Stellaris

Stellaris

Star Trek: New Horizons
 This topic has been pinned, so it's probably important
Shaggo  [developer] May 24, 2016 @ 3:35am
Star Trek New Horizons Bug Report section
this is the place to put in your bug reports
< >
Showing 4,771-4,785 of 7,547 comments
Brie390 Apr 19, 2019 @ 6:50am 
um I only have 2 races to play? just wanted to play the tholians
äh ich kann nur 2 race spielen ? wolte grade eigendlich die tholianer spieln
Lazerguy Apr 19, 2019 @ 6:53am 
Originally posted by brie390:
um I only have 2 races to play? just wanted to play the tholians
äh ich kann nur 2 race spielen ? wolte grade eigendlich die tholianer spieln
Sounds like a mod incompatibility. Make sure you only jave the mods that have links in the main mod description. Also, only have ONE UI mod active at a time or else issues happen.
Gen.Victim Apr 19, 2019 @ 9:31am 
This is not a New Horizons one, but it is a telling story what happens when variables break.

So yesterday i had a funny one. I was researching the Titanic Lifeform project when the subterrean race event happened. Naturally i choose to contact them. For good measure the order to contact an alien lifeform (orions in this case) was also started. Not the best idea, for hence there seemingly was some buffer overflow resulting in EVERYTHING costing society research instead of the usual resources, ie Claims costing society research instead of influence, ship construction costing society research instead of minerals.

It fixed itself after the month changed, still the most haunting one in a while.
Knapp Apr 19, 2019 @ 9:53am 
I might have a similar crash issue. Playing as Federation. Amount of time to has been going down. Game crashes, reload auto save, game sometimes gets further, then crashes. At this point, the game now crashes very soon after play starts.

Might be unrelated, but error log sometimes throws the following:
[trigger.cpp:382]: invalid scope for trigger. got [planet], expected {pop}. file: common/pop_jobs/STH_jobs.txt line: 7159

It almost feels like the AI is doing something somewhere, and crashing the game. The chance of it doing it is random, but increases over time. Now I'm just about at the point of it immediately happening with the crash.
Iwanuschka Apr 19, 2019 @ 12:25pm 
Originally posted by Knapp:
I might have a similar crash issue. Playing as Federation. Amount of time to has been going down. Game crashes, reload auto save, game sometimes gets further, then crashes. At this point, the game now crashes very soon after play starts.

Might be unrelated, but error log sometimes throws the following:
[trigger.cpp:382]: invalid scope for trigger. got [planet], expected {pop}. file: common/pop_jobs/STH_jobs.txt line: 7159

It almost feels like the AI is doing something somewhere, and crashing the game. The chance of it doing it is random, but increases over time. Now I'm just about at the point of it immediately happening with the crash.

I am pretty sure at the same stage. Nearly around 2240 with the UFP (human), I experience crashes regularly. Maybe related to on going phage/virus studies. I reached the point to share the cure for the galaxy/friendly races/only human but also notices that the Vadawaur (?) share their research results.
Long story short, game crashed two minutes ago relatively fast after one ingame month, before it took some time, half a year or more.
CloakedStarship Apr 19, 2019 @ 12:31pm 
I've got a new crashing issue since the update. I'm pretty sure I've got the bug figured out though. I've played through three different game saves with entirely different races, and the crash always occurs shortly after an event called "Shared Medical Advances" where someone develops a cure for the Tanerian plague, and then when you research the Tanerian Plague Treatments. The crash follows almost immediately in every playthrough I've done. Links to two screenshots follow:
https://steamcommunity.com/sharedfiles/filedetails/?id=1717312077
https://steamcommunity.com/sharedfiles/filedetails/?id=1717311972
Lord Tareq Apr 19, 2019 @ 12:40pm 
Game keeps crashing for me a day after I load the last save. This is the error log:

