Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not very experianced with the new egg hatching times as I already have all the elemental fluffalos i need, but i'm pretty sure this is WAI.
This reminds me I should construct a fluffalo containment pen in my lab.
transitional thing. I'm working in a farming system for livestock, etc. So, eggs hatch slower naturally now. Instead, you can utilize the new Incubator machine to speed that up.
Vanilla eggs will be reverted to normal once this stuff is dealt with.
1) When I went through and hatched one of each egg, all the fluffalos came out as chicks. Which is weird, and unexpected. Might wanna look into that.
2) Is there a way I'm supposed to get everything to grow up? I figured they might turn into fluffalos like they're supposed to when they reach maturity but they've all been sitting there as chicks for about two solid hours of gameplay. Am I supposed to feed them something, and if so, what?
1) I've got the same issue as you, all of the ice fluffalo eggs turn into chicks.
Maybe it's the inclubator's problem? I took a peek of the inclubator's code in github:
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/objects/eggstra/eggincubator/incubator.lua
it seems strange while all types of fluffalo egg has it own output (col 105-176), but the "supported egg type check" part (col 97-103) doesn't add fluffalo eggs as supported eggs.
2) It just takes far more time than vanilla chicken to grow (took a peek of code, 12 times more exactly).
--------------------------------------------
Back to home, checked the log file, there isn't any error message about the chicken issue.
but there are warning messages about assets not found:
[02:17:41.470] [Error] Could not load audio asset '/sfx/objects/woodenbox_open.wav', using placeholder default.
(AssetException) No such asset '/sfx/objects/woodenbox_open.wav'
[02:17:46.969] [Error] Could not load audio asset '/sfx/objects/woodenbox_close.wav', using placeholder default.
(AssetException) No such asset '/sfx/objects/woodenbox_close.wav'
which comes from the incubator.[github.com] (col 49-50)
That bug can be triggered so easily: just place the eggs, goto other planets and only come back after they hatch.
Point number two would make sense to me except it's also my vanilla chicken that won't grow up. I'm no computer or coding whiz and I don't know what they fiddled with this time, but I've been playing for quite a while since hatching it - as well as all the others - with no change. It's not fun to just have a bunch of babies around, especially when I don't know if they're even going to grow up into the right animal.
their timers are increased. They will grow up.
timer was increased from 100 seconds to 1200, more in-line with what a plant would be. For hens, at least. For other animals it will take longer, potentially.
Raptors grow fast...if you just feed them some meat. I've had bits and pieces added as I've gone along. I just need to get it into a cohesive whole, and things will be much smoother (and you can just feed your cows to make em grow, this way)
When I say I've been playing for quite a while, I mean hours not minutes. I've continued playing for days now and they are still all chicks. Do I need to stay on planet with them or something? Even then though I must have spent more than 20 minutes on that planet alone. I feel like I must be the one messing up here but I can't think of how.
ill have to take another look. thought this was corrected.
Thanks m8. Keep up the good work man, your mod is the reason i have almost 300 hours in starbound. Really appreciate your dedication
SO... I put a couple new eggs down thinking maybe the problem had been fixed and that's why the old ones disappeared or something. Lo and behold, they hatch into what they're supposed to... alongside an unwanted vanilla chick. This sounds great except I can't move them around with the relocator nor can I kill them with anything less than lava.
I'm not complaining, I swear, I just don't see anyone else mentioning this happening to them so I'm not really sure what to do or if you even know it's happening. Maybe it isn't to anyone else. Maybe I am just very, very unlucky.