Starbound

Starbound

Frackin' Universe
Cy64 Apr 6, 2020 @ 8:45am
Clarification on bees
Loving the new system, no complaints, all has me excited for experimentation and stopped me falling back on the old crutch of miner bees and ultronium to go straight to end game. (Though I'm hoping similar "income" is possible still once you've spent enough time learning the new system, possibly not as easily accessible as it was before though.)

BUT! I'm not actually seeing any spawns (fresh world created post-bee update) outside of lush, forest and desert biomes. Am I just getting unlucky? I feel like the current system wants me to camp out on a planet for a full day cycle and see what shows up, yet most planets nothing appears, I have to be going wrong somewhere. (Planets with 2+days spent on them with no spawn: Jungle, toxic, tundra, frozen, eden, tabula rasa)
If anyones able to answer just to ease my frustration (Or give any advice in general):
- Are bees able to spawn in any biome/sub-biome?
- Is it better to sit on one part of a planet or should I be wandering to improve spawns?
- Does time of day affect what type spawns or if they spawn in general?
Last edited by Cy64; Apr 6, 2020 @ 8:46am
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Showing 1-13 of 13 comments
licet_insanire Apr 6, 2020 @ 10:58am 
on toxic jungle and tundra you should be able to find bees. On tabula rasa and eden, I don't think bees can spawn. But keep in mind that not all planets spawn bees (and I'm not sure that if a bee type can spawn in a biome, it necessarily will, even if other bee types that can spawn there do, i.e. if in a biome you can find both devoratrix and reaper, and the reaper shows up in the planet you're in, I'm not sure that you can also find the devoratrix).
That being said, I made a list of each bee type with the biomes it spawns in based on info from GitHub, but I haven't converted the "code names" of biomes to their "friendly names" that we see from the navigation console (e.g. Lush worlds are marked as "garden"), so I can share it, but you'll have to figure them out yourself.

In any case, here it is (in bracket is what I believe to be the probability to find it, and also, next to the name of the bee, if you can only find it during the day):

