Stellaris

Stellaris

ST: New Horizons
 This topic has been pinned, so it's probably important
Shaggo  [developer] May 24, 2016 @ 3:35am
Star Trek New Horizons Bug Report section
this is the place to put in your bug reports
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Then why soes the Constitution-Class Enterprise have different weapons slots then the other constitution-Classes?
heilgranit Sep 1, 2018 @ 2:14pm 
Due to the fact that the Borg Ship Tech is atm totally bugged (beside armor/hull and alcoves they cannot build anythign into their slots except few lv 1 modules) you cannot use the Omega Cubes (the biggest ones) since they have not enough energy to fit weapons even if you fill all slots with the crappy lv 1 reactors that you can only use and have lv 8 Warp Engines. Except you fit outdated weapons/sublightdrives what makes them worser as the tactical cubes.

Any update when the Borg go fixed? they atm probably the most buggy race after the patch.
Nerresand Sep 1, 2018 @ 2:44pm 
As United Earth, I am getting the Demons event (where I have to pay not to have citizens convert to xenophobic militarists) occurring frequently, with no end in sight. I've lost most of my population to those ethics because I couldn't afford to keep paying to avoid it.
Locutus von Borg Sep 1, 2018 @ 3:05pm 
Originally posted by heilgranit:
Due to the fact that the Borg Ship Tech is atm totally bugged (beside armor/hull and alcoves they cannot build anythign into their slots except few lv 1 modules) you cannot use the Omega Cubes (the biggest ones) since they have not enough energy to fit weapons even if you fill all slots with the crappy lv 1 reactors that you can only use and have lv 8 Warp Engines.

it is still srange, that every other borg ship has no energy problems at all, except for the omega cube ... i dont get why the omega has so much less energy compared to the other borg ships.

and more variants regarding their sections would be nice for the cubes, like the classes before the cube have. also secondary hull alternatives would be nice for maybe support slots ... i mean, borg are well known for adaptation and yet they cant adapt their ships :/
tmulholland422 Sep 1, 2018 @ 5:53pm 
Playing as United Earth and the game always crashes when i destroy the final Xindi weapon. Any ideas how I can stop it from crashing the game? Haven't had any issues up to this point...
heilgranit Sep 1, 2018 @ 10:52pm 
Originally posted by Locutus von Borg:
Originally posted by heilgranit:
Due to the fact that the Borg Ship Tech is atm totally bugged (beside armor/hull and alcoves they cannot build anythign into their slots except few lv 1 modules) you cannot use the Omega Cubes (the biggest ones) since they have not enough energy to fit weapons even if you fill all slots with the crappy lv 1 reactors that you can only use and have lv 8 Warp Engines.

it is still srange, that every other borg ship has no energy problems at all, except for the omega cube ... i dont get why the omega has so much less energy compared to the other borg ships.

and more variants regarding their sections would be nice for the cubes, like the classes before the cube have. also secondary hull alternatives would be nice for maybe support slots ... i mean, borg are well known for adaptation and yet they cant adapt their ships :/

Mit den Omega Cubes ist es wohl so weil sie die ultraschweren Resonanzschneider benutzen in gegensatz zu anderen Borgschiffen, 550 Energie zu 263 bei Tactical.
Gleichzetig erzeugt die lv 8 Engine 10k Power zu 7920 bei Tactical.
Also völlig unpropotioniert. Und man kann es nicht ergänzen da ja die Borgschiffe seit dem Patch (also seit wochen) nur Lv 1 Kernreaktoren benutzen können die gerade mal 50 Energie erzeugen.

Also vollkommen falsch Skaliert plus die Bugs in Equipment seit dem patch.
Mehr Varianten wären gut aber bringen auch nix solange man dort nur Lv 1 Reaktoren, 2% Waffendamafe Module oder Lv 3 Computer fitten kann.
heilgranit Sep 2, 2018 @ 12:43am 
The Silence Special Project ( The one with the Wormhole and the guy inside that want to kill a part of the crew for science) is bugged. All Options that appear have no text.
Playing as Pralor, Subcontent Mod and german Version
Prezydent Duda Sep 2, 2018 @ 12:57am 
1. Miranda class refit (Movie Era) gets unlocked by the same class as the Kelvin class (TOS era). There's no Miranda TOS model.

2. Constitution class refit (Movie Era) gets unlocked by the same tech as the Constitution class (TOS era).

3. Size of the 3d models. Constitution class (TOS) is way - way to small compared to other ships. Constitution refit is way too big (it's 2-3 times the size of the original Constitution size). Kelvin class and the TOS frigate, that is unlocked with it, are way too big compared to other ships.. They seem huge compared to the Constitution class.

