Stellaris

Stellaris

ST: New Horizons
Harel Sep 16, 2018 @ 5:41am
Dev Diary #4: Birds of Prey of many kinds
Hello everyone!

My name is Harel, balance lead for Paradoxical Design group, and once again, I want to talk to you about the future of ships in New Horizons. I promise one of these days our dev diaries will address other areas besides ships… but for now, we got some juicy bits to share with you!

This time, I want to talk specifically about Romulan and Klingon shops.

A brief history

As you may recall from our previous dev diaries, in the Birth of a Federation update we have introduced a revolutionary new concept into New Horizons – individual ship classes. Instead of using global classes such as ‘Battleship’ or ‘cruiser’, with equal statistics and components for every species, we now have individual classes, each tailored to a specific Starfleet class.

Our plan in the next update is to expand this to include both Klingons and Romulans. Both species will no longer have the typical era system of other species, nor the typical classes. Instead, like the Federation, they will have a selection of individual ship classes. Those ships will become obsolete, just like the Federation, and will have tech limits, just like the Federation. They will also be able to retire or re-introduce old ships via their own museum mechanic.

Like Starfleet, Klingon and Romulan ships will also be grouped into archetypes, with new ships in every archetype retiring the old ships from circulation. However, the two proud empires will have their own, individual archetypes that have nothing similar between each other or the Federations’ archetypes. In this dev diary, I’m going to go into a little detail about the archetypes you can expect to see in our next update and the balance work behind it.

Klingons

As you can expect, Klingon ships are all about offense. Especially in the early stages of the game, the Klingon has sheer firepower advantage, despite having smaller and often cheaper ships. One of the Klingon’s civic is going to be retrofitted as to offer a discount on all ship naval costs (which will be reflected in their ships actual naval cost).

Also, while this is not consistently true, Klingons also tend to rely on tested-and-true designs far more than most other species – their ships are meant to serve a long time, and usually tech limits are not so strict for most of their ships as they are for other species.

This does come at a cost – Klingons ships are less resilient than most ships, relying on armor and not on hull or shields to carry them through battle. They also tend to have fewer utilities than other ship designs and have less ability to specialize and customize their ships.

Klingon Archetypes:

1. Bird of Prey (and gunboats): the basic ‘frigates’ or ‘corvettes’ of the Klingon fleet are their birds of prey. Those are heavier and more powerful ships than their counterparts, equipped with extra powerful thrusters and speed-related utilities and bonuses. These ships gain bonuses to evasion and speed.

Gunboats are smaller variants of existing birds of prey that are used by local Klingon houses, militias, and garrisons. You will not be able to build those directly, but they will be a key part of an exciting new Klingon mechanic.

2. Raptors: Like the Bird of Prey is a heavier ‘frigate’, so is the Raptor a heavier ‘destroyer’. It eschews the typical policy of most species to have a beefy, ‘tank’ archetype in favor of putting even more guns on small ships. The raptor is a pure space superiority archetype, with a picket sensor, point defense weapons and an oversized warp core (along with a snare aura).

3. Raider: the brutal and aggressive tendencies of the Klingons are very apparent in the raider. Where most species gain a raider-equivalent late in the game, the Klingon raider comes very early, supporting extra tactical utilities, exotic torpedo support and a short range ‘Blitzer’ sensor. The Raiders can equip prototype cloak engines (like in A voyage home) and do incredible hull damage to their enemies.

4. Battle Cruiser: the Klingon battle cruiser is the main ship of the line for the Klingons, unlike most species which use the cruiser for this task – which means these ships are cheap to maintain. Battlecruisers are versatile, having both extra engineering utilities but also support for exotic torpedoes, debuff auras, fighters, and a sniper sensor! The result is a very deadly combo. For that reasons, the Klingons replace their battle cruiser designs more than any other archetypes, and they come with a relatively small tech range.

5. Warships: as the Klingons prefer large fleets of small, nimble ships, it has taken them time until they will start to build the massive, billion tons ships that are favored by other species. The result is a ship that is a-typically expensive for the Klingons, but one that is quite potent. It is one of the few ships that have a support aura with a great deal of offensive power and support for both fighters and extra-large spinal energy weapons. A skirmisher sensor makes it a very resilient ship, for Klingons, as well as the additional AUX utility.

6. Flagships: Finally, the Klingons can field a ship of terrible power, over a mile long – an oversized version of their most successful ship design, the Negh’var. This new class, the Jeh’jhong, is expensive but is deadlier than any other ship that can be built by most species. It has many defenses and can mount numerous spinal weapons – along with point defense, for complete mastery of the sky. While it cannot equip the sophisticated technology of the Romulan’s scimitar, in a typical fight it is more than its match.

Romulans

Designing the Romulan ships was not easy. There has been very little canonical information about Romulan ships, and very few Romulan classes were ever shown on screen – fewer than Klingons, even.

In principle, the idea is that Romulan ships are highly specialized and meant to be unique, non-standard ‘cookie-cutters’. Most of their designs will have no parallels in other classes. All Romulan ships also have extra large shields and their ships tend to be quite large compared to other classes.

Romulan Archetypes:

1. Bird of Prey: the Romulan Bird of Prey is nothing like the Klingon’s. While the Klingons have a stronger hull and extra weapons, the Bird of Prey is a smart ship, equipped with extra utilities, point defense, and a picket sensor. Those ships are relatively expensive and frail, however, so be careful.

