Starbound

Starbound

XS Mechs - Vehicle Edition
Damage Nerfers hate fun
Knock it off. Some of the bosses and fights in this game are incredibly hard, and the vanilla progression balance isn't favorable on it's own.

If you feel like they're OP don't use them.
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Showing 1-15 of 48 comments
Billy M.T. Aug 8, 2016 @ 11:05am 
TBH both Sigma and Sigma Elite mechs made for a very interesting, yet difficult, fight against Dreadwing, and the Ronin Rho against Shockhopper and Bone Dragon. So I don't see where a nerf is needed.
Pinhead Dipshit Aug 8, 2016 @ 4:18pm 
Originally posted by Billy M.T.:
TBH both Sigma and Sigma Elite mechs made for a very interesting, yet difficult, fight against Dreadwing, and the Ronin Rho against Shockhopper and Bone Dragon. So I don't see where a nerf is needed.

I mean The Shockhopper is literally a mech in it's own right. Mech's fighting each other seems pretty fair.
Gameguru Aug 8, 2016 @ 5:26pm 
Originally posted by Billy M.T.:
TBH both Sigma and Sigma Elite mechs made for a very interesting, yet difficult, fight against Dreadwing, and the Ronin Rho against Shockhopper and Bone Dragon. So I don't see where a nerf is needed.
The mechs take NO damage. NONE. With the exception against Dreadwing. Thats where the nerf is needed.
Protogen_Rhythm Aug 9, 2016 @ 5:00am 
Originally posted by Gameguru:
Originally posted by Billy M.T.:
TBH both Sigma and Sigma Elite mechs made for a very interesting, yet difficult, fight against Dreadwing, and the Ronin Rho against Shockhopper and Bone Dragon. So I don't see where a nerf is needed.
The mechs take NO damage. NONE. With the exception against Dreadwing. Thats where the nerf is needed.
This. They also appear to take fire damage, and damage from stuff like laser traps in the Challenge Door rooms. Definitely needs to be able to take regular damage though.

I also found mods like this have a tendancy to bypass invulnerability phases of bosses like the Hyloti boss. Like...What...? I am currently just using them to get through my first run as I'm learning the game's mechanics better than I currently know them. Might do boss rushes and such with it too. But this IMO would make it better, them being able to take more kinds of damage.
Pinhead Dipshit Aug 9, 2016 @ 5:07am 
Originally posted by Gameguru:
Originally posted by Billy M.T.:
TBH both Sigma and Sigma Elite mechs made for a very interesting, yet difficult, fight against Dreadwing, and the Ronin Rho against Shockhopper and Bone Dragon. So I don't see where a nerf is needed.
The mechs take NO damage. NONE. With the exception against Dreadwing. Thats where the nerf is needed.

I don't see this, Ive had to repair my mechs a few times already :I
Cryocrax Aug 9, 2016 @ 11:13am 
Originally posted by Seaberry:
Originally posted by Gameguru:
The mechs take NO damage. NONE. With the exception against Dreadwing. Thats where the nerf is needed.

I don't see this, Ive had to repair my mechs a few times already :I

I agree, I've LOST several mechs before. And for their price, they are just as powerful as they should be.
Paradox Aug 9, 2016 @ 9:25pm 
I carry two Theta mechs around with me because sometimes you lose one to a pest of a bird that you just can't hit.
Paradox Aug 9, 2016 @ 9:27pm 
Oh, and if anything other than a Theta's 'nades get nerfed, I'm unsubbing. (Those 'nades oneshotted the Ruin.)
Metalloman1 Aug 11, 2016 @ 7:07am 
As far as I'm using this mod I've seen that mechs take a lot of damage, especially if the enemy reaches their blind spot: in fact, even if they take "little" damage, they also have a short life bar, and they get damaged badly much faster than you can think.

Personally I suggest to:

1 - avoid using uber mechs like Ronin Rho or Theta for bosses, as these bosses are thought to be a challenge;

2 - if the mod author should decide to nerf the mechs damage, I believe that it should be a separate mod, like Mech Corp "XXS" (eheh). :)
GrimAtrament Aug 12, 2016 @ 4:47pm 
my one bigg gripe with the mech is the Ronin rho's laser can cut through planets likes swish cheese the laser should take longer on block types that are closer to the core
ArkonisAelir Aug 12, 2016 @ 6:20pm 
How are you guys managing to break your mechs? For me they always seem to take small amounts of damage on lower-tier worlds but absolutely none in lategame. Only boss that can do any damage is the Erchius Horror, which nearly instakills them.
Metalloman1 Aug 12, 2016 @ 7:48pm 
@ BloodsplatBOOM well, most of the time the mech, if hit, will take damage even if the damage value isn't displayed, also, stalactites and stalagmites (and similar) damage the mech.
The mechs don't take a lot of damage each time, but since they have a short life bar, you can't use them for a long time, for example, on high tier planets when you sometimes get 5/6 enemies all behind your mech blind spot, keeping damaging it until you move away trying to kill them, which sometimes is difficult to do (Slime Glob, I'm looking at you).
Anyway, I'm not saying that these mechs are made out of wet paper, I'm just saying that they do get damaged, and they do break if you aren't careful. :)




