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Now i have had to give up again , since i had the Demons event where the Robocop actor fires some sort of Array and makes Earth , some sort of Military Dictatorship. I'm out of the Alliances and everyone hates me. There was nothing i could do to stop this from happening , since i didn't yet have the option to Research Troop Transports !, terrible Mod design
Make Humanity Great Again.
tbch dude that's all easily avoidable, IF you know the plot of the show and follow that plot
or dont. thats your choice. because the missions more or less play-out exactly as the TVshows "history" would... its all about timeline. butterfly effect.
so if you were actually taking the time to read the messages, and clearly you aren't
that's not terrible mod design, in fact its a fantastic example of the mods strength!
my first playthrough as feds i somehow managed to befriend the andorians before vulcans and ended up falling into the middle their war. on the side of andoria, we crushed the arrogant knife-ears into extinction! and "My" federation' was somehow still formed on entirely different set of founding races... and values. history as trekkies know continued mostly as canon ...except not a single vulcan in existence and incredibly imperialistic humanity tempered by its first interplanatary war. a far cry from the Federation i intended.
And this is actually one of STNH's greatest strengths... The What if? factor... Too many people get far too hung up on recreating Star Trek canon perfectly to consider what might have been had some small detail happened differently...
*facepalm*
Did you read my comment?
You don't have to research Troop Transports... Stop blaming the mod for your own ignorance of basic game mechanics...
Build 3 armies, assign a general, research the event... Done...
As for beating it. It's tough. It's not as tough as it was in previous versions, but it still takes a pretty sizable fleet to destroy it. Add a defense platform to your starbase, maybe a hanger bay, have a good sized fleet and along with the Enterprise and hopefully either the Selya and/or Kumari, you should have enough to beat it. it's not like the colossi from base Stellaris or the Xindi probe where it will make a bee-line to Earth. Instead, it's like any other ship and fleet, so once it's engaged, it will remain engaged and away from Earth. Use that to your advantage.
For Deamons, I rarely get that event because, as I said, I like letting the weapon destroy Earth. Even if you play things "right" there is still a chance to lose. Make sure you have a couple of assault armies already trained up so that you're not losing time training them. I don't think it has an effect, but I've had better results having Hayes as their general then not. Could just be blind luck there, but couldn't hurt.
As Ruin has said, you don't need the Light Cruiser Blueprints tech researched or a Sarajevo Troop Transport. I think peoples confusion comes from the fact that it's called a troop transport and they assume you need it to transport your troops (assault armies). Maybe they could use a renaming to light transport or something similar to avoid the confusion.
I've found it actually to be a tad harder than before, at least from a few months back.
Or it may have been cause of me stretching the timers until they had 60 days left, cause for some reason the game before my current game the Xindi would usually only spawn with 3-4 extra ships, but this time I got 10-12 Xindi ships and that was not something my 1,6k fleet was able to handle, even with the help of the Vulcans and Andorians. Very strange indeed.
As for the last bit, yeah they should either change the name, or add into the discription that you don't need it for transporting troops.
Also it's part luck, cause the first time I tried(I saved before it kicked off) my helpers(Friendly Xindi and Vulcans/Andorians) spawned next to the Xindi weapon, whilst enterprise spawned across the system, which led into my fleets getting destroyed one by one xD.
It's random where the Xindi and allied fleets spawn. I'm a safe spammer so I save a lot and keep reloading until I get things to spawn where it fits into my plan. You've got me really anxious to get to the Xindi weapon now to see how things go. I'll have enough time to get either a Sarajevo or another Intrepid-Type out before it shows up. Or I could spam a lot of shuttle craft... I'll report back when it happens.
Unlike Assault Amy Transports they fight in ship-to-ship combat and have a combat profile similar to a light cruiser but with the added advantages of being able to disable enemy ships through boarding actions (performed randomly and automatically), and will deploy free ground troops during planetary bombardments...