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In order to better represent Star Trek's Warp travel within the available mechanics, each system is connected to virtually every nearby system, so visible hyperlanes would end up as a total mess of lines everywhere, rather than the "branching" that you'd see in a normal Stellaris map...
So in a nutshell you wont be able to make heads or tails from what you will see on the screen and will lag your game alot.
https://i.imgur.com/aGHhSqC.png
The problem, or a question is why i cannot warp directly to Boyle from Unicomplex 01, but i can warp back to Unicomplex 01 from Boyle? Game forces me to make extra warp throgh StJames.
I use it just for checking sector range and trade depot collecting range.
The fleet officers inside each fleet naturally calculate the route the fleet should take when you give the orders to "go here" to them from the star system they're at to where you want them to go to.