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essentially with work tab he cannot call SetPriority directly if you have this worktab mod as well.
it's frustrating because both these mods are "must have" mods for me
I think I found the source of the issue:
With the latest update I switched from Reflecting to directly setting the workPriorities.
It looks like there is something in Fluffy's WorkTabs that doesn't work when I directly set the workPriorities.
-> Now I'll catch this error and only give out a WARNING once.
-> This is not a bugfix, but a bug-suppression as I can't do anything about WorkTabs.
-> Problematic is: Pawn_WorkSettings.SetPriority
This gives us access back to the robot. Now here is where the problem comes in. Some of the robot types like crafting doesn't have it checked to do anything so it will stand all day on it's charger.
But some of the robots work with this method vs them not at all. And to be blunt, I'm not sure if there is any other robots outside of crafters that have this problem.
the bots still do not do anything.
Basically I'm testing this with hauler bots and it just throw a null reference exception every time I hit activate.
So the bots don't even show up in the work tab
Here's what I get for crafter and hauler bots
and because it is on activate the bots do not even get added to the worktab because they do not even become pawns due to the error.
harmony
mod manager
worktab
misc core
misc robots
misc robots++
I get one exception per bot I tried to activate, which is basically the same as above but maybe a bit shorter or cleaner hopefully
and wow, how can anyone play this game without some of the other QoL mods???
Ludeon needs to look at all the QoL mods people made and incorporate some of them into the base game or something
I'm also secretly hoping someone else (Haplo, EgotisticalElf, some anonymous coding hero) comes along and fixes the problem for me before then, either in another mod, or as a PR to Work Tab
Not a C# dev, but tried to follow the stack trace through your code, and I don't even see a function or method named "set_Item" in WorkPriority.cs or even a variable named Item in case it's a dynamic setter or something
So basically stumped :P
Any suggestions of what to look at or why I can't see "set_Item"?