Starbound

Starbound

Frackin' Universe
Question for fellow FU players: how do you automate and manage power?
I'm in a funk. I've got a massive base, ready for tons of storage, and items to fill that storage. The problem is, I'm just learning the item network, I want everything to be neat and concise.

but it's turned into a bunch of spaghetti wires, and when I try to manage power inputs/outputs, I end up messing with the item network wires. also, I'm not sure if I should be using bigger and better batteries to power my stations, or if I should use generators to power them. either way along the line, I need a fission reactor. how does the radiation hazard work? would I just need rad-proof armor/EPP or will I need something to shield the rest of my base from radiation?

furthermore, all these items, with inputs and outs has me wondering if I can set up my lab like a factory- dump items into a single wall slot near the teleporter, network moves the items, station processes it, network moves it back to storage. I've been experimenting, but I cannot seem to figure out how to pipe item input/output through the science stations.
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Hopalongtom Nov 13, 2017 @ 12:29pm 
I find placing Wire Relays are helpful in tidying spiderwebs of wires, the same thing for item networks.

For the Fission Reactor, you'll either a) require some radiation resistance from armor or an EEP, or b) place the fission reactor further away from your base, and use an item network to load in fuel, and take out waste! That way you'll be nowhere near the radiation the reactor emits!

How I handled the Fission Reactor for example: http://steamcommunity.com/sharedfiles/filedetails/?id=1200461426 a Single slot item box that'll send Uranium, Solarium or Plutonium into the Reactor's main slot, and the waste slots dumping into a box underneith that single slot box, so you can take the waste and use it for further crafting.

And indeed it is possible to setup dropoff points to load loot into storage, again I use the single slot one for that, and it loads them into a box, however depending on how much different type of loot you intend to send, I'd suggest one or two different kinds, one for resources, one for mech parts, etc, and then placing a sign above/next to the dropoff point to remind you which one does what!
Morkilus Nov 14, 2017 @ 11:47am 
The trick to getting the processing stations to work smoothly is to properly configure your Item Transference Devices (ITD) to avoid pulling items you *want* in the processors (say, sand in a sifter). You can do this by adding a slot number to the list in the top left block of the ITD and turning on the "inverse" logic. The slots usually are numbered left to right and top to bottom, though you might have to experiment.

There are other ways to do it, such as putting a piece of sand in the ITD and turning on the inverse logic in the bottom block for that item. It really depends on what your processing requirements are, I suppose.

What I'd really like to see is an logical output node on containers enabling me to turn on and off other pieces of the network, or even toggle a light (like an alarm!) when a container is full or empty. But I can't figure out how to do that without hacking something together involving liquid spouts and detectors. Maybe I need to learn modding instead.
Hopalongtom Nov 14, 2017 @ 12:35pm 
@Morkilus The Enhanced Storage Mod does have an item you can place next to a box and it'll show how empty/full it is with a progress bar!

Though I mainly use the mod for the lovely Liquid tanks that actually show the liquid filling the container!
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