Stellaris

Stellaris

ST: New Horizons
 This topic has been pinned, so it's probably important
Shaggo  [developer] May 24, 2016 @ 3:35am
Star Trek New Horizons Bug Report section
this is the place to put in your bug reports
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Showing 1,921-1,935 of 7,489 comments
Chairman Meow Sep 8, 2017 @ 8:52am 
We can't seem to play this multiplayer, the game just sits at "connecting".

Works fine in vanilla.
Shaggo  [developer] Sep 8, 2017 @ 8:59am 
try a new install of STNH and vanilla. If it still doesnt work, some people fixed it by switching to the Stellaris 1.7.* Beta. (Mainmenu wont work but you can use shortcuts, press "M" for multiplayer)
bulabajones Sep 8, 2017 @ 10:57am 
Originally posted by harel:
Also - cardassians most certainly CAN build planetary refineries. They can only do so on planets that have dilithium however. In addition, they most certainly CAN build dilithium refineries on their deep space stations.

Okay so if I understand this correctly (and from another person's post here), dilithium as a system resource (attached to planets, like minerals, energy, science resources you build stations to tap into) is exploited by megastructure dilithium refineries. But, you're saying planets themselves can have dilithium on population tiles? I have yet to see any dilithium on any tile, and in my game, I have perhaps a third of the Alpha Q.

Is dilithium exceedingly rare to find on planetary tiles?
Hugh Sep 8, 2017 @ 11:32am 
Some of the AI don't build food. A number of empires were total pushovers because all their pops were starving. Thoes that did build farms expanded as normal.
Flcracker Sep 8, 2017 @ 11:34am 
I am willing, I love the Mod and am happy to help.
Harel Sep 8, 2017 @ 11:41am 
As the q-tip explains, Dilithium is available on two forms. Planetary ones, and orbital ones. Both are equally rare. Planetary ones require a refinery built on the tile. Orbital ones require a mining station and a refinery built in a habitat or a deep space station.

Again, this is explained by both the q-tip and tooltip of dilithium.
Prometheus Sep 8, 2017 @ 11:54am 
For people, like me, for whom the starving AI food issue is driving them crazy, I am using the the No More Starving AI bug fix mod as a workaround until the 1.8 patch comes out.

http://steamcommunity.com/sharedfiles/filedetails/?id=915823659

Use at your own risk, but I haven't noticed any compatibility problems or other issues. I specifically chose this solution over the others available because it shouldn't break anything with STNH.
Nerevar Sep 8, 2017 @ 11:57am 
Mir kommt es so vor als würde es bei den Einigkeitspunkten noch ein paar Probleme geben, manche haben Auswirkungen wenn man sie auswählt, andere nicht. Zb: Bei Abschluss aller Diplomatie Perks sollte man + 50 Vertrauensobergrenze bekommen, funktioniert aber nicht.
Last edited by Nerevar; Sep 8, 2017 @ 11:59am
V1k1ngDuck Sep 8, 2017 @ 1:34pm 
The Klingon ships seem to lack a lot of color, as they are all white after the design update, the ships look like unfinished models. Is this a bug or something that will be added later down the line?
von Grube Sep 8, 2017 @ 2:30pm 
Originally posted by bulabajones:
Originally posted by harel:
Also - cardassians most certainly CAN build planetary refineries. They can only do so on planets that have dilithium however. In addition, they most certainly CAN build dilithium refineries on their deep space stations.

Okay so if I understand this correctly (and from another person's post here), dilithium as a system resource (attached to planets, like minerals, energy, science resources you build stations to tap into) is exploited by megastructure dilithium refineries. But, you're saying planets themselves can have dilithium on population tiles? I have yet to see any dilithium on any tile, and in my game, I have perhaps a third of the Alpha Q.

Is dilithium exceedingly rare to find on planetary tiles?

In addition to harel's post I want to say that there are three different dilithium resources:

1. Processed dilithium (strategic resource, for dilithium policy)

2. Raw dilithium (local resource, can be found on planet tiles and you can build refineries on them)

3. Dilithium deposit (strategic resource, can be found both panetside and orbital, but if found on
planet tiles you can not build a refinery on it, needs to be refined elsewhere)

I, too, confused raw dilithium with dilithium deposit. Raw dilithium is "just" a local resource like e.g. pergium or tribbles so you can't trade it. But it's extremely useful cause you can plant a refinery right on it. Nevertheless that raw dilithium seems to be extremely rare, I haven't found any yet.
ArcariusZERO Sep 8, 2017 @ 7:57pm 
Hi, can someone please assist in getting multiplayer to work. Tried all the recommended processes and the versions are exactly the same, but the game simply won't connect to a multiplayer game. Deactivating the mod allows multiplayer, so it appears that the issue is likely with the latest version of the mod. Any help would be appreciated.
bulabajones Sep 9, 2017 @ 2:43am 
Originally posted by harel:
As the q-tip explains, Dilithium is available on two forms. Planetary ones, and orbital ones. Both are equally rare. Planetary ones require a refinery built on the tile. Orbital ones require a mining station and a refinery built in a habitat or a deep space station.

Again, this is explained by both the q-tip and tooltip of dilithium.

Thanks. The reason I asked is because the in-game tooltip for raw dilithium is displaying the tooltip for latinum, not dilithium.
Hallo Leute,

I'm having trouble with the Borg. First war with the Krenim went ok, I took some of their planets til they surrendered.

Bug 1: Truces should not be a thing for the BORG.

Bug 2: In the second war I'm having a weird problem now though: After I conquer a planet, as before, the local population gets "forced migration" (probably because of 0% habitability) modifier. However, either they manage to leave (they have a migration treaty with the Zahl), or, and this is what I suspect happens, they DIE before they can be assimilated, which results in the planet being abandoned.

Since the first war I researched some tech that's supposed to increase assimilation speed, so I suspect the bug might be there somewhere. Or maybe I'm just missing something obvious.

I've uploaded a savegame. Troops are on route to Wold I, once they conquer it the Krenim surrender and you get both planets, and you can then watch both worlds die out.

https://www.dropbox.com/s/udi9oedginixfh4/2179.10.01%20-%20Krenim%20surrender%20after%20conquering%20Wold%201%20but%20all%20Pops%20disappear%20before%20Assimilation.sav?dl=0

I'm only running main, content and Borg UI mod, nothing else.
Last edited by Sebio Dichtbringer; Sep 9, 2017 @ 4:26am
Und gleich noch einer:

As the Cardassians, I'm having issues with the dilithium mechanic. Maybe I just understand it wrong, but if I get Q correctly, he tells me that for every raw dilithium deposit, I need to build a refinery to turn it into processed dilithium.

I have one source of raw dilithium, some asteroid I think. I have built a mining station there, which provides the 1 raw dilithium, as expected.

However, I am also able to build a dilithium refinery on every spaceport I have, giving me 5 processed dilithium total, which seems to me not how it's supposed to work.

Also, for the dilithium policy which increases your naval capacity, if you hover over the main policy thing it says you need x processed dilithium to advance to the next level (and this is how it actually works). But the policy options themselfes (ie 1 dil, 5 dil, 10 dil etc) say that raw dilithium is needed in their tooltip.

Savegame: https://www.dropbox.com/s/gqph5jjna4xkdo9/2207.01.19%20I%20have%20more%20Processed%20than%20Raw%20Dilithium.sav?dl=0
Harel Sep 9, 2017 @ 9:01am 
*sigh*

Orbital dilithium (dilithium deposit) is treated by a refinery on a DEEP SPACE STATION. Not a starbase.
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