Space Engineers

Space Engineers

Thrust Vector VANILLA (if you want it to be)
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Update: Jan 29, 2017 @ 10:14pm

Added standby feature, this turns off all thrusters and rotors the script uses, it also stops all calculations until you start the script again. there is no need to turn the programmable block off.

KEEN has implemented a feature that allows programmable blocks to see your actual mass, so the creative and cargo multiplier values are no longer needed. the script can automatically detect this now.

Update: Jan 12, 2017 @ 4:25pm

fixed a bug with thrusters of different thrust values in the same nacelle. eg: ion and atmospheric thrusters

Update: Dec 22, 2016 @ 5:57pm

added support for the games new vanilla movement controls. if you want to continue using your jetpack and inertia dampeners and +-0 keys, you can still use control module but it is not required.

changed inertia dampeners to behave more like the ones on normal ships, there is a bool in the code if you liked the old one: "oldDampers"

Update: Dec 14, 2016 @ 10:23pm

due to popular demand, added support for being in zeroG. its kinda twitchy at low speeds, search for "zeroGFactor" in the code and increase it, that should make it less twitchy but also less accurate.

changed default to thrusters and dampeners being on, because people somehow miss that line in the instructions that says you have to turn them on. maybe they will look in the instructions for the off button now.

Update: Dec 14, 2016 @ 2:34am

new user set variables:

cargo multiplier - this should be set to match the world setting and effects thrust to weight calculations. your ship should not rise or fall whatsoever, otherwise you have the wrong cargo multiplier

accelBase - this gives you more control over "defaultAccel" if you can understand the equation, you will know what this does.

Update: Dec 14, 2016 @ 2:30am

Update: Nov 28, 2016 @ 8:55pm

changed some of the movement keys detecting to a simpler system by digi, should work in more cases now

improved compatibility with modded thrusters

Update: Nov 20, 2016 @ 6:38pm

FIXED DRIFTING PROBLEM!

now you can be at any angle and your ship will have very minor acceleration. you may need to redo your rotor angles

eg: %(90) may need to become %(180)

Update: Nov 4, 2016 @ 8:02pm

Update: Nov 3, 2016 @ 2:54am

rewrote thrust system. its a little better now; it will correct the null thrust bug automatically although it will still happen temporarily if your thrust is near 0

added thrust efficiency value; atmospheric thrusters at high altitude will have a low efficiency. ion thrusters in atmosphere will have a low efficiency. this should also work for modded thrusters and any cases where their efficiency is not 100%

added (partial) gamepad support. the analog values are all there but im waiting on DIGI to fix a bug before the buttons can be properly implemented. you can bind controller buttons to each action in the mean time.