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For the Fission Reactor, you'll either a) require some radiation resistance from armor or an EEP, or b) place the fission reactor further away from your base, and use an item network to load in fuel, and take out waste! That way you'll be nowhere near the radiation the reactor emits!
How I handled the Fission Reactor for example: http://steamcommunity.com/sharedfiles/filedetails/?id=1200461426 a Single slot item box that'll send Uranium, Solarium or Plutonium into the Reactor's main slot, and the waste slots dumping into a box underneith that single slot box, so you can take the waste and use it for further crafting.
And indeed it is possible to setup dropoff points to load loot into storage, again I use the single slot one for that, and it loads them into a box, however depending on how much different type of loot you intend to send, I'd suggest one or two different kinds, one for resources, one for mech parts, etc, and then placing a sign above/next to the dropoff point to remind you which one does what!
There are other ways to do it, such as putting a piece of sand in the ITD and turning on the inverse logic in the bottom block for that item. It really depends on what your processing requirements are, I suppose.
What I'd really like to see is an logical output node on containers enabling me to turn on and off other pieces of the network, or even toggle a light (like an alarm!) when a container is full or empty. But I can't figure out how to do that without hacking something together involving liquid spouts and detectors. Maybe I need to learn modding instead.
Though I mainly use the mod for the lovely Liquid tanks that actually show the liquid filling the container!