Starbound

Starbound

XS Mechs - Vehicle Edition
Showing 1-10 of 10 entries
Update: Jul 16, 2017 @ 12:01am

Sigma Collision Poly fix

Update: Jun 6, 2017 @ 8:48pm

update for 1.3 compatibility

- Theta cockpit platform updated to 1.3 standard
- change collision polys to walk a bit better on low ground

Update: Sep 18, 2016 @ 5:07pm

fix pirate rho gun firing wildly while in air

Update: Sep 15, 2016 @ 10:07am

Player Armor stats update!

tl : dr version:
armor set and augments you wear boost mech armor / health / energy / damage

for more detailed description, see thread:
http://steamcommunity.com/workshop/filedetails/discussion/729428991/343786650654387520/

Update: Sep 2, 2016 @ 4:04am

small update - doubled energy
base energy (100 -> 200)
energy / level (10 -> 20)

Update: Sep 2, 2016 @ 4:03am

ignore this one - forgot something oops

Update: Aug 27, 2016 @ 11:21am

Working As Intended .. finally ;)

Hello and welcome to another update of XS Mechs!
Huge changes, some will love, some will hate.

major fix - stupidly op health/armor/damage scaling - whoops, my lazy bad
add - Energy Use to all mechs - uses energy from pilot for doing actions (run/boost/dash/shoot)
add - healthbar above mech when piloted
fix - dont let player input override dash actions = dashes work better now
fix - theta boost fires longer depending on boostjet angle - more mobility for theta

as always theres probably minor stuff i've forgotten to list ;)
will release a 'godmode' patch later, for those who prefer invulnerable mechs/no energy use

Update: Aug 8, 2016 @ 2:26am

fix controllers not giving achievement
add portraits to controller tooltips
fix tabula rasa support, add category button

Update: Jul 23, 2016 @ 7:07pm

fix the error where non-mobs cause mechs to freeze

i forgot a set of {} -.-

Update: Jul 22, 2016 @ 10:09am

http://imgur.com/b5RJJU4