Dota 2
SWAT: Reborn
Zhorik987 Jan 23, 2019 @ 2:03am
Cyborg and power armor
I have a question. It turns out the power armor does not fully work on cyboreg because I received +1 to armor, but there is no additional absorption of damage and a reduction in the penalty from the shield accumulator. If everything is as it should be, I see no reason at all to give the opportunity to choose this specialization on cyborg, and if not, then please correct this bug.
Here is a link to the screenshot - https://steamcommunity.com/sharedfiles/filedetails/?id=1632868613&fileuploadsuccess=1
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Showing 1-3 of 3 comments
Shooper  [developer] Feb 3, 2019 @ 9:01am 
There are two forms of absorption used in SWAT: nanites absorption and power armor absorption.
Nanites absorption is the percent of damage that can be blocked using energy. Power armor absorption is a flat reduction in all incoming damage. Power Armor improves the later - it reduces 3.2 damage from every hit.

The damage taken formula is this:
[ Damage * (Nanites Absorption) * (Armor % reduction) ] - (power armor damage absorption)

Ex: [100 damage * 0.10 (Light lvl 1 nans) * (0.90 armor (~2 armor))] - (1.4 (light armor)) - (3.2 (power armor))
= 9 - 1.4 - 3.2
= 4.4

So, that 3.2 damage flat reduction is really good for small hits, like from zombies.

http://swatreborn.com/readmerebornarmor.html

All that said, I agree that the tooltip is pretty confusing and I will try and clarify this information with some improved tooltips. Thanks for bringing this to attention.
Last edited by Shooper; Feb 3, 2019 @ 9:02am
Zhorik987 Feb 7, 2019 @ 7:19am 
Thanks for the answer. And one moment. Reducing the speed penalty from armor does not work when absorbed but works when carried in a bag.
Almouse  [developer] Feb 8, 2019 @ 4:32am 
Yeah, you're correct in that regard. It was originally this way by design, as the Cyborg used to be able to both absorb a shield capacitor and carry one separately. However, now that the Cyborg cannot do both, it might be worth reconsidering this.
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