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Paradox's decidion to hard code science vessel mechanics is more and more regrettable every time this issue comes up.
you really do a great job.
Can we hope to see some more TOS ship classes, like the Dreadnought from the TOS Manual?
And, is it possible to have a more variant system like: TOS Constitution with TMP nacells (Soucer/main hull/Nacells), which could lead to some more/better/faster ships in a certain era?
please keep up the awesome work. I have nearly 1000h in Stellaris and 3/4 went into NH
=)
As for more TOS ships - you will see a few more, and more with time, but most probably not the Dreadnaught class.
Spoiler - it is indeed not the right thread for this discussion. No, we're not going to double-use science ships models for some military ships as well.
cant wait to see and actually play the results :)
regarding the borg (what else -.-) does that mean, they >>>probably<<< get new ships as well ?
i didnt knew they already had their own classes, though its kinda logical if i think about.
Little sad that all this love is going to the Federation though =( 1 ship model with little variations in shape/size would take care of the Cravic and Pralor, same with the Hirogen.
I know there isn't reference material for all of the races, but there are plenty of races that do.
I'm finding this approach to be a problem, primarily I keep researching techs which unlock components I cannot use, simply because I've had shocking RNG when it comes to ship techs appearing...
I've had a single ship tech appear in some 50 years since unlocking the Bonaventure class, but did not take it at the time due to a rare tech appearing also...
Yet, I keep getting weapons techs, and only weapons techs, appearing primarily in Physics, which I simply cannot use when researching the tech...
Might I suggest that ship upgrade techs have the earliest ship (tech) they can be equipped on as a prerequisite, or perhaps increase the likelyhood (if possible) of ship techs appearing so they cycle through more often?
I was actually meaning weapon and component techs have ship techs as their prerequisite... In other words, weapon and component techs have their respective earliest available ship tech (that unlocks a ship that can use it) being a prerequisite for the weapon or component tech becoming available for research...
So, for example, if "Next Generation Phasers" cannot be used by Enterprise Era ships, and is not usable until you get XYZ Class Cruiser from the Discovery, or even TOS Era designs, then set the respective tech that unlocks XYZ Class Cruiser as a prerequisite for "Next Generation Phasers", as there's nothing stopping a new ship design using the previous generation weapons... In fact, I would imagine this to be pretty common in order to trial the ship design, before adding the latest equipment...
I really like the idea of obsolescence - I can't stress that enough -, and old ship designs should not always be able to use the latest equipment, but it's frustrating to be researching tech, after tech, after tech, just to discover I cannot use anything they unlock, simply because the ships I presently have access to (due to really bad luck with ship techs) are too primitive to use the new weapons, or components...
It just seems like alot of wasted research effort, simply because of some really bad luck, that could be counter balanced by simply not making those weapon and component techs available, until the ships themselves which can use them, have been unlocked...
Apologies, the message ended a bit abruptly as I was composing it.
Anyway... to quickly summarize what I just accidently deleted, the reason its not possible is that nearly all of those weapons, utilities and components techs are universal and not fed-specific, and thus can not be restricted for when the player research certain fed ship techs. And while yes, there are complex ways around it, every time we tried to play games with the tech tree and add more cross-dependencies and cross-field tech requirements and triggers, it backfired with players getting stuck and unable to continue to research.
I will continue to gather feedback but I am afraid that right now there is no really a way to change things here, at least until we revise things YET AGAIN when we introduce the unique ship class systems to other factions and overhaul the generic ship classes to include tech limit.
I really don't know what is, and is not possible, as I am not a programmer in any shape or form, but would a better approach be something like the old system, where by era events would unlock the new appearance, instead creating a fixed new technology that can be researched?
Not sure if possible, but having it so that the tech can be obtained normally (as in randomly appearing in the research options), but if not obtained after a certain period, or meeting certain criteria (such as obtaining certain weapon/component techs), the event triggers so that it is a permanent option, and not something where you have to sit there for literally decades (as I did) before finally getting new ships?
To put this into perspective, and why I see this as a significant flaw, in what is otherwise a fantastic new feature, I have literally unlocked weapons which are beyond what I can equip on even the newest tier of ships (Hoover, Cardenas & Walker), which I have finally been able to research - the tech was that old for me, that it took about 4 months to research, where as most other Engineering techs are 12-15 months...
I'm presuming this may be a possibility, as I imagine it would work something like the NX project events, and the Enterprise upgrade events, etc?
Please don't take any of this as negative criticism, I'm big on anything that adds an additional sense of realism, and lore-freindliness, so I am actually really liking the new approach, at least in it's concept, I've just found, on my very first crack at it, that this has proven to be a significant flaw and frustration, and am hoping it could be "fine-tuned", especially before rolling it out to other empires...
Definitely got screwed completely by the research option's RNG, so a means to smooth this out a little would be a nice feature...