4. TOS USS Enterprise - sucks balls. It comes with a warp 4 warp drive compared to warp 8 in my regular TOS Constitution class. Same goes for weapons and shields. It would be great if you'd make it spawn with the same components but add an additional tech level to all of them.
Prezydent Duda Sep 2, 2018 @ 1:40am 
5. The Spore Drive - works just like a regular warp drive. When you select a ship equipped with the SD - a jump range appears to be visible, but there's no option or button to actually make the jump.
Csupasz Pisztoly Sep 2, 2018 @ 1:45pm 
In ship designer, i can change Walker class's Breakaway escape pods and Anti viral defenses, but it not saves them properly. When i came back to this ship class in the designer, those systems still remains the same. Meanwhile, i can upgrade my ships to the "unsaved" variant, so it's mostly just a display issue.
Harel Sep 2, 2018 @ 3:34pm 
Its a vanilla issue, csupasz.
Locutus von Borg Sep 3, 2018 @ 5:57am 
Originally posted by Csupasz Pisztoly:
In ship designer, i can change Walker class's Breakaway escape pods and Anti viral defenses, but it not saves them properly. When i came back to this ship class in the designer, those systems still remains the same. Meanwhile, i can upgrade my ships to the "unsaved" variant, so it's mostly just a display issue.

it actually is saved correctly. if you go somewhere else and then back the template is sill correct it is just displayed wrong. if you then resave it this way, then it saved the way you dont want it.

so, the only way to handle it is, if you upgrade ur design, you have to swtich back the stuff what was automatically changed and then save.
Locutus von Borg Sep 4, 2018 @ 4:30am 
I checked the update to my recent reports and those are still ingame:
- Wrong class naming for cardassian ships:
battlecruiser is no keldon; keldon is the battleship
battleship is no hutet; hutet is the assault cruiser
destroyer is no kulinor; kulinor is not in game as far as i can see;
destroyer IS a netel (at least more of a netel, than a kulinor)
- Dead leader naming grants 10 flat armor, not percentage; hull and shield buff is a percentage value (i count is as a bug, cause it is very srange if not, but not sure)
- Jem’hadar have 5% habitability on founder planet and wont stay there (reviewed all patchnotes till 20.th december 2017 and there were no change listed explaining that. That is why i consider it a bug)
- Jem’hadar and vorta efficiency get affected by habitability, which makes no sense. They were engineered to not be affected by happines or habitability. (cant imagine it were that way before, same as above, saw no change, dunno if intended)
- Every ship upkeep reduction is actually doubled
- Borg alcoves still have no proper naming (just "utility_aux_borg_alcove_1" for example)
- (subjectiv impression) inconsistent tracking values for example the "sustained cutting beam II" light 10% med -10% hvy 0% v-hvy -10%. One would assume a linear progression
- Main building on unicomplex alpha still the wrong one (it is station hub 2, but have tob e main system node)
- Borg defense stations cant use other than starting hull, force field and engineering utility
- Borg ships only can use eps conduit and nuclear reactor for tactical utility; science utility only have interlink node available while defense station technically have science station, inertial damper usw available
- Borg defense army have moral
Shaggo  [developer] Sep 4, 2018 @ 7:59am 
Originally posted by Locutus von Borg:
I checked the update to my recent reports and those are still ingame:
- Wrong class naming for cardassian ships:
battlecruiser is no keldon; keldon is the battleship
battleship is no hutet; hutet is the assault cruiser
destroyer is no kulinor; kulinor is not in game as far as i can see;
destroyer IS a netel (at least more of a netel, than a kulinor)
- Dead leader naming grants 10 flat armor, not percentage; hull and shield buff is a percentage value (i count is as a bug, cause it is very srange if not, but not sure)
- Jem’hadar have 5% habitability on founder planet and wont stay there (reviewed all patchnotes till 20.th december 2017 and there were no change listed explaining that. That is why i consider it a bug)
- Jem’hadar and vorta efficiency get affected by habitability, which makes no sense. They were engineered to not be affected by happines or habitability. (cant imagine it were that way before, same as above, saw no change, dunno if intended)
- Every ship upkeep reduction is actually doubled
- Borg alcoves still have no proper naming (just "utility_aux_borg_alcove_1" for example)
- (subjectiv impression) inconsistent tracking values for example the "sustained cutting beam II" light 10% med -10% hvy 0% v-hvy -10%. One would assume a linear progression
- Main building on unicomplex alpha still the wrong one (it is station hub 2, but have tob e main system node)
- Borg defense stations cant use other than starting hull, force field and engineering utility
- Borg ships only can use eps conduit and nuclear reactor for tactical utility; science utility only have interlink node available while defense station technically have science station, inertial damper usw available
- Borg defense army have moral
Thanks for the detailed report, locutus. I'll make sure we put some priority on fixing these issues.
PolarRaven Sep 4, 2018 @ 8:31am 
The Borg colony harvest seems to be bugged for me
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