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Laporkan kesalahan penerjemahan
strange thing was that technology level of federation was zeroed and ship designs were without weapons - as if they started from the beggining
Is there some way to make the player the "permanent leader" of the UFP Federation using vanilla federations?
In my most recent game, the UFP was formed by Earth, Vulcans, Andorians, Tellarites and Benzites. Now, the way things are now, that means that all four of their homeworlds remained semi-independant. In the previous build, they became vassals and when I grew large enough, I gamed the system by releasing them, vassaling them and then integrating the homeworlds giving me a large, clean area of space without having to worry about new outposts screwing me over.
The new build doesn't allow that, and I have to say, I don't think I like it. On the one hand, I do like the idea of the Vulcans having a fleet to protect their home system (from a RP perspective), but at the same time, Paradox games are part strategy and part map painter (i.e. how big can I get my name on the map!) In my current game I'm boxed in on galactic North, East and West, so my name looks tiny. Stupid, I know, but the homeworld borders really screw with me.
Would it be possible to create a longer Federation formation chain allowing for more choices and diversity in options? I ask as someone who has absolutely no modding experience. But for example, would it be possible to keep the original "Form Federation" "Go it Alone" option, but then have a second pop up give the option, What Type of Federation Should We Form: 1. Form a Federation with a strong Centralized Government (tip: annex all member planets including homeworlds) 2. Form Federation with minimal home control by members (tip: members retain homeworld) 3. Form Federation with strong home control by members (tip: members retain all current colonies and stations)? Obviously, this would be limited by game mechanics, but it would allow individual players to decide which Federation works best for them. Those that do not want to micro manage can leave the members to their own devices, while those players that want to see how big the Federation's insignia can get will also have that option available. Again, I do not know what the limitations are, so I'm just throwing this out there.
Again, thank you so much for this mod and all the work that is being put into it. I'm absolutely blown away by how amazing everything looks. I have about a million questions regarding the choices made in this mod... Lore perspective things, like why did you choose the insignia of the Obsidian Order over the traditional Cardassian insigina (It's awesome is completely acceptable). Nitpicky, down in the weeds stuff that most people don't care about, but that I'm genuinely curious about. Do you have any "Reasons we picked this/did this or that' threads that I can get insight into the thought process? Thank you again.
That said, I have too have to reiterate the complaints here regarding the Federation. I do don't mind member worlds maintaining their autonomy, but it is pretty annoying that they can keep building outposts, blocking me off from colonizing those planets, as I can't even colonize systems of my species' type in their area of space, even though we're part of the same Federation. Also, apart from building outposts, I haven't seen any of them actually *do* anything with their fleets, construction ships, etc... It also is a little weird that there isn't research agreements/shared technology between Federation members. To be honest, my main problem with member worlds maintaining their autonomy is the broken up bits of space nominally under my "control"; I'd really like one cohesive, connected color on the galaxy map. It seems to me that the easiest solution to this is full integration of Federation members, but I understand that a lot of people might not like this as it will make it feel like an empire instead of a federation and the mod *should* encourage players to play how they'd like. The idea venslor proposed, a tiered approach to federation forming, is a good solution if it's possible to code, but I have very little modding experience and leave that decision to more capable people. If that isn't possible, then I really think the best option is to make the Federation a regular Stellaris federation, but with a permanent president. This should be possible as I've seen some mods that claim to do so (though haven't tried them myself to see how they work).
Also, could somebody point me in the right direction for save editing my member worlds to become normal vassals for this playthrough? Until the developers decide which way they're going with the Federation for future versions I'd rather just have a coherent block of space.
Thanks for listening to all our feedback and for creating a fantastic mod!