert (0,01), atropusbone (0,01), atropusrot (0,01)
Sayter if you see this, some kind of bee pokedex that gives you clues on where to hunt for the next bees as you find more would be hugely appreciated. Have two available levels of information on a bee, theorised and confirmed: Analysing a bee under the electron microscope as well as the current use also reveals the theorised details about one of its "cousins" giving a vague idea of where to find them "These reports suggest bees could survive in far colder climates" to point towards snow bees etc. A confirmed bee (One that has been directly analysed under an electron microscope) shows its stats (Just as fluff for the page) as well as planets/biomes it can be found on/in. Get more cryptic with the hints as it progresses, still gives players a chance without feeling the need to dive for a spreadsheet or the wiki.
Doesn't have to entirely hold the players hand but experimentation only stays exciting so long when we're waiting on a random spawn, at specific times in a game where day length can be insanely long on the amazing range of planets you've added.
Seeing a lot of this, I'm not sure if its on purpose or if the biomes are generating slightly too high? Everything seems to be well above the background layer compared to what it is in vanilla. I'm also seeing bees fly in from the top of the screen, haven't tracked if this is specific bee types (maybe some are more prone beneath the ground, others in the sky?)
{
"name" : "bee_carpenter",
"spawnParameters" : { "area" : "surface","region" : "all","time" : "all" },
"groupSize" : [1, 1],
"spawnChance" : 0.01,
"monsterType" : "bee_carpenter",
"monsterParameters" : { "aggressive" : false }
}
The old bee spawners did not work this way, and were based on bee type. Some were purely subterranean. However, what happens is this: worlds that existed before the bee update will have the old spawners, and those old spawners will only spit out the *new* bees, so its spitting them out in the wrong places :) It was the only safe way to not screw everyone's universe files up.
as i explained: newly spawned bees will *never* appear underground. All new bees spawn only above ground. Generate new worlds and that problem vanishes.