Space Engineers

Space Engineers

Thrust Vector VANILLA (if you want it to be)
Problems
if it doesn't work, you can ask about it here
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Vermillion  [Fejlesztő] 2017. máj. 30., 17:35 
uh, this doesn't have any code for balancing CoM as of yet. im going over everything, refining it, and seeing what i can make it do automatically. at the moment, a lot of what is in there is the same as the original.
this auto-offsetting, does that mean you would have a variable center of mass and still function? would be much easier to produce craft with this function. (EDIT: just read the second comment, hope everything still turns out right. suggestion, make it auto-detect how it tilts when the gyroscope isnt getting any torque, and adjust the thrust accordingly (might be hard to implement but is cool idea i think))
Legutóbb szerkesztette: geniusface1234; 2017. máj. 30., 18:51
1wsx10 eredeti hozzászólása:
@infinion thats awesome, could i put a link to this on the vector thrust page?


Feel free! I'll continue to make tweaks to the design to improve it.

you will be happy to hear, accounting for the CoM is what i plan on solving next.

im also working on a vector thrust 2 - there are many new things the PB has access to... the main thing being the script now automatically detects nacelles. no more grouping and naming :D
it also automatically chooses the right offset for the nacelles.


I'm really happy i can do this because i think the huge amount of setup turned off a lot of people. i know it turns me off when trying other peoples scripts XD

at the moment it doesn't have as many features as the first version so im not publishing it yet. but if you wanted to try it, here is the code https://github.com/1wsx10/VectorThrust2
just copy paste the contents of the .cs file into the PB


Fantastic! This will certainly streamline the workflow for new ship designs. I just tried out the new code, got rid of all groups and rotor angle offsets, it didn't need it at all. This code, once finished, seems like it will be a "ready out of the box" experience for new mod users (and old!). Truly impressive stuff!

It might be from the newest SE update, but I get warnings on lines 388, 408, and 489 that there is unreachable code. It's likely never hitting those particular if and else statements. There also seems to be a few gremlins in the bit of code affecting the dampers and jetpack commands (flight behaves as if dampeners are always false and jetpack is always true) but otherwise a tremendous start, keep it up!
Vermillion  [Fejlesztő] 2017. jún. 1., 19:25 
@Infinion, i know about the unreachable code. i left them in to reind myself to finish that part. as for the inertia and jetpack buttons, that logic isn't implemented yet. i have it to the point where i can work on the new flight system, and i don't really need those features as of yet. they wont be missing from v2.
Vermillion  [Fejlesztő] 2017. jún. 1., 19:30 
what is not intentional, is that the movement controls don't quite work. as far as i can tell, there is something wrong with the transformations. (sometimes if you press forward it will try to fly diagonal or something)
Does this script work in space?
Hi, I have 2 nacelles on my ship with hydrogen thrusters. I'm using it with control module. When I start the timer block it's not doing anything. It looks like I didn't built or set somethink, but don't know what.
here is the screen shot
http://steamcommunity.com/sharedfiles/filedetails/?id=1101094824
Vermillion  [Fejlesztő] 2017. aug. 5., 16:38 
that should be fine, did you setup the names and groups?
Yes, I have 2 groups: Left %Nacelle and Right %Nacelle. Name of the flight seat is Reference. There is one rotor and one thruster in each group.
Center of gravity is not in the midle of the ship, but nacelles are alligned with center of gravity. I think it won't be able to fly perfectly, but I just want to make this thing work somehow.
Here's the bluerpint if it helps: https://drive.google.com/file/d/0B_VHYM0QQ6PrQ1Q4bkZ2RjZNcG8/view?usp=sharing
i am working on a VTOL dropship with a friend of mine and we noticed a problem where the controls were turned 90 degrees to the right (as in i hold W and it turns the tail rotor to power right)
ideas on possible solutions? we have found that the pb's orientation wasnt a problem as we changed that and the problem remained.
also, does the moment calculation work yet?
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