Starbound

Starbound

Frackin' Universe
无聊 Dec 12, 2016 @ 12:12am
Confused description about effect status.
I just found very confused about the environmental effects in FU, heat, cold, acid, photo-poison, lava, shadow, insane... all of these effects have non-consistent description in FU.
Some planet biomes description tell you there are "dangersous/extreme/deadly" hot/heat/cold/rediation, and the equipment tell you it can "protect" or "shield" or "immune" from hot/heat/posion/cold/rediation... but when you wear these equiment on these planet you still loose HP in hell.
So, can the author use more consistent description to tell the degree of these effect? like, "tier 1 heat", "tier 3 radiation", don't use ambiguous adjective like "dangerous"/"deadly"/"extreme", they're basicly the same meanings.
Last edited by 无聊; Dec 12, 2016 @ 12:13am
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Showing 1-6 of 6 comments
Sayter  [developer] Dec 12, 2016 @ 5:37am 
There is nothing confusing at all here. "deadly" or "extreme" versions require FU protections. Non-deadly versions are the basic vanilla effects.

You can have immunity to the planet effects, but that does *not* give you immunity to the impact of toxic rain, or other similar projectiles."Deadly Heat" protection will allow you to walk around on an Infernus planet, for instance, but will not make you immune to everything on it.

In the coming update for 1.2 this will finally be able to be corrected, though, as we can apply resistance directly to any specific damage type. But the core function will always be essentially the same.
无聊 Dec 12, 2016 @ 6:08pm 
good to know, and thanks for reply, FU is indeed a very great mod, more like a DLC, man, you should ask Chucklefish to share profit with you.
Lyra Dec 13, 2016 @ 10:41am 
Originally posted by 无聊:
good to know, and thanks for reply, FU is indeed a very great mod, more like a DLC, man, you should ask Chucklefish to share profit with you.
>Paid mods

Not gonna go over well.
Bob of Mage Dec 14, 2016 @ 11:12am 
Originally posted by ConfusingDalek:
Originally posted by 无聊:
good to know, and thanks for reply, FU is indeed a very great mod, more like a DLC, man, you should ask Chucklefish to share profit with you.
>Paid mods

Not gonna go over well.

Wasn't there something called Counter-Strike? What about Team Fortress, or Squad? Oh and what about good old Garry's Mod?
Lyra Dec 14, 2016 @ 11:20am 
Originally posted by Bob of Mage:
Originally posted by ConfusingDalek:
>Paid mods

Not gonna go over well.

Wasn't there something called Counter-Strike? What about Team Fortress, or Squad? Oh and what about good old Garry's Mod?
Those are games, not mods. In CSGO, the skins are purely cosmetic. I dunno what is in TF2, Squad, or GMOD though.
Bob of Mage Dec 14, 2016 @ 3:11pm 
They all started as mods is my point. CS was a mod for Half-Life first. GMOD started as Garry's Mod a free mod until version 10 became a paid version.

My point is that paying for mods has happened before and turned out well. Once you start paying for a mod it becomes a product in its own right.

Now if Sayter was getting money for the work he does on FU he could hire people to share some of the workload and things like that. So paying for FU wouldn't automanticly be a bad thing. However I don't think FU would ever go that route since it would sort of kill the whole sharing assets with other mods, and fairly open beta-testing of new content. Also Sayter might not like FU to become "work".
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