Originally posted by Hazarddex:
my one bigg gripe with the mech is the Ronin rho's laser can cut through planets likes swish cheese the laser should take longer on block types that are closer to the core


That's why I use the Ronin Rho only for mining purposes. I don't want to break the game balance going everywhere oneshotting mobs. :P


In the end I believe that there's no harm in having overpowered objects like the high tier mechs provided by this mod, as long as they are optional and multipurpose: I don't think that these mechs are meant for normal space exploring duty or for the normal game advancement, but to add other ways to play Starbound, like Mech Wars in multiplayer, where a group of people agree to use mechs against each other. :)
Last edited by Metalloman1; Aug 12, 2016 @ 7:49pm
Ludovsky Aug 14, 2016 @ 4:08pm 
It feels like damage detection is weird with these mechs.
Crafting the Elite Sigma I originally thought them fairly balanced.

The grenade was extremely strong, but had a very hefty reload. And the machine gun was not super accurate nor one-shot enemies and thus required close rand fire for a short sustained duration to actually take things down. With the limited arcs of fire, slow movement speed and hover(which I originally thought was unable to raise in altitude and only able to go left, right or down for some reason) I thought it mostly fair.

Shooting at my own mech when I was out of the thing, I was seeing I could even take it down in a short time! Pretty fair!

Then I fought the Ruin.

And I took attacks from the Ruin. Like... it's eye-annihilation beam.


And that's when I realized that my Elite Sigma, one of the "weaker" mechs.... was immune to damages.

It wasn't a matter of "oh well it has good armor".

It was the fact that I was standing in the middle of one of the hardest hitting sustained attacks of the whole game and I didn't take a single point of damage. I might as well have just been laying down to give my mech a sun tan.

It was like... for some reasons the mechs will have a difficulties even registering damage at all in a lot of times. And the stuff that -can- damage them seem up to sheer randomness.

It could me being wrong and that there is "something" working as intended, but I feel like there is something bugged in the ability they have to receive damage.


I even checked later after beating the Ruin. I went to the Outpost and deployed my Mech close to penguin pete to shoot at it. As it visibly took damage, I checked with the repair bot to track accumulated damage. I'd indeed taken a bunch.

Later I went to a scorched planet and got a quest to hunt down a brigand. As a further test, I took my armor out. I thus "fought" the brigrand by not firing back for 5 minutes straight. In all of those 5 minutes I let myself take any attack the brigands sent my way(this was a high difficulty scorched planet, and the brigand was using a heavy hitting sniper rifle, the damage of which I confirmed by stepping out of my mech a moment). Once I got bored, I klled the brigand and returned to Penguin Pete.

As I'd guessed.... my Elite Sigma mech had not taken a -single- point of damage. Despite being fired upon by one of the stronger NPC types without me even attempting to dodge, taking shots from a sniper rifle that would remove at least 50% of my health while wearing top tier armor outside the mech, the Elite Sigma was still in perfect pristine and unharmed condition.

It's like I had never being hit at all even though I had been multiple time.
This was not a case of "having though armor". I could have understood that armor was simply "powerful" if I'd lost something like at least 25% of my hp despite how long I'd stood there. But instead I never took a single point of damage.

I love this mod, but I feel like this would need to be looked into because something seem to be acting up somewhere in damage detections if people can report losing their mechs multiple times yet others seems entirely immune to even the strongest attack from the game's end boss out of sheer (bugged???) invulnerability even when using one of the second "weakest" mechs.

I was being purposedly "careless" with my mech in some of the most extreme "conditions" they could be put under, and never has it's paint ever been anything close to slightly scratched nor had it's healthbar(when checking at the repair bot in the Outpost) budged by the slightest from full health.
Last edited by Ludovsky; Aug 14, 2016 @ 4:10pm
Metalloman1 Aug 14, 2016 @ 4:52pm 
Uhm, I did some quick tests and I noticed similar behaviours:

My Mech is Immune to Lava (which I like), but not to sulfuric Acid (I like that too) but it wasn't the mech to take damage, it was my char! O,o

It also takes damage from direct contact attacks and from stalactites/stalagmites.

Probably further damage tests are required, to really see to which kind of damage/effects these mechs are immune and to which ones they *should* be immune (for instance: Lava, Slime and Poison YES; Sulfuric Acid and Liquid Nitrogen NO but it should be the mech to take damage, not the char inside it; Boss attacks NO, enemies attacks in general DEPENDS FROM THE KIND OF ATTACK, like immune to arrows and light weapons like pistols, but not immune to grenade launchers, bombs and missile launcers; takes reduced damage from heavy machine guns and shotguns. Things like that, in the end).
Last edited by Metalloman1; Aug 14, 2016 @ 4:53pm
Pinhead Dipshit Aug 14, 2016 @ 6:29pm 
Yknow what, I don't care anymore. If you guys want to see these changes so badly, have them.

The only reason mechs were important to me is because I can't have enough FPS on my potato to even avoid taking damage from mobs and bosses.
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