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I dont know anything about the game code but I am fairly sure you are wrong. There are ship scale teleporter scripts and that is not an issue for them at all, unless there is something signifigantly diffrent it the way this script works there should be no reason it cant be done.
exsample
http://steamcommunity.com/sharedfiles/filedetails/?id=406213735&searchtext=teleport
Edit: Page 5 of the comments section for the workshop item.
I get it to being that it isn't possible but I'm not a 100%
Well I have no idea why he is saying you would lose the items but I was basicly thinking just a small crate that has a transmiter and internal powersuply for it and it would simply lock on to that the same way it locks on to other transporters but you couldent have it attached to anything else or it wouldent work. Thinking you could use a modified version of nukeguards tractor beam to move it just make one that keeps it at a set distance.
1) Sound! We need some cool sound effects to increase effectiveness!
2) Relay option, say you're 57km out: You have one transporter that is in the middle of A and B (57km apart) and you are coming from A to B. Your friend at B says to the Teleporter "Relay through C (middle teleporter)" and then your friend is teleported here. Yould be cool for long distance and is balanced through having to use more components... Awesome work dude keep it up!
Yeah that would be an nice idea. But there is one problem: It must, somehow, be connected to an ship. Otherwise it would damage everything when the ship moves.
I am thinking about it, but currently I have other stuff to do: Nnext will be range, power and configuration modules.
Would this be hard to make?
I'm looking for this because I have a couple of moon bases and transporting ore there is just a pain (only about 10-18 tonnes are managable with the mining vessels I'm using and building bigger ones aren't practical in this scenario).
Also this could be balanced with something like the energy cost of teleportation would increase exponentially with the mass of the teleported cargo or something. Or a cooldown could be added, so that you cannot just teleport a gazillion tonnes of ore to the surface at once. Or a predetermined limit (say like a mass of 5 tonnes) could be set so you would need multiple teleportations to transport all of your cargo.
Or I would be pretty much okay with just being able to teleport from my ship's cargo hold to a given gps coordinate. The rest would be taken care of by collectors.
Oh and by the way great mod, I'm having a lot of fun with it as it is.
Add a landing gear function so it can be locked to the ship when it moves. Also you didnt comment on the laser range finder.
Just wanted to get a responce is all wasent nessacaraly expecting you to do it just wanted to hear what you had to say.
Transporter <-> Transporter is already in since the first day (I added it a few hours after release), but yeah, maybe i should inrease the radius.