RimWorld

RimWorld

Work Tab
Ten4 Nov 30, 2018 @ 1:44pm
Any limits to this mod?
Has anyone tried to setup more complicated work calendars, I’ve been playing with the scheduler and it looks like I can setup over lapping times for each colonist.

Colonist 1: She is scheduled to work 24 hours as a Firefighter, Patient, and Doctor this has a priority of a 1.

From 11pm-12am, then 1am-6:am she is scheduled to sleep with a priority of 1.
From 6:00am-11:00am she is a hauler with a priority of 2
6:00am-11:00am she is a plant cutter with a priority of 2
6:00am-11:00 am she is a cook, priority 3
6:00am-11:00am she plants with a priority of 3.
6:00am-1100am she researches with a priority of 4
6:00am-11:00am she is a cleans with a priority of 3
12:00 -1 is scheduled recreation time (No work scheduled)
1:00-5:00 pm is cook priority 3
1:00-5:00pm craft priority 3
1:00-5:00pm research priority of 3
6:00-11pm marked a recreation.

I’m trying to create a logical waterfall based on time management so morning sets up the afternoon so its productive. Basically its broken down so that she’s should respond to emergencies if not get to work

Does it work well or does it lock confuse the pawn and great a big grid lock?