2. Interceptor: Another unique Romulan design, it allows very early access to both the short-range Blitzer sensor and extra-large spinal weapons. The extra-large thrusters make the Interceptor a sort of mobile artillery, while the point defense weapons and snare aura allow it to handle small fleets.

3. Warbird: like the Klingons, the Romulan main ship of the line is more like a battlecruiser than a cruiser. These are where the similarities end, as the Warbird comes with all the typical tools of a battlecruiser: support for exotic torpedoes, extra tactical utilities, and a sniper sensor. Add an extra powerful warp core (or a singularity core in the case of the Romulans) and you get a very dangerous ship that specializes in destroying the shields of enemy ships from afar.

4. Starbird: the Romulan ‘cruiser’, or ‘tank’ ship, is a none-typical ship for the Romulans. Unlike other ships of their design, it does not have oversized shields but instead relies on armor (as well as weapons that can destroy armor with ease). A debuff aura, skirmisher sensor, and extra engineering utilities give the Starbird extra staying power.

5. Battleship: The Romulans gain the battleship, their support aura platform ship, earlier than any other species in the game. While less armored and durable, these ships come with many utilities, as well as support for fighters and powerful torpedo.

6. Sword: The only Sword archetype ship in the Romulan arsenal is the dreadnought-sized Scimitar-Class. It is one of the most dreaded ships in the galaxy, mostly for its ability to equip a whole range of unique technologies, including extra powerful shields, cloaks, reactors and spinal mounts.

What else?

Trekkies with a deep passion for the Original Series will know that on occasions Romulans and Klingons shared technology and even some ship designs. You can certainly expect to see some exchange of that happening, with Romulans being able to gain some limited access to select Klingon ships, while the Klingons could gain an additional ship with the help of a joint design venture.

Those things, of course, can only happen if the two empires are in a good relation – which with the violent temper of the Klingons and the calculating nature of the Romulans, may not be so easy at all!
Showing 1-13 of 13 comments
FFN Sep 16, 2018 @ 10:14am 
I really like these changes to make the Klingon and Romulan fleets more unique. I would suggest looking at the Klingon Academy/Starfleet Command ships for design inspiration. I have a soft spot for the voDleH (Emperor) and Suvwl' QeH (Warrior's Anger) class Battlecruisers from KA.
Harel Sep 16, 2018 @ 10:52am 
There is no intention currently to add any additional ships beyond those specifically announced (the Scimitar) - simply to refine the existing ones.
Ruin Sep 16, 2018 @ 10:54am 
Sounds good... Any idea when these might go live, or is it just a case of Soon(tm)?

I imagine getting the KDF and Romulans up and running with the new ship format was a little easier after having rolled out the Federation as a template?
Last edited by Ruin; Sep 16, 2018 @ 10:55am
Harel Sep 16, 2018 @ 11:39am 
The answer is always soon (tm), Ruin, even if the update is due tomorrow.

And yes, things should go a bit more smoothly this time.
beersmurff Sep 30, 2018 @ 11:08pm 
Awesome. Looking forward to both. Keep up the great work.
Banjo Oct 6, 2018 @ 6:00pm 
So will klingons not have access to cloaking tech unless they have good relations with romulans? It was a romulan only tech but has been more associated with klingons over the years from movies and whatnot. Just seems like you could help romulans feel more unique as being the only empire with cloaking unless they share the tech with another empire
Harel Oct 6, 2018 @ 7:17pm 
Romulans were not the only empire with cloaking even in TOS, Banjo.

Regardless, canon clearly shows that Klingons had their own cloak-like solution, potentially even predating the holographic drone ship of the Romulans.
Banjo Oct 9, 2018 @ 11:24pm 
in TOS, romulans were the only power with cloaking device until the federation stole the new prototype. Ignoring discovery, klingons only had cloaks in TNG and the movies, after having traded for the tech with the romulans. In enterprise the suliban did have a cloak, but they got it from the time traveling interloapers they didnt develop it themselves.
beersmurff Oct 10, 2018 @ 12:53am 
Like it or not. DIS is canon, so you cannot ignore it.
Harel Oct 10, 2018 @ 5:45am 
Your claim that in TOS, romulans were the only one with cloaking device is factually incorrect. You had the Cheronites with a cloak in TOS.

You mentioned the Suliban yourself, the origin of their cloak is irrelevant considering they had by the time STNH starts. In Enteprise you had the sphere builders and the xyrrelians as well with cloaking.

In addition, Discovery is canon, as others have mentioned, so there is zero reason why it should be ignored.

Simply put, romulans were not the only one with cloaking.

Not to mention it is now canon that Klingons had cloak seperately from the Romulans.
Last edited by Harel; Oct 10, 2018 @ 5:46am
Alberto Oct 13, 2018 @ 5:38am 
Only one question: when?

I'm holding for a new Romulan campaign, and I can't wait!
Harel Oct 14, 2018 @ 5:08am 
Soonish (tm).
Ruin Oct 14, 2018 @ 6:13am 
Seriously hanging out for this... Klingons are easily my favourite faction in STNH...
Showing 1-13 of 13 comments
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