Starbound

Starbound

XS Mechs - Vehicle Edition
Metalloman1 Sep 24, 2016 @ 7:40am
Mechs and railevators
Hi @lophatkao,

I was designing a mech hangar for my base when I noticed that parked mechs fall from moving railevators, which is really bad, because I thought about a mech selector where each button will bring a mech from its own hangar room to the above hangar corridor, where the "runway" to the outside is.

Is it possible to allow parked mechs to "follow" moving railevators like a PC or a NPC does?

Also, if the above is possible, could you create a bigger (maybe slower too, like a cargo-lift) railevator platform for bigger mechs to fit on?


I was trying to do something like this:

http://antraxx.com/assets/images/gameplay/elevator_preview.gif

(elevator only)

Last edited by Metalloman1; Sep 24, 2016 @ 10:18am
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Showing 1-2 of 2 comments
Metalloman1 Oct 15, 2016 @ 2:19pm 
@lophatkao: don't you like this idea? :)
Metalloman1 Oct 17, 2016 @ 11:33am 
In alternative, about this:



Originally posted by Metalloman1:
Hi @lophatkao,

Is it possible to allow parked mechs to "follow" moving railevators like a PC or a NPC does?


(elevator only)

if you don't want to add this feature to your mod, can I ask you if you know what I have to modify in the game files to avoid mechs to fall off moving railevators?


Sorry if I bother you, but I'd really like to implement cargo-lifts for vehicles in my hangar! :)
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