[21:27:36][assetfactory_audio.cpp:842]: No sound scripted for soundoverride 'advisor_notification_spacebourne_encounter_02' [21:27:36][assetfactory_audio.cpp:842]: No sound scripted for soundoverride 'advisor_notification_spacebourne_encounter_01' [21:27:38][pdx_audio.cpp:460]: Missing sound: sth_q_events_30 [21:27:38][pdx_audio.cpp:460]: Missing sound: advisor_notification_spacebourne_encounter_01 [21:27:38][pdx_audio.cpp:460]: Missing sound: advisor_notification_spacebourne_encounter_02 [21:27:38][pdx_audio.cpp:1162]: Missing sound effect: advisor_notification_spacebourne_encounter [21:27:38][assetfactory_audio.cpp:903]: Undefined sound effect 'advisor_notification_spacebourne_encounter' referenced in sound effect override in soundgroup 'l_the_soldier'. [21:27:38][assetfactory_audio.cpp:903]: Undefined sound effect 'advisor_notification_spacebourne_encounter' referenced in sound effect override in soundgroup 'l_the_technocrat'. [21:27:39][buttontype.cpp:20]: Inexistent sprite type "GFX_front_menu_achievements" referenced at file: interface/frontend.gui line: 81 [21:27:39][persistent.cpp:34]: Error: "Malformed token: oversound, near line: 279 " in file: "interface/outliner.gui" near line: 279 [21:27:39][persistent.cpp:34]: Error: "Unexpected token: =, near line: 279 " in file: "interface/outliner.gui" near line: 279 [21:27:47][texturehandler.cpp:171]: Texture Handler encountered missing texture file: gfx/interface/icons/eventwindow_BORG2.dds [21:27:47][texturehandler.cpp:317]: Couldn't find texture file: gfx/interface/icons/eventwindow_BORG2.dds. [21:27:47][spritetype.cpp:316]: Error initialising texture: gfx/interface/icons/eventwindow_BORG2.dds for spritetype GFX_eventwindow_BORG2 [21:28:03][pdx_entity.cpp:2251]: Duplicate of mammalian_01_orbital_station_assemblyyard_section_entity added to entity system [21:28:07][modifier.cpp:529]: Missing modifier icon "gfx/interface/icons/modifiers/mod_building_naval_hq_max.dds" [21:28:08][namelist.cpp:1130]: Game has localized name lists where there is no matching master name list. [21:28:10][trigger.cpp:485]: Invalid Scope type for trigger has_star_flag in common/scripted_effects/STH_faction_effects.txt line : 316 [21:28:10][trigger.cpp:485]: Invalid Scope type for trigger has_star_flag in common/scripted_effects/STH_faction_effects.txt line : 321 [21:28:10][trigger.cpp:485]: Invalid Scope type for trigger has_star_flag in common/scripted_effects/STH_faction_effects.txt line : 326 [21:28:10][trigger.cpp:485]: Invalid Scope type for trigger has_star_flag in common/scripted_effects/STH_faction_effects.txt line : 331 [21:28:10][trigger.cpp:485]: Invalid Scope type for trigger has_star_flag in common/scripted_effects/STH_faction_effects.txt line : 335 [21:28:11][prescripted_systems.cpp:835]: There are no initializers with [usage = fallen_empire_init]. Game won't be able to generate fallen empires [21:28:12][economic_category.cpp:567]: Economic Category: rare_edicts. Generated 'mult' modifiers for table 'cost' is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: ships. 'triggered_cost_modifier' #14 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: ships. 'triggered_cost_modifier' #22 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: ships. 'triggered_cost_modifier' #28 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:567]: Economic Category: planets. Generated 'mult' modifiers for table 'cost' is never used from script. [21:28:12][economic_category.cpp:567]: Economic Category: planets. Generated 'mult' modifiers for table 'upkeep' is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: planet_buildings. 'triggered_cost_modifier' #1 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: planet_buildings. 'triggered_cost_modifier' #2 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: planet_buildings. 'triggered_cost_modifier' #3 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: planet_buildings. 'triggered_cost_modifier' #4 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: planet_buildings. 'triggered_cost_modifier' #6 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:567]: Economic Category: planet_researchers. Generated 'mult' modifiers for table 'upkeep' is never used from script. [21:28:12][economic_category.cpp:567]: Economic Category: planet_refiners. Generated 'mult' modifiers for table 'produces' is never used from script. [21:28:12][economic_category.cpp:567]: Economic Category: planet_chemists. Generated 'mult' modifiers for table 'produces' is never used from script. [21:28:12][economic_category.cpp:585]: Economic Category: planet_pops. 