Starbound

Starbound

XS Mechs - Vehicle Edition
 This topic has been pinned, so it's probably important
lophatkao  [developer] Sep 14, 2016 @ 1:52am
1.15 Balance changes
ok, after a lot of tweaking and strange math, heres whats coming up :)
mech stat adjustment based on player armor

Armor - use player armor value, or mech armor value - whichever is higher (all t6 sets have 80 armor)
Energy* - current energy values are what a player without armor will have, energy provided by armor is added to total (+250 for t6 Accelerator set, +160 for other t6 sets)
Health - mech health is multiplied by maxHealth/100 (x2.2 for t6 Seperator set, x1.6 for other t6 sets)
Damage - mech damage multiplied by strange math** ;) (x1.8 for t6 Manipulator armor, x1.5 for other t6 sets - t4 and under get no bonus damage)

* base energy = 200 + (20 x planetLevel) = 320 for t6 planet
** strange math: ((playerDamageMultiplier - 1)/2)
Last edited by lophatkao; Sep 14, 2016 @ 9:22pm
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Showing 1-6 of 6 comments
Bob of Mage Sep 14, 2016 @ 5:10am 
What about armour from other mods? Best example of course is FU where I rarely ever use the normal armour sets. I hope they are accounted for in the stats.
lophatkao  [developer] Sep 14, 2016 @ 7:20am 
yeah thats kinda why i posted proposed changes
no idea how op some of those are hehe

ok looked at FU wiki - seems Shoggoth and Elder armor are the 'best' and theyre not that horriblly over vanilla - should work pretty ok

example - shoggoth armor, no augments, on t6 planet:
armor: 93
health: x1.8 (?)
energy: 490
damage: x2

doesnt seem too badly over vanilla maxes
Last edited by lophatkao; Sep 14, 2016 @ 7:51am
Turtlemist Sep 14, 2016 @ 8:55pm 
what about the perfect armour?
lophatkao  [developer] Sep 14, 2016 @ 9:16pm 
perfect armor uses the highest stats from each table
(80arm,x2.2hp,x1.8dmg,+250 energy)
Satsuma Dec 1, 2016 @ 12:00pm 
DAMN NERFS I'M JUST GOING TO USE THE MECH ARACHNID!!!! SCREW THIS!!!!!
Ratatator Jan 27, 2017 @ 4:43am 
Hi, maybe add an optional mod to xs. Fuel capacity for mechs, because they are really cheat, and that break the difficulty of FU. Of course we don't have to use them all the time but... mechs ^^ Maybe use the eridium or ores (copper +1, iron+2, silver +3... etc) for reloaded them.
I'm not a modder so I don't know if it's complicate to build but think about it please. Thanks for this mod o/

Edit : Or expensive reload station, one way break like the tech console, who need ores or eridium.
Edit : Different mechs can requiere different carburant. That can be a reason to use different mechs when you are empty to certain ressources than ohers. And maybe balance that by highter damage and/or mobility.

Edit : And customizable mechs *.* (weapon right/left hand, leg for type of move like Armored Warriors game.)
Last edited by Ratatator; Jan 27, 2017 @ 6:56am
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