Starbound

Starbound

XS Mechs - Vehicle Edition
Devakia Mar 28, 2017 @ 8:08pm
XS Mechs Adapting?
A update that is currntly being worked on for Starbound is still in the works, but the update brings in vanilla Mechs that people can make and use. However, these mechs are docked to special mounts (Going off of a few pictures/gifs that have been published for the update), and retain in the world. Plus, they have a vanilla way to allow them to fly/cosume a independent energy source.

So my curious question is: Would the XS Mech mod be adpated to that vanilla system? Or continue using the current means of energy consumption as it is now?
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Dr. Shenanigans Jun 5, 2017 @ 7:42am 
I've been playing around with the unstable branch, and thus the mech-related content, I've deleted my old post and made a new one to explain.

as is, the mechs are not compatible with vanilla's upcoming mechs. Why are they not compatible? There are two reasons why.

1. XS mechs are not compatible because they are not uniform in size- many things in starbound are uniform in size for the sake of functionality, as such vanilla's mechs are uniform-designed.

2. XS mechs are technically vehicles, and will likely remain functional unless something in the vehicle architecture is changed.

XS mechs are superior in their own ways to vanilla's mechs- land-based combat, XS mechs have the advantage of seperate power systems and armor, whereas vanilla's mechs use the same bar for both armor and power systems.

I for one however, would like to see some XS parts for the upcoming vanilla mech system, many of the parts for vanilla's mechs require an absurd amount of later-game materials, and I've already mined myself bored for the past 5 years, between terraria and starbound.
Last edited by Dr. Shenanigans; Jun 5, 2017 @ 7:44am
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