'triggered_upkeep_modifier' #4 generates 'mult' modifiers that is never used from script. [21:28:12][economic_category.cpp:567]: Economic Category: leader_governors. Generated 'mult' modifiers for table 'cost' is never used from script. [21:28:34][empire_flag.cpp:887]: could not find normal-sized texture "flags/masseffect/Cerberus.dds" file: line: 21 [21:28:34][empire_flag.cpp:891]: could not find map-sized texture "flags/masseffect/map/Cerberus.dds" file: line: 21 [21:28:34][empire_flag.cpp:887]: could not find normal-sized texture "flags/masseffect/Systems Alliance.dds" file: line: 21 [21:28:34][empire_flag.cpp:891]: could not find map-sized texture "flags/masseffect/map/Systems Alliance.dds" file: line: 21 [21:28:34][empire_flag.cpp:887]: could not find normal-sized texture "flags/starwars/ge_s.dds" file: line: 19 [21:28:34][empire_flag.cpp:891]: could not find map-sized texture "flags/starwars/map/ge_s.dds" file: line: 19 [21:28:34][portraitobject.cpp:466]: Failed to find portrait selector imperial [21:28:34][empire_flag.cpp:887]: could not find normal-sized texture "flags/backgrounds/lunari_pattern1.dds" file: line: 23 [21:28:34][portraitobject.cpp:466]: Failed to find portrait selector darkeldar_01 [21:28:34][portraitobject.cpp:466]: Failed to find portrait selector cybmkv [21:28:35][empire_flag.cpp:887]: could not find normal-sized texture "flags/Imperial/agdge.dds" file: line: 16 [21:28:35][empire_flag.cpp:891]: could not find map-sized texture "flags/Imperial/map/agdge.dds" file: line: 16 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size starbase_outpost [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size starbase_starport [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size starbase_starhold [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size starbase_starfortress [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size starbase_citadel [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size mining_station [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size research_station [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size observation_station [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_fed_1 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_fed_2 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_fed_3 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_rom_1 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_kdf_1 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_kdf_2 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_car_1 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_dom_1 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_defense_generic_1 [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size military_station_medium [21:28:50][ship_design.cpp:218]: Couldn't find a name for ship size borg_unimatrix_defense_small [21:29:01][containerwindow.cpp:839]: interface/main_bottom.gui: Could not find icon "claims_button_bg" in window "leave_system_window". [21:29:01][containerwindow.cpp:839]: interface/main_bottom.gui: Could not find icon "restricted_button_bg" in window "leave_system_window". [21:29:02][planet.cpp:3220]: NDefines::NGraphics::PLANET_SCALE_SYSTEM does not match in size with NDefines::NCamera::ZOOM_STEPS_SYSTEM [21:29:28][trigger.cpp:382]: invalid scope for trigger. got [country], expected {galactic_object}. file: common/megastructures/STH_subcomplex.txt line: 30
Harel Apr 19, 2019 @ 1:40pm 
We seem to have traced a CTD issue that is happening with our new disease events. We are investigating the issue now and we're doing a rollback to the update until then.
Hernán Cortés Apr 19, 2019 @ 2:11pm 
The game crashes every time I want to save it!
The latest update didn't chanched that.
Knapp Apr 19, 2019 @ 8:40pm 
Good to know. I look forward to the fix.
Valentin Apr 20, 2019 @ 12:18am 
I have a problem playing the borg. Apparently you released a patch that changed the drone hive to massive drone hive or something, which deleted all the drone hives (but not their consumed district slots), so I had to rebuild all the hives, and now I guess there was a rollback to the drone hives? since now I miss housing on all Unicomplexes again. Very annoying, maybe change it so that one converts to the other for save game compatibility?
Harel Apr 20, 2019 @ 12:21am 
The patch is not save game compatible. It will require a new game.

However, due to the bug, we have currently rolled it back and you can continue your game. Once we will release the new patch, yes, you will need to start a new game. No, we can not make it save game compatible. However, you can simply continue playing in the previous version, and we will release a download link for it.
Aquafilius Apr 21, 2019 @ 9:32am 
Playing as the Borg, I cannot declare war on anyone. It says I need the assimilation casus belli. That casus belli is grayed out and I cannot select it when I go to the declare war screen. I have no other mods running just star trek new horizons with the Borg UI.

Its possible this is not a bug and I am just not doing something to earn the assimilation casus belli, but I don't remember this problem until the new Le Guin version.
waylander80 Apr 21, 2019 @ 9:40am 
As far as I'm aware your territory has to border another empire before you can gain the assimilation casus belli and declare war
Aquafilius Apr 21, 2019 @ 3:02pm 
Yes I saw that and my empire was bordering 2 different empires, neither of which I could declare war on.
< >
Showing 4,771-4,785 of 7,547 comments
Per page: 1530 50