  1. bee_aquarum
    oceanic (0,3), breakwater (0,2), bloodgulch (0,2)
  2. *bee_artisan
    mountainous (0,2), corruptmoon (0,05), fieldofbanana (1), urbanwasteland2 (0,1), fungus (0,1)
  3. bee_assassin – aggressive
    irradiated (0,3), hellhive (0,2), savannah (0,111), arboreal (0,1), arboreal2 (0,1), fungus (0,1), thickjungle (0,1), scorchedcity (0,111)
  4. bee_bumblebee
    alienforest (0,3), forest (0,1), jungle (0,20), meadow (0,24), fieldofpotato (1), bog (0,12), chromatic (0,2), mountainous4 (0,2)
  5. bee_carpenter
    corruptmoon (0,05), birchforest (0,2), orchardapple (0,2), orchardpeach (0,2), orchardpear (0,2), thickjungle (0,1), mountainous3 (0,2), mountainous4 (0,4)
  6. bee_crystalwing – aggressive
    crystaldesert (0,2), crystalswamp (0,2), crystalmoon (0,3), mountainous2 (0,2)
  7. bee_cuckoo (day)
    Jungle (0,20), corruptedforest (0,3), energyorbforestaether (0,4), irradiated (0,4)
  8. bee_cybernetic – (not sure if aggressive)
    Metalhive (0,1), metallic moon (0,33). cybersphere
  9. bee_devoratrix (night)
    corruptmoon (0,05), atropusdark (0,1), Atropus (0,1)
  10. bee_digger
    savannah (0,111), mountainous2 (0,2), irradiated (0,2), irradiatedwaste (0,3), bog (0,12), eden (0,1), urbanwasteland (0,1), arboreal (0,2), arboreal2 (0,2), arborealdark (0,2). Found in desert
  11. bee_exspiravit (night)
    desert (0,3), lightless (0,1), penumbra (0,2)
  12. bee_gelidburrower (queen)
    Arctic (0,211), frozen volcanic (0,1), tundra dark (0,2), arborealdark (0,4)
  13. bee_goldensaint
    meadow (0,05), chromatic (0,1), bog (0,12), protoworld (0,1)
  14. bee_harlequin (night)
    crystalswamp (0,2), corrupted forest (0,4), calichefield (0,25), fieldofbamboo (1), thickjungle (0,1)
  15. bee_honey
    arboreal (0,1), arboreal2 (0,1) arborealdark (0,1), meadow (0,24), alienforest (0,4), jungle (0,2), forest (0,4), garden (0,6), birch forest (0,2), flower forest (0,4), irradiatedwaste (0,1), orchardapple (0,2), orchardpeach (0,2), orchard pear (0,2), pinafores (0,2), rainbowforest (0,3), ffhive (0,2), primeval forest (0,3), mountainous (0,4), treehouse3 microdungeon,
  16. bee_inventor
    Hotsprings (0,4), lightless (0,1)
  17. bee_isovapitdae – aggressive
    Toxic (0,111), blisterbushfield (0,2), blackslimebog (0,2), cactiplace (0,2), slimeworld (0,1), crysatalswampaether (0,2)
  18. bee_leafcutter
    thickjungle (0,1), garden (0,2), bloodgulch (0,2), fieldofbracken (1), mounainous3 (0,2)
  19. bee_loamzipper (day)
    Tundra (0,211), oceanic (0,15), (0,33), strangesea (0,2)
  20. bee_mason
    Arboreal (0,1), arboreal2 (0,1), arborealdark (0,1), mountainous (0,2), lightless (0,1/0,2), cactiplace (0,2)
  21. bee_orchid
    mountainous2 (0,4), bog (0,12), irradiated (0,4), forest (0,5), rainbowforest (0,4), ffhive (0,2), primevalforest (0,4) flowers (0,111), garden (0,1), corruptmoon (0,05), corruptedforest (0,4), eden (0,4)
  22. bee_oremason (night) (queen)
    Mountainous2 (0,2), arborealdark (0,2), arboreal (0,2), arboreal2 (0,2)
  23. bee_plasterer
    Arboreal (0,2), arboreal2 (0,2), arborealdark (0,2), frozenvolcanic (0,2), crystalswampaether (0,2), irradiatedwaste (0,2), fieldofwheat (1)
  24. bee_reaper (night)
    lightless (0,1), arboreal (0,1), arborealdark (0,1), Atropus (0,1), atropusdark (0,1), Atropus (0,1), thickjungle (0,1), toxic (0,111), corruptedforest (0,4), energyorbforest (0,3), frozen volcanic (0,2), mountainous (0,2)
  25. bee_redbanded – aggressive
    fungus (0,1), corruptmoon (0,05), energyorbforestaether (0,3), thickjungle (0,1), ffhive (0,2), mountainous3 (0,2), jungle (0,20), hellhive (0,3), protoworld (0,1), protodarkworld (0,2)
  26. bee_rimewing (queen)
    Frozenvolcanic (0,1), icemoon (0,33), snow (0.211), pineforest (0,2), snowdark (0,211)
  27. bee_sandprowler
    desert (0,7), corrupted forest (0,3), desertwastes (0,111), desertwastesdark (0,14)
  28. bee_scoria
    Chromatic (0,1), frozenvolcanic (0,2), volcanic (0,211), hellfirefield (0,2), desertwastes (0,3), desertwastesdark (0,3), infernus (0,1), infernusdark (0,1)
  29. bee_shrouded (night)
    Lightless (0,3), moonshadow (0,3), penumbra (0,2)
  30. bee_squash
    crystaldesert (0,2), crystalswamp, crystalmoon, mountainous2, mountainous4 (0,2), garden (0,1), breakwater (0,2), blisterbushfield (0,2), blackslimebog (0,2), fieldofcarrots (0,2), fieldofcorn (0,25), fieldoftomato (1)
  31. bee_stalwart
    irradiated (0,3), irradiatedwaste (0,1), mountainous3 (0,4), energyorbforest (0,4), desertwastes (0,14)
  32. bee_stellar (day)
    Chromatic (0,1), strangesea (0,2), protoworld (0,1), aethersea (0,1), protoworlddark (0,1)
    Stellar, cosmonaut
  33. bee_sweat
    savannah (0,111), mountainous4 (0,2), frozenvolcanic (0,2), eden (0,3), fieldofsugar (1)
  34. bee_tunguskudae – aggressive
    irradiated (0,4), irradiatedwaste (0,4), toxic (0,111), fungus (0,1)
  35. bee_xenodaemonae – aggressive
    Aatropuscellfield (0,01), atropuswartfield (0,01), atropuselder (0,01), atropusgoreforest (0,01), elder (0,2), alien forest (0.01), alien desert (0,01), atropusbone (0,01), atropusrot (0,01)
Last edited by licet_insanire; Apr 6, 2020 @ 11:00am
Cy64 Apr 6, 2020 @ 1:10pm 
That is incredibly useful and will save a tonne of hours of frustration, thank you.

Sayter if you see this, some kind of bee pokedex that gives you clues on where to hunt for the next bees as you find more would be hugely appreciated. Have two available levels of information on a bee, theorised and confirmed: Analysing a bee under the electron microscope as well as the current use also reveals the theorised details about one of its "cousins" giving a vague idea of where to find them "These reports suggest bees could survive in far colder climates" to point towards snow bees etc. A confirmed bee (One that has been directly analysed under an electron microscope) shows its stats (Just as fluff for the page) as well as planets/biomes it can be found on/in. Get more cryptic with the hints as it progresses, still gives players a chance without feeling the need to dive for a spreadsheet or the wiki.

