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The answer is simple:
The italians also land in the same provinces every game, so just smash as soon as they spawn especially their landing near Tripoli as they spawn with no port. They also move out of their Benghazi landing pretty quickly so you can just waltz in there and take it. I'd argue you can do that with a grand total of 12 troops. The reason it moves your troops by the way is because certain parts of Libya default to the Italians: just make sure not to leave them there. If you're unsure just dont sit in any coastal provinces. I will agree however that Italy should just white peace should you kick them out of Libya, but the recurring Naval invasions are fairly easy to deal with: all it took for me was garrisoning infantry pawn divisions with two inf regiments each and on reserve equitment. You could probaly do it with just 1 reg, but I never risked it.
As for the Austro-Hungarian truce I've never encountered the event: I'm fairly positive its more than possible to smack the Balkan states before it fires though I had no clue of the event until this moment.
As for divisions, I did fine by just adding a few artillery regiments to my standard divisions.
That isn't to say the Mod doesn't have its issues especially with Ottomans being effected by Versailles even if they didn't fit though I would urge everyone to remember the modding process is difficult and time consuming. All I'm saying is that the Italian Wars and Balkan Wars arn't as hard as most people think and are easily achievable for anyone who carefully deliberates their course of action.
just because you may have not have had trouble means little lmao
It's so annoying how you are forced into peace & non-aggression pacts.
A suggestion is to get a lot of ARTY in your divisions. Arty are super killers very early on and even more so later. This is the Great War, your best bet is to rock straight troops and arty, ideally with a Field Hospital because u know, Great War casualties. Your unlikely to be able to get a chance to fortify the whole Balkan line, but you should try to get forts up on pieces of it as a fort can really tank an assault. A few of them on the Balkans can rly make the difference. Yes, your pressed for time as the italians want to harras you getting you distracted it. Focus production on those guns and arty, and get whatever troops you can out there.
Early game attacks are risky due to the very nature of the Great War, which this game nails frontline battles pretty good.....basically meat grinders. Dont grind your meat, make them grind theirs, micromanage your line and keep an eye out for sections of their front that has low ORG and/or low strength and never attack enemy forts unless you can surround them. ARTY is my game saver, and I've dominated Europe going Entente and taking all that juicy Austrian land.
Sometimes RNG can be a thing, its on you if you want to save scrub. Personally I could care less, we are playing to have fun after all. I don't believe i've ever lost to italy, but have been forced into a white peace only once and that was the first time I played it.
The problem wasn't necessarily not winning the war, just the length and bad game design but hey I know how hard it is to read these days. But you also just like he did, ignored your complete lack of army experience to edit your divisions. I had none and there isn't really a good way to get some if you want to keep building more troops if you want more equipment.
lele scrub XD i like this just weird assumption that i'm just new or bad at the game for some odd reason like lmao even other people here said they have had trouble but we'll just ignore that because some people want to feel superior because they can beat a part of a video game and ignore the fact that I was talking about how poorly it was designed. Thanks.
I'm sorry, wot. What does that have to do with anything, not only do you not have to be one to know ottomans lose said war, that has nothing to do with either HoI4 or any paradoxian grand strat in the same vein.
You are supposed to change history in general. Not be forced down a path with the chance to win at the end. The real fun isn't losing constantly then winning because you've got a buddy the fun is changing it so you never had to lose anything in the first place.
What a dumb thing to say in general, then telling me to make the game easier because I should just have to deal with this even though that's never been the focus nor intent of anything else and really only the ottos get ♥♥♥♥♥♥ this hard. Other problems exist, yes. But what a meme.
I suggest the ottos don't get ♥♥♥♥♥♥ like they do in the game and actually have a chance. Being a military historian, you should know that war isn't as simple as 'well x just wins'. If it was like that you might as well say the turks just lose the war lmao.
Your screenshots clearly show why you are having issues: poorly designed divisions, very few divisions in Libya, not defending the ports. It's very hard to dislodge proper infantry divisions in this mod, which why if you let the Italians gain ports you're going to have a hard time. If you just defend the ports yourself its stupidly easy.
Zero navy is required in this war.
This is something I've said earlier, it's usually important to read before you try to respond.
Also I'm not sure how many troops I'd need to defeat a single enemy division but uh 9 should have been more than enough.
I repeat, mod is badly designed. I get it, you're going to try a thing but that thing fails in this instance.
Like the balkan war requires a hell of an attrition war and even then, when they're basically dead and have no org, an attack on them with fully supplied and well trained men just means suicide.
Also yes we've dealt with the getting over it part, apparently just waiting. Fun game design. Sitting in a war and waiting for an event to pop up to end it. I wish the regular game was like this. Oh wait I don't that's terrible. Also they can apparently naval invade and just instantly win which is.. weird and seems like a bug and has happened in my playthroughs.
You've literally got to hold 3 whole provinces with your already in place and entrenched divisions against Italians w/out marines or any incoming supplies. If you can't manage that, it's not the mod's fault you're terrible at the game.
Like what the heck.
