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Like BC's can be built quite soon, but withouth good energy modules, they can't use good / enough weapons. (that was my concern about BC's, even with PXK Perugnium energy modules)
First of all, it's not just "newbies" who consider them useless... A "heavy" Cruiser can generally keep pace with a Battlecruiser for DPS, is generally cheaper to build, cheaper to maintain, and will survive a hell of a lot longer in battle...
Your own advice here demonstrates you even realise they're often quite questionable in their effectiveness, especially when you have to gimp their potential DPS, or they're survivability by stacking generators - again, often resulting in comparable performance to a "heavy" Cruiser at significantly higher production, maintenance and Fleet support cost...
I otherwise pretty much agree with your rundown...
I'm in TNG era. Now with "Intrepid" advanced hull i can use 2 plasma phaser II and 2 Light modulated phaser banks, with 3 rapid fire photons. To power that, i have to put in 4 PXK Pergium reactor. This ship costs ~3200 material, with 11.2 material maintenance and does 94.94dps. A cruiser for the same cost does 55..62dps, while they are cheaper to maintain.
But my problem is this: the other BC hulls are on the same level in terms of dps with my cruisers. So they are not realy worth to build in this era. - in my view.
This is pretty much what I'm finding... To make them worthwhile, they need fairly latish-game techs, and a lot of resource investment, to the point where you can virtually build and maintain 3 cruisers for every 2 battlecruisers, and those 2 battlecruisers will hardly even last as long in a fight as a single cruiser...
On paper they might do more DPS, but only with optimal techs and specific equipment, and a only on singular ship type, but they are also such an expensive glass cannon that they're simply not worth the investment, and just seem to perform really poorly in my experience...
There was a saying I used to hear a lot whilst playing MMO's - dead DPS is no DPS... This seems to apply to battlecruisers a lot of the time as they seem to attract more fire than cruisers, and simply can't withstand it...
My fleet during each time of the game are:
Early game: Patrol Frigate, exceeding the max like 1-5 are fine.
Early mid game: Destroyers and a few Frigates.
Mid game: Destroyers.
Early late game: Destroyers and cruisers.
Late game: Battleship, cruisers, destroyers.
Very late game: Assault Cruisers, battleship, destroyers.
Why i don't use the Cruisers for very late? Because Assault Cruisers are way better.
I should clarify, however, that battlecruisers out DPS cruisers by about 60% from about the very first time you get them, you do not need end-game tech at all. The issue is first and foremost that certain bonuses do not properly show up in ship designer UI, but only after construction, by using the full floating tooltip. Most of the bonus of the battlecruiser DPS comes from computers, and that does not properly stack up in ship designer.
However, to address this transparency of data our next major patch should transfer the bulk of the battlecruiser advantage in DPS from passive bonuses in components to the weapon selection, so it should be a bit more noticeable (while staying roughly the same overall in ACTUAL performance).
There are also some changes going on to destroyers, cruisers, heavy escorts (and as mentioned above, battlecruisers) that should make things a bit more clear.
Damn, that tricked me! Now i get it. Thanx!