Stellaris

Stellaris

ST: New Horizons
DarkArchon Sep 1, 2017 @ 8:42am
Borg Strategy
Discuss here Strategy for the Borg, and other various problems or misc topics related to the Borg.

[Old original post from Sept 2017|
After testing out the borg for some time I want to start a discussion on how the borg should play. First off they can't colonize (only assimilate other empires worlds). They have a limit of 3 Unicomplex systems (each with 5 sections) making 15 max sections. My thoughts on this is should the borg slowly grow to build all 3 Unicomplexes (by that time the borg might have cubes). Then start assimilating other empires/species? (slow growth then fast expansion) though the drawdown is that other empires start colonizing around your space and might have a bigger or comparable fleet to yours (at least as I've observed from reaching 5 unicomplex sections in my first system). Though it may also mean more worlds for the borg to assimilate by letting the Krenim imperium and other empires grow around you.

Or should the borg immediately only focus on patrol frigates and spheres to assimilate Krenim Imperium worlds and just keep aggressively expanding from the start?
Last edited by DarkArchon; Mar 8, 2018 @ 11:44am
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Showing 106-120 of 265 comments
Harel Sep 8, 2017 @ 3:09am 
In canon lore there is no such thing as 'fusion cube'.

Anyway, as I said, Fusion/Omega/Super. You do know / means interchangeable, yes? :D
Sarda Sep 8, 2017 @ 3:58am 
Originally posted by harel:
In canon lore there is no such thing as 'fusion cube'.

Anyway, as I said, Fusion/Omega/Super. You do know / means interchangeable, yes? :D

Star Trek Armada will always be canon in my heart. ;_;
Harel Sep 8, 2017 @ 4:23am 
Thankfully, organic pumps are not considered canon :D
Hemcross Sep 8, 2017 @ 4:43am 
Originally posted by Stargrazer1:
Originally posted by Hemcross:
For me, I expanded in all adjacent colonies (triggered assimilators). With that I conquered the outer delta sector. When the inner empires started to connect to my borders I conquered them, all with just ships up to diamonds, but three unicomplexes complete.

The bummer came with the civil war when I lost two of the three unicomplexes to the rebels and they spawned with about five million (!) fleet points vs my 100k. :)

what year did that happen? i have not gotten that far i nthe year yet lol, I know that i have started a war with the devoen imperium in the year 2230?

The year was 2295, so just a little bit later :)

Screenshot
Last edited by Hemcross; Sep 8, 2017 @ 4:46am
Vharzul Sep 8, 2017 @ 5:37am 
Ok been thinking abit how Borg could be improved with Pop Growth slightly, but on a scale that its temporary boost and not perminant.

Options:

- 1: When Borg Assimilate a Planet they get a Empire wide event pop up that increases pop Growth, this would last for a few months and then disapear and when you Assimilate again a planet it comes back again, this is then selective strategy, this would Simulate a growth in the Collective through Assimilating ând distribution of newly Assimilated Assests in the Collective and encourges the player to be smarter.
Ex. if current pop on planet A is growing at 0.22/m with event effect its boosted by 70% thierby being around 0.65 or what ever for certian amount of time, Given % is only an example.

- 2: Give a Planet Edict that lasts for a Certian amount of time, that Boosts the Pop Growth a fair bit to normal lvls on that planet. This causes Influence to be spent out and Strategic Growth on the Given Planet/Complex made by the Player or AI

- 3: Give a Policy Edict that costs a good amount of Influence per month that increases Growth Rate Empire wide, at a cost of also -5% or 10% to production in Energy/Minerals whilst active, but lowers the Growth Penalty Malus to -40% or what ever

I think the 3 options are fairly good and can be played around with and encourges Smarter play, gives the player a few more options as well, hek you could combine option 1 & 2 or 1 & 3

Imo its fairly decent proposal and its not a perminant thing, other then maybe option 3, but that comes at a price as well... its something to at least think about :)
Last edited by Vharzul; Sep 8, 2017 @ 5:43am
DarkArchon Sep 8, 2017 @ 9:05am 
I'm going to wait for the next major update which I suppose is when 1.8 (synthetic dawn) is released. In the meantime I'm playing as the Dominion.
The addition of unique tradition trees for the borg and fixing the queens chamber bug are pretty big.
Also with the borg strategy it seems to encourage for early growth to go after capital worlds (best when fully populated), and most of the time only assimilating that, until other enemy worlds are fully populated. It's supported too by the society, and unity bonus to assimilating new species (that bonus doesnt apply after 1 or 2 worlds per species). Due to the large unity bonus and that traditions seem a bit odd at the moment for the borg. I'm really looking forward to the unique tradition trees.

I was somewhat inspired by this video when coming up with this.
https://www.youtube.com/watch?v=WxbVyUFnZUA
Last edited by DarkArchon; Sep 8, 2017 @ 9:06am
[FO] Phantom Sep 8, 2017 @ 10:55am 
Cypher, the mod devs have already told you they're not going to add anything to give better pop growth. Temporary buffs, edicts, etc, are not going to happen. Accept it already.

