Starbound

Starbound

Frackin' Universe
DanCan Jan 13, 2017 @ 3:04pm
Concerns over Fluffalos and FU
Prior to installing Frackin Universe, I was able to put any amount of fluffalo eggs on my ship, and each egg would hatch within I think, less than five minutes. However, after installing Frackin Universe,I have found that fluffalo eggs refuse to hatch even after an hour of waiting on ship and 30 minutes off ship. So far, only one egg has hatched and I have been unable to replicate the process.

*Note : Posting this outside of bug reports thread due to no error log or any other indication. This is merely an observation that is quite annoying.
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Showing 1-15 of 16 comments
Lasagna Jan 13, 2017 @ 6:47pm 
The Jan10th update to FU has greatly increased egg hatching times, there should be a craftable incubator that will increases the speed of the hatching.

Not very experianced with the new egg hatching times as I already have all the elemental fluffalos i need, but i'm pretty sure this is WAI.
Syndicake ☠ Jan 14, 2017 @ 2:18am 
It makes very little difference in my opinion try placing them on a planet to hatch and then use a relocator to move them to your ship.

This reminds me I should construct a fluffalo containment pen in my lab.
Last edited by Syndicake ☠; Jan 14, 2017 @ 2:25am
Sayter  [developer] Jan 15, 2017 @ 10:50am 
Originally posted by {Gent} Captain Keys:
Prior to installing Frackin Universe, I was able to put any amount of fluffalo eggs on my ship, and each egg would hatch within I think, less than five minutes. However, after installing Frackin Universe,I have found that fluffalo eggs refuse to hatch even after an hour of waiting on ship and 30 minutes off ship. So far, only one egg has hatched and I have been unable to replicate the process.

*Note : Posting this outside of bug reports thread due to no error log or any other indication. This is merely an observation that is quite annoying.

transitional thing. I'm working in a farming system for livestock, etc. So, eggs hatch slower naturally now. Instead, you can utilize the new Incubator machine to speed that up.

Vanilla eggs will be reverted to normal once this stuff is dealt with.
👁🕳👁 Jan 16, 2017 @ 5:05pm 
I've actually got a couple things to add here, since this seems like the most appropriate thread.

1) When I went through and hatched one of each egg, all the fluffalos came out as chicks. Which is weird, and unexpected. Might wanna look into that.

2) Is there a way I'm supposed to get everything to grow up? I figured they might turn into fluffalos like they're supposed to when they reach maturity but they've all been sitting there as chicks for about two solid hours of gameplay. Am I supposed to feed them something, and if so, what?
ressdon Jan 16, 2017 @ 7:44pm 
@Beelzeboob
1) I've got the same issue as you, all of the ice fluffalo eggs turn into chicks.

Maybe it's the inclubator's problem? I took a peek of the inclubator's code in github:
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/objects/eggstra/eggincubator/incubator.lua
it seems strange while all types of fluffalo egg has it own output (col 105-176), but the "supported egg type check" part (col 97-103) doesn't add fluffalo eggs as supported eggs.

2) It just takes far more time than vanilla chicken to grow (took a peek of code, 12 times more exactly).

--------------------------------------------

Back to home, checked the log file, there isn't any error message about the chicken issue.
but there are warning messages about assets not found:

[02:17:41.470] [Error] Could not load audio asset '/sfx/objects/woodenbox_open.wav', using placeholder default.
(AssetException) No such asset '/sfx/objects/woodenbox_open.wav'
[02:17:46.969] [Error] Could not load audio asset '/sfx/objects/woodenbox_close.wav', using placeholder default.
(AssetException) No such asset '/sfx/objects/woodenbox_close.wav'

which comes from the incubator.[github.com] (col 49-50)
Last edited by ressdon; Jan 17, 2017 @ 3:17am
Syndicake ☠ Jan 18, 2017 @ 1:20am 
You don't need to use the incubator to hatch them. I waited them out successfully, I did encounter the vanilla bug where two fluffalo hatched from one egg though.
Sayter  [developer] Jan 18, 2017 @ 5:17am 
ill have to correct chciks/fluffalos. didnt notice that, but didnt text extensively
ressdon Jan 18, 2017 @ 6:59am 
Originally posted by Syndicake:
You don't need to use the incubator to hatch them. I waited them out successfully, I did encounter the vanilla bug where two fluffalo hatched from one egg though.

That bug can be triggered so easily: just place the eggs, goto other planets and only come back after they hatch.
👁🕳👁 Jan 19, 2017 @ 7:21am 
@Ressdon
Point number two would make sense to me except it's also my vanilla chicken that won't grow up. I'm no computer or coding whiz and I don't know what they fiddled with this time, but I've been playing for quite a while since hatching it - as well as all the others - with no change. It's not fun to just have a bunch of babies around, especially when I don't know if they're even going to grow up into the right animal.
Sayter  [developer] Jan 19, 2017 @ 10:40am 
Originally posted by Beelzeboob:
@Ressdon
Point number two would make sense to me except it's also my vanilla chicken that won't grow up. I'm no computer or coding whiz and I don't know what they fiddled with this time, but I've been playing for quite a while since hatching it - as well as all the others - with no change. It's not fun to just have a bunch of babies around, especially when I don't know if they're even going to grow up into the right animal.

their timers are increased. They will grow up.

timer was increased from 100 seconds to 1200, more in-line with what a plant would be. For hens, at least. For other animals it will take longer, potentially.

Raptors grow fast...if you just feed them some meat. I've had bits and pieces added as I've gone along. I just need to get it into a cohesive whole, and things will be much smoother (and you can just feed your cows to make em grow, this way)
Last edited by Sayter; Jan 19, 2017 @ 10:43am
Slayer Jan 19, 2017 @ 12:10pm 
Definitely need to fix the fluffalo's turning into chicks, haven't been able to hatch a single fluffalo because they all turn into chickens, a lot of pixels wasted
👁🕳👁 Jan 20, 2017 @ 7:12am 
@Sayter

When I say I've been playing for quite a while, I mean hours not minutes. I've continued playing for days now and they are still all chicks. Do I need to stay on planet with them or something? Even then though I must have spent more than 20 minutes on that planet alone. I feel like I must be the one messing up here but I can't think of how.
Sayter  [developer] Jan 20, 2017 @ 2:34pm 
Originally posted by slayersabre5:
Definitely need to fix the fluffalo's turning into chicks, haven't been able to hatch a single fluffalo because they all turn into chickens, a lot of pixels wasted

ill have to take another look. thought this was corrected.
Slayer Jan 21, 2017 @ 7:55am 
@Sayter
Thanks m8. Keep up the good work man, your mod is the reason i have almost 300 hours in starbound. Really appreciate your dedication
👁🕳👁 Jan 22, 2017 @ 2:24pm 
In desperation I literally sat next to the chicks for 20 minutes and finally, finally, they turned into chickens. Since they had all originally been fluffalo eggs they were in the wrong pens so I crafted a relocator to move them. And as soon as I crafted it, they vanished. Like, they're gone.

SO... I put a couple new eggs down thinking maybe the problem had been fixed and that's why the old ones disappeared or something. Lo and behold, they hatch into what they're supposed to... alongside an unwanted vanilla chick. This sounds great except I can't move them around with the relocator nor can I kill them with anything less than lava.

I'm not complaining, I swear, I just don't see anyone else mentioning this happening to them so I'm not really sure what to do or if you even know it's happening. Maybe it isn't to anyone else. Maybe I am just very, very unlucky.
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