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In the lategame (not sure why, but it probably has to do with Diffusal Style as the bug doesnt happen as long as you dont use the item), Terrorblade, when he uses metamorphosis, bugs out and his model changes back to normal, non-metamorphosed Terrorblade.
If you know russian and want to translate my confusing text, please do so the creator can read it with ease. :)
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Не совсем, я побежал через это с игрой тени демона, и это не связано так много с диффузным оружием стиль, но с реальным дерево талантов. 1 случай с диффузным типом и талантливостью, одно с ни одним, одно с талантливостью только, и одно с диффузным типом только. Только тестовые случаи с талантом ошибок из срывов вторых тень Демон, диффузный стиль видимо ошибок из TerrorBlade. Что касается русского языка.
Also, Alchemist Aghanim's Scepter is bugged, he can't give it to allies, or to himself. PLease look into it.
Its a gamebreaking bug, I'm able to kill Freya at 20 minutes into the game. Needs fixing.
Nerfed Tinker instant refresh and increased his ult CD, which made the hero literally useless since his strong point is his ult reset. Next, changed back area of fountain to allow players to hide, and now making Saitama's limiter unpurgable. Now whichever team has saitama can just snowball to win in late game.
TBH, tinker is so easy to counter, thanks for ruining a fun hero.
To note this is for stating bugs, the only reason why I responded to the RIKI comment is because as it stands, his ult is just broken for long game modes. Since Dota Custom mods are not officially supported, of course the abilities of the heros in vanilla are going to cause massive changes in mods when reworks are made.
As for Tinker, I feel like him not being able to dip in and out of situations as the spam lord he truly is, is justified in a game mode where kills are the main focus; not clearing out objective locations.
You say tinker is easy to counter, but considering he can six slot, Blink, Glimmer/Shadow blade, Aeon, Soul Ring, BoT, and a Scepter Upgraded. There's no applicable way to kill him without getting a nullifier... but wait Aeon pops work through that. You would need to focus fire tinker to where he cannot work his ULT to reset the fact he has indefinite immortality.
Tinker is a level 1 carry, and yet in order to kill him, you have to burst damage him fast enough before he can tp out, or stun lock him through the span of a fight to keep him from escaping, or else he'll be back in lane pushing it in and clearing an objective in vanilla dota. Bristleback is a level 2 carry and level 3 durable, which demands high nuke damage or break ability which only comes naturally to two heros (Shadow Demon & Enchantress) in order to get past his beautiful synergy passives. Or else you risk him running through any and all defences that aren't a permastun; which still leaves him there, just innert from reaching; and if you're a durable that is tanking or distracting, you're still doing your job. Sniper is a level 3 carry with a good nuke on him, able to push in lanes with a wide range of vision to pick up on enemies sneaking up on him, his only weakness being he lacks escape, defense, and mobility. Without flanking him, you stand no chance of getting him out of lane and wiping out your towers without ever having to worry about them, unless you pull a ♥♥♥♥ move by force staffing him into your tower range from blink or invis: Which is always fun. One being a lane pusher, the other a harasser that demands a specific strategy to counter to clear them. Tinker is a mesh of both of these qualities, the harassament of a Bristleback in knowing you need to devote more than one person in order to stop him if you do not have strong disable & nuke hero on your team. He is also a pusher in that if left unchecked, he's going to clear out your waves of creeps and leave your tower always vulnerable for a group up push much like sniper. Unlike them however, he gets to choose his initiation and escape thanks to his specific kit. Sure, the same could be said for heros like Storm Spirit and Ember Spirit, but they require something that Tinker doesn't, prolonged vision. I'm sure we all know his tactics of TP in, blink into a tree line and spam marches to wipe out a wave before heading back to spawn to wash rinse and repeat, less vision time than either of the aforementioned heros, meaning less opportunity and likeliness to be shut down.
As for Saitama, it was the point to bring in custom heros so that you get more diversity. Making a hero that snowballs like Spectre, a late game winner by the custom options. Saitama's fightstyle mechanics work the very same as Ursa's, if he reaches you, and you have no manner to disengage him, you're dead. Very straight forward. Before this patch, every Saitama runner was going to get abused by the other team for the simple fact of getting a necro 3, a silver edge, or having a shadow demon or enchantress. Being purged and losing stacks that took roughly 40 mins to collect is something no one enjoys, and having no means to get them back is disheartening, especially considering how it took them merely 20 minutes in to get the item to shut you down continually from any sort of growth. or if they are one of the heros listed, shut you down before you can even build into something that could snowball. If you are having trouble with a late game saitama, then it's much like a late game anti, or spectre, you let them develop into this. You need a counter to them to beat them, Meepo, DP, Veno, are all good choices in my book since DP's ult works percentage health, and veno is great at kiting him, and meepo at holding him for any ranged hero to finish him off. Personally if there is a Saitama, I love doing nothing more than going Silencer, considering his Kit, leaving him too thirsty for mana to even use his ult is something very satisfying. The game mode does not register the minimal amount needed to trigger it and you can lower his manapool below it, so he can't build at all.
Another example of bug vs exploit would be Mirana free farming during duels by tossing sacred arrow out to a location she has previously warded.