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Works fine in vanilla.
Okay so if I understand this correctly (and from another person's post here), dilithium as a system resource (attached to planets, like minerals, energy, science resources you build stations to tap into) is exploited by megastructure dilithium refineries. But, you're saying planets themselves can have dilithium on population tiles? I have yet to see any dilithium on any tile, and in my game, I have perhaps a third of the Alpha Q.
Is dilithium exceedingly rare to find on planetary tiles?
Again, this is explained by both the q-tip and tooltip of dilithium.
http://steamcommunity.com/sharedfiles/filedetails/?id=915823659
Use at your own risk, but I haven't noticed any compatibility problems or other issues. I specifically chose this solution over the others available because it shouldn't break anything with STNH.
In addition to harel's post I want to say that there are three different dilithium resources:
1. Processed dilithium (strategic resource, for dilithium policy)
2. Raw dilithium (local resource, can be found on planet tiles and you can build refineries on them)
3. Dilithium deposit (strategic resource, can be found both panetside and orbital, but if found on
planet tiles you can not build a refinery on it, needs to be refined elsewhere)
I, too, confused raw dilithium with dilithium deposit. Raw dilithium is "just" a local resource like e.g. pergium or tribbles so you can't trade it. But it's extremely useful cause you can plant a refinery right on it. Nevertheless that raw dilithium seems to be extremely rare, I haven't found any yet.
Thanks. The reason I asked is because the in-game tooltip for raw dilithium is displaying the tooltip for latinum, not dilithium.
I'm having trouble with the Borg. First war with the Krenim went ok, I took some of their planets til they surrendered.
Bug 1: Truces should not be a thing for the BORG.
Bug 2: In the second war I'm having a weird problem now though: After I conquer a planet, as before, the local population gets "forced migration" (probably because of 0% habitability) modifier. However, either they manage to leave (they have a migration treaty with the Zahl), or, and this is what I suspect happens, they DIE before they can be assimilated, which results in the planet being abandoned.
Since the first war I researched some tech that's supposed to increase assimilation speed, so I suspect the bug might be there somewhere. Or maybe I'm just missing something obvious.
I've uploaded a savegame. Troops are on route to Wold I, once they conquer it the Krenim surrender and you get both planets, and you can then watch both worlds die out.
https://www.dropbox.com/s/udi9oedginixfh4/2179.10.01%20-%20Krenim%20surrender%20after%20conquering%20Wold%201%20but%20all%20Pops%20disappear%20before%20Assimilation.sav?dl=0
I'm only running main, content and Borg UI mod, nothing else.
As the Cardassians, I'm having issues with the dilithium mechanic. Maybe I just understand it wrong, but if I get Q correctly, he tells me that for every raw dilithium deposit, I need to build a refinery to turn it into processed dilithium.
I have one source of raw dilithium, some asteroid I think. I have built a mining station there, which provides the 1 raw dilithium, as expected.
However, I am also able to build a dilithium refinery on every spaceport I have, giving me 5 processed dilithium total, which seems to me not how it's supposed to work.
Also, for the dilithium policy which increases your naval capacity, if you hover over the main policy thing it says you need x processed dilithium to advance to the next level (and this is how it actually works). But the policy options themselfes (ie 1 dil, 5 dil, 10 dil etc) say that raw dilithium is needed in their tooltip.
Savegame: https://www.dropbox.com/s/gqph5jjna4xkdo9/2207.01.19%20I%20have%20more%20Processed%20than%20Raw%20Dilithium.sav?dl=0
Orbital dilithium (dilithium deposit) is treated by a refinery on a DEEP SPACE STATION. Not a starbase.