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Anyway, as I said, Fusion/Omega/Super. You do know / means interchangeable, yes? :D
Star Trek Armada will always be canon in my heart. ;_;
The year was 2295, so just a little bit later :)
Screenshot
Options:
- 1: When Borg Assimilate a Planet they get a Empire wide event pop up that increases pop Growth, this would last for a few months and then disapear and when you Assimilate again a planet it comes back again, this is then selective strategy, this would Simulate a growth in the Collective through Assimilating ând distribution of newly Assimilated Assests in the Collective and encourges the player to be smarter.
Ex. if current pop on planet A is growing at 0.22/m with event effect its boosted by 70% thierby being around 0.65 or what ever for certian amount of time, Given % is only an example.
- 2: Give a Planet Edict that lasts for a Certian amount of time, that Boosts the Pop Growth a fair bit to normal lvls on that planet. This causes Influence to be spent out and Strategic Growth on the Given Planet/Complex made by the Player or AI
- 3: Give a Policy Edict that costs a good amount of Influence per month that increases Growth Rate Empire wide, at a cost of also -5% or 10% to production in Energy/Minerals whilst active, but lowers the Growth Penalty Malus to -40% or what ever
I think the 3 options are fairly good and can be played around with and encourges Smarter play, gives the player a few more options as well, hek you could combine option 1 & 2 or 1 & 3
Imo its fairly decent proposal and its not a perminant thing, other then maybe option 3, but that comes at a price as well... its something to at least think about :)
The addition of unique tradition trees for the borg and fixing the queens chamber bug are pretty big.
Also with the borg strategy it seems to encourage for early growth to go after capital worlds (best when fully populated), and most of the time only assimilating that, until other enemy worlds are fully populated. It's supported too by the society, and unity bonus to assimilating new species (that bonus doesnt apply after 1 or 2 worlds per species). Due to the large unity bonus and that traditions seem a bit odd at the moment for the borg. I'm really looking forward to the unique tradition trees.
I was somewhat inspired by this video when coming up with this.
https://www.youtube.com/watch?v=WxbVyUFnZUA
If you want to spend influence on pops, then use resettlement to transfer Borg from the unicomplexes to the target planet. The complexes have a faster pop growth, so they can refill empty slots faster than the planets.
Yet Balance can be some what difficult for such a Race like the Borg due to thier uniquenes in the Star Trek Universe itself.
However one can not dismiss the fuctionality of gameplay enjoyability, and if I see things that could do with improvment and or suggest things then I will, same as anyone ells would do and have done to make this mod as good as it has become :)
The idea's I gave on terms of thier pop growth via the 3 options where just a co-incidants due to the current change, and thaught why not combine a more different approche that is more sensible to help them grow dispite thier growth rate reduction, yet also fits in well sort of in the lore or the Borg, its an enrichment to them and makes them futher intresting.
Its all good fun invading and Assimilating, the otherside though to gameplay is to ecenomicly build stronger and Militarely, which is also a great part of Stellaris.. without one part the other is only half as fun, same with the lack of Anomalies at the start, but now with the addition they have had, things have become more enjoyable and less bland approach :)
Gues we will see if any of the 3 options I mentioned find thier way into the game for the Borg in some form ^^
I do have a futher idea for the Borg, but atm its still going through the thaught process in my head and wether its viable or not is another thing, ergo pertaining the games engine in terms of its execution.
- On a Personaly Note, I felt the reduction in growth was to drastic, without a good enough counteract, it was/is to overdone imo, especialy seeing Borg cant Colonize and Expand the traditional way and rely soley (which is perfectly fine) on Assimilating others, yet then the backdroop is once you Assimilate that Species you have no other means to counteract the growth negativity other then to move them to a unicomplex where only thier the Maturation Chambers can be built (find that silly, as it dosnt fit the Borg Lore itself, as they had Maturation Chambers practicly everwhere), and even thier they dont benifit from buff entirely due to Borg being main species and the Assimilated being the sub, thierfor the Growth modifier is still far below that of normal Borg, just saying and re-itterating.
Constructive critisiscem, just needs more fleshing out and blancing imo then currently the case, whilst mentaining an enjoyable Borg playing Experience
As we all know that the more different Species you have one a planet or even Unicomplex the main Alpha species is always has the main growth chuck dispite reduced also due to sub Species, whilst others are sub-devided yet again.
Just started on that Strategy, gues we see how that works.
Really frustrating to play 60 years and not be able to fill the third section of my original Uniplex, currently it has 3 pops, all grown before the change. Much less ever build any new Uniplex. Even conquering a planet will only yield 50% of the pops if you are lucky. I took over the fully popped Hirogen habitat and came away with 1 pop assimilated and now it will take around 440 years to grow it out.