My troops were in the east because they just finished off saudi arabia and i thought that'd be obvious by the lack of it existing but whatever.
I shouldn't have to have my *entire* army fighting a few Italian ones to win lmao and, spoiler alert, I've already kicked them out of Libya multiple times as the screenshots and I've said that. They just naval invade and instant win battles and I can't unentrench them when they do for some reason.
https://i.imgur.com/y4uQhF0.jpg
but hey just ignore that last screenshot I guess.
My problem was the war seems to end by event which is garbage and not fun, along with the whole war in general. When they're kicked out of Libya it should end if you're going to do it that way or some ♥♥♥♥.
Also ignore that your troops get sent back to the ottoman mainland if they're in eastern libya and italy gets a port and city so being entrenched yourself means absolutely nothing and they do get supplies, so...
get yer guns out boys this guy can't read
Being a military historian helps me to understand the reasons as to why the Ottomans lost in the real world. Which one might say is pointless and you might be correct, except the Ottoman army in-game reflects its real world counterpart back then. The Ottomans did have some things going for them, but they were the Sick Man of Europe for a reason. And I never said that war is simple, but neither is it as complex as others believe. And I brought up the game with my friend because he was able to win the Balkan War and like that changed history. He gave me another whole year to prepare by annexing Bulgaria, Serbia, Greece, and Montenegro. And he gave up Libya because it is literally worthless. Only after the Italians develop the region via focuses is it even worth a damn. And you could play without strengthening the Ottomans, that was simply a suggestion that I found useful. And frankly you as the Ottomans as you have stated yourself are on the losing side, so I will give you some sound advice: Whenever you are outnumbered or outclassed, you take all the advantages you can get. And strengthening any country may have a lot of side benefits, but it does not take away the sense of despair or victory in watching your troops fight. You may have built the perfect army, but then you get it stuck somewhere, it gets surrounded and destroyed. That is both the game and one's own choices affecting what happens. Also some people play the game to live out history, some people want to change a single nation's history, and some people want to change world history. Also again I recommend the increased resources mod for alleviating some of your lack of resources which is compatible with the great war mod. Aside from that, the idea is to have fun. If you are having issues with the Ottomans, then try playing as a smaller nation like Bulgaria or Serbia and see how your opponents function. Then if the Austria-Hungary event did not trigger in that game (unless it is specific to the Ottomans, i.e. no one else can see it) and you are losing, go back as the Ottomans and use what you learned to help you be more successful. Also I would like to see a screenshot of this Austria-Hungary white peace event if possible.
So let's talk about that next part because sick man of europe refered to economics, not military power or prowess and the fact that almost every country in europe had been called that at some point or other, even when it was blatantly untrue. But either way it was mostly not the fault of the army, it was the fact that, being a giant multiethnic empire only really rivaled by Russia in that aspect, nationalism really gave the Ottomans a kick in the sack. Also weirdly enough armies don't just get bad like real life isn't a game lol this isn't like hoi4 where you just get a flat bonus to your fighting ability. There's many factors that go into this. And as a 'MILITARY HISTORIAN' you should know that's especially hogwash since that type of 'sick man of europe' thinking got the british to ♥♥♥♥ up at Gallipoli.
Libya doesn't have to be useful for me to want to keep it. Also it is useful since I can use it to stage attacks on egypt and tunisia.
I said it was a dumb idea to tell me to change the game up and it still is? Saying it's just an idea doesn't make it not dumb lol. I shouldn't have to make the game easier when I'm definitely a major power, no matter what you think the Ottomans were at the time. Also are you telling me making the game easier doesn't remove a sense of victory be... because that's exactly what that does. What a dumb thing to say.
I never said I had a problem with resources but thanks I guess.
What even is this next suggestion I literally don't know it doesn't fix the ♥♥♥♥♥♥♥ problem. Are people this inane. The problem is it's poorly designed. Events that end wars instantly suck and they suck bad. This isn't necessarily a problem with the ottomans as it seems to be a thing for other nations as well but it's a problem. The event, which I probably won't go back to see because ♥♥♥♥ playing through all that and I have no idea the triggers, is simply AH forcing a white peace. It appears to be time based.
What I've learned is attacking is suicide even when you have massive advantages and that's stupid. That's not either relevent to the times or fun gameplay when I have my enemies attritioned to the point of having no org and no strength and I attack them with far over twice what troops they have and I just can't win. And I know what some people, uneducated on military history, would say. They'd say that's how ww1 was. But it wasn't. Especially on the eastern front with operations like the brusilov offensive. Slow trench warfare took a while to develop and counters to this existed even in the west, like the german stormtroops which executed operations like the spring offensive. Which, while in the long term bad for the germans, worked. This last part is to just tie up you trying to 'WELL HISTORY' your way out of this, albeit it's not really relevent because as I said, in game it's just absurd how big of an advantage defenders get apparently. Again, I say apparently. I seem to have got some kind of weird bug where italian naval invasions just win battles in like a day or two. And I've really got no want to go back and play more because of this, so, no real want to check anything else.