If you want to spend influence on pops, then use resettlement to transfer Borg from the unicomplexes to the target planet. The complexes have a faster pop growth, so they can refill empty slots faster than the planets.
Last edited by [FO] Phantom; Sep 8, 2017 @ 10:58am
Vharzul Sep 8, 2017 @ 10:59am 
One was asked for Idea's and I give it, wether its accepted or not and taken into consideration for a posability is another thing.. it would enrich the Experience overall though.
timdraco Sep 8, 2017 @ 11:21am 
huh weird might be a bug on my side then. though i did gain a few event ships using the normal anomolie research from original so it could be something else.
DarkArchon Sep 9, 2017 @ 10:13am 
Playing as the Dominion right now. The stark biggest difference between the borg and dominion. As the Dominion (or any imperialist empire which are most) you want to consolidate territory fast (with frontier outposts) Hoping your enemy doesnt take certain areas. Then slowly (or fastly) grow by vassalizing or ceding worlds (I usually like to turtle in most strategy games). The Borg, You want your enemies to grow, while you sit back looking for full pop worlds to assimilate. Your forced to slowly grow at the rate that your enemy grows there worlds. Due to that I like to turtle I think it's why how Borg gameplay is crafted here is why I like it so much. (still waiting on the update associated with 1.8 stellaris since unity mechanics is the least developed part of the borg currently)
Last edited by DarkArchon; Sep 9, 2017 @ 10:44am
Shaggo  [developer] Sep 9, 2017 @ 10:14am 
Originally posted by IYF | Cypher:
One was asked for Idea's and I give it, wether its accepted or not and taken into consideration for a posability is another thing.. it would enrich the Experience overall though.
thank you for all your input. we greatly appreciate it and it will have an impact on our internal decisions.
Vharzul Sep 9, 2017 @ 11:36am 
Your more then welcome, I enjoy playing Romulans and Klingons etc too, but since the new version of the Mod my focus has been Borg realy, as they are more in my think style, I can well understand the difficulty of Balancing them and trying to make them an enjoyable yet way different faction to play then the others..
Yet Balance can be some what difficult for such a Race like the Borg due to thier uniquenes in the Star Trek Universe itself.

However one can not dismiss the fuctionality of gameplay enjoyability, and if I see things that could do with improvment and or suggest things then I will, same as anyone ells would do and have done to make this mod as good as it has become :)

The idea's I gave on terms of thier pop growth via the 3 options where just a co-incidants due to the current change, and thaught why not combine a more different approche that is more sensible to help them grow dispite thier growth rate reduction, yet also fits in well sort of in the lore or the Borg, its an enrichment to them and makes them futher intresting.

Its all good fun invading and Assimilating, the otherside though to gameplay is to ecenomicly build stronger and Militarely, which is also a great part of Stellaris.. without one part the other is only half as fun, same with the lack of Anomalies at the start, but now with the addition they have had, things have become more enjoyable and less bland approach :)

Gues we will see if any of the 3 options I mentioned find thier way into the game for the Borg in some form ^^

I do have a futher idea for the Borg, but atm its still going through the thaught process in my head and wether its viable or not is another thing, ergo pertaining the games engine in terms of its execution.

- On a Personaly Note, I felt the reduction in growth was to drastic, without a good enough counteract, it was/is to overdone imo, especialy seeing Borg cant Colonize and Expand the traditional way and rely soley (which is perfectly fine) on Assimilating others, yet then the backdroop is once you Assimilate that Species you have no other means to counteract the growth negativity other then to move them to a unicomplex where only thier the Maturation Chambers can be built (find that silly, as it dosnt fit the Borg Lore itself, as they had Maturation Chambers practicly everwhere), and even thier they dont benifit from buff entirely due to Borg being main species and the Assimilated being the sub, thierfor the Growth modifier is still far below that of normal Borg, just saying and re-itterating.
Constructive critisiscem, just needs more fleshing out and blancing imo then currently the case, whilst mentaining an enjoyable Borg playing Experience

Last edited by Vharzul; Sep 9, 2017 @ 12:00pm
Vharzul Sep 9, 2017 @ 12:19pm 
On a side note, ive got several Borg Save Game going with different Strategy's to try and find the most optimal play, one of them being having an Unicomplex Hub soly for 1 Assimilated species, so that thiers no growth negativity to having to split growth between Borg and Assimilated Species.

As we all know that the more different Species you have one a planet or even Unicomplex the main Alpha species is always has the main growth chuck dispite reduced also due to sub Species, whilst others are sub-devided yet again.

Just started on that Strategy, gues we see how that works.
jwcarter7 Sep 9, 2017 @ 6:52pm 
Seems like the Borg pop growth was nerfed even harder today. The growth penalty is gone but now there is a +500 to the pop itself. This works out to around 40 years for a single pop to grow at normal levels. This now applies to the Unicomplex as well so the growth there is nerfed too and makes Maturation Chambers basically useless.

Really frustrating to play 60 years and not be able to fill the third section of my original Uniplex, currently it has 3 pops, all grown before the change. Much less ever build any new Uniplex. Even conquering a planet will only yield 50% of the pops if you are lucky. I took over the fully popped Hirogen habitat and came away with 1 pop assimilated and now it will take around 440 years to grow it out.
mondo80us Sep 9, 2017 @ 6:56pm 
Here's my thoughts. Let the Borg colonize planets but make the colony ship expensive, around 2k minerals and 16 maintaince during colonizing. Keep auto assimilation of the planet pops but make the planet assimilation an upgradable building (I've seen it done in other mods): 1st stage 500 minerals 50 influence 200 day const time and gives you a 10% production boost on everything, 2nd stage 1500 minerals 100 influence 400 day const time and gives a 25% bonus, 3rd stage 3000 minerals 200 influence 720 day const time and gives 50% bonus. This makes it so you have choose carefully when building.
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