Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree especially to those two. Also having no command while an A.I. is Federation President, is no fun at all. It should be fully in controle of the player. And maybe really not use the Federation from vanilla Stellaris.
I also played about 12 hours in 0.6. Its already good fun. thx for creating it.
The biggest issue i have is one already included in the vanilla game. Once any empire is stronger then another, there will be war and almost a total defeat. As a vasel you are no match for anyone for the reset of the game.
Especially on multiplayer i guess the player will be even more relentless. I´d prefere wars with minor outcomes, so that the player´s Empries (Fed+Vulcan, Klingon, Romulan, Cardassian... maybe Ferengi, Dominion) live as superpoweres, with just some borderanectations, at least to see their TNG-style ships. (once 1.0)
FEDERATION_USES_LEADER_ROTATION = 1, -- Toggle whether rotation should be used
from 1 to 0 in the /common/defines/00_defines.lua file?
i very much enjoyed reading through your report. you have brought up some very good points and we are closely listening, thx for your input it is much appreciated.
greetings
*they have no other star system in border range at start - so minerals/energy is very rare - I would add/move 2-3 star systems near them in border range.
*the F type planet is very rare - I had to build outopost for 200 Influence and then pay 300 for my first colony. I understand that it is random but who knows :) maybe you can adjust some settings. In my quadrant I found only 2-3 F planets, for colonization. The rest (3-5) is already in enemy control zones (so I plan to be very agressive :D )
*discovery of planet colonization is useless - I supose it could be possible to create separate tech tree for tholians to colonize more planets or they should have some terraforming tech at start.
*Cardasians are very strong in the sector conquering fast.
Other thoughts:
*I hope you will decrease frontier outpost influence maintanance to 0.5
*I would increase the warscore for everything so that taking 2-3 planets would hit 100 - this way empires would last longer.
*I would add some techs that increase core planets count ( I really do not like how AI handles sectors)
*Cardasians conquered 6 races (have 15 planets + vassals)
*Cardasians formed defence pact with Klingons
*Klingons are the strongest race in alpha/beta quadrant
*Klingons conquered 4 races (have 20 planets + vassals)
*Romulans are rivals with Klingons (20 planets)
*Romulans were almost as strong as Klingons
*Klingons declared war to Romulans and after many years they won (it was really long war of attrition) - for sure it is the first step to desintegrate Romulan empire and make Klingons rule both sectors. Klingons were slighty stronger, had better economy and several vassals.
*Dominion is the strongest of all races (they have 30 planets) - only 2 races left in that sector but very weak
*Borg stopped growing (have 19 planets), bcs it had to fight 3 wars as defender against Kremin coalition (15 planets and vassal) - both empires are similar. Borg won each war, so I hope it will expand - but it keeps low fleet in comparision to fleet capactiy)
*for a short time Earth and Telarians were in alliance but they were torn down by both cardasians and klingons. So In my alternate universe Federation never existed ;)
* Vulcans, Andorians, Bolians, Nusicans, Bajorans,Orions and other small races were conquered in first 10-50 years of the game by Klingons/Cardasians
I was weak for a long time and used an opportunity when Cardassians attacked Ferengi, and they destroyed ferengi fleet. I was able to capture 3 Ferengi planets before Cardasians vasalized them. I enslaved them all (I use some mod that correct sector AI to keep slaves as slaves) Then was able to colonize with ferengi slaves 4-5 star systems.
Now I am almost as strong as Cardasians, but behind technologically.
There is no one left to conquer bcs in my quadrant all are subjects to Cardasians.
I wolud :
* decrease the number of starting planets by one to Cardasians, Klingons, Romulans (if it is cannon) to make more chances for weaker races.
* decrease planets for Borg and Kremin. Borg in early years captured 2 reaces real fast - then was the first war against 3 empires which stopped progression of the Borg. So if Borg in the future gets buffs to ships I would decrease starting planets for them.