Doesn't have to entirely hold the players hand but experimentation only stays exciting so long when we're waiting on a random spawn, at specific times in a game where day length can be insanely long on the amazing range of planets you've added.
licet_insanire Apr 6, 2020 @ 2:42pm 
Originally posted by Cy:
That is incredibly useful and will save a tonne of hours of frustration, thank you.

Sayter if you see this, some kind of bee pokedex that gives you clues on where to hunt for the next bees as you find more would be hugely appreciated. Have two available levels of information on a bee, theorised and confirmed: Analysing a bee under the electron microscope as well as the current use also reveals the theorised details about one of its "cousins" giving a vague idea of where to find them "These reports suggest bees could survive in far colder climates" to point towards snow bees etc. A confirmed bee (One that has been directly analysed under an electron microscope) shows its stats (Just as fluff for the page) as well as planets/biomes it can be found on/in. Get more cryptic with the hints as it progresses, still gives players a chance without feeling the need to dive for a spreadsheet or the wiki.

Doesn't have to entirely hold the players hand but experimentation only stays exciting so long when we're waiting on a random spawn, at specific times in a game where day length can be insanely long on the amazing range of planets you've added.
I love the idea of getting theorised and confirmed data about bees! I fear it would be hard to implement, but maybe it could be arranged by introducing a new station from the apiary, something along the lines of a computer called "Beekeper database" that unlocks info about new bees, maybe in the form of codexes, once you insert in it a bee for analysis (similarly to the microscope, but without giving the stat of the bees)
Last edited by licet_insanire; Apr 6, 2020 @ 2:44pm
pendragen11 Apr 10, 2020 @ 5:37pm 
FYI anyone looking for bees i tend to find most of them just below the surface
Cy64 Apr 10, 2020 @ 10:50pm 
Originally posted by pendragen11:
FYI anyone looking for bees i tend to find most of them just below the surface

Seeing a lot of this, I'm not sure if its on purpose or if the biomes are generating slightly too high? Everything seems to be well above the background layer compared to what it is in vanilla. I'm also seeing bees fly in from the top of the screen, haven't tracked if this is specific bee types (maybe some are more prone beneath the ground, others in the sky?)
Calvian Apr 11, 2020 @ 7:10pm 
It's probably an elevation spawning setting, also if they're in the caves they don't get the chance to fly WAY up high and escape....don't know about anyone else but red-banded and golden saint bees were a major pain to lock down and the only reason I got the latter was because they spawned "stuck" in small caves just below the surface. Red-banded were just all over the sub biome I was in so they were easier since they seemed more prevalent where I was at.
Sayter  [developer] Apr 12, 2020 @ 10:36am 
They're set to spawn in open surface areas.

{
"name" : "bee_carpenter",

"spawnParameters" : { "area" : "surface","region" : "all","time" : "all" },
"groupSize" : [1, 1],
"spawnChance" : 0.01,
"monsterType" : "bee_carpenter",
"monsterParameters" : { "aggressive" : false }
}


The old bee spawners did not work this way, and were based on bee type. Some were purely subterranean. However, what happens is this: worlds that existed before the bee update will have the old spawners, and those old spawners will only spit out the *new* bees, so its spitting them out in the wrong places :) It was the only safe way to not screw everyone's universe files up.


Last edited by Sayter; Apr 12, 2020 @ 10:39am
pendragen11 Apr 12, 2020 @ 12:38pm 
hmm so i traveled pretty far from any previous worlds i visited pre patch but 8/10 of almost 200 of the bees i have caught are subterranean. is there any way to fix it? the only bees that were super easy to find were the ones in the elder biome because there were like 20 in one spot
Calvian Apr 13, 2020 @ 6:09am 
I'm not seeing anywhere near the numbers you're stating being subterranean. I do get maybe a third or so that are in the underground caves just below the surface but easily seen during daylight hours via camera movement. Noctournal bees have been slightly more difficult but I've still managed to catch most of them.
pendragen11 Apr 14, 2020 @ 12:07pm 
i beelieve (heh) they are more so biome specific than world. just found a shrouded queen on a shadow world in the shadow biome close to the core
Sayter  [developer] Apr 17, 2020 @ 9:02pm 
Originally posted by Calvian:
I'm not seeing anywhere near the numbers you're stating being subterranean. I do get maybe a third or so that are in the underground caves just below the surface but easily seen during daylight hours via camera movement. Noctournal bees have been slightly more difficult but I've still managed to catch most of them.

as i explained: newly spawned bees will *never* appear underground. All new bees spawn only above ground. Generate new worlds and that problem vanishes.

Last edited by Sayter; Apr 17, 2020 @ 9:03pm
pendragen11 Apr 18, 2020 @ 10:40pm 
isnt traveling far away to worlds you never visited considered generating new worlds?
Sayter  [developer] Apr 22, 2020 @ 3:05pm 
depends on how far away they are. You need new *chunks* in this case.
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