Stellaris

Stellaris

ST: New Horizons
Erasmus Feb 14, 2017 @ 9:43am
I researched cloaking put the device on my ships
are do i use them?
Showing 1-14 of 14 comments
Harel Feb 14, 2017 @ 10:52am 
You put the device on your ships and you bask in the glory of your higher passive evasion bonus.
Erasmus Feb 14, 2017 @ 3:47pm 
thank you
Prometheus Feb 18, 2017 @ 5:44pm 
The evasion bonus should be higher than the current 20% I think. Currently I'm finding it hard to find a reason to include a cloak in my ship designs at all, given the other options to choose from.
Harel Feb 18, 2017 @ 8:41pm 
Check and balances. 20% is a lot for high evasion ships.
Erasmus Feb 18, 2017 @ 11:17pm 
maybe cloak should make ships invisible to other ships unless they have high enough sensor tec.
Harel Feb 19, 2017 @ 10:26am 
Maybe. Now to find a way to make it work :)
SURPRISE ATTACK! Feb 19, 2017 @ 5:24pm 
I have been brainstorming this for a while since in the show, cloak can never realistically be utilized during combat except in a few scenarios. However, there's no real way to implement that in the game. Instead, I wonder if the cloaking device can just give cloaked vessels a "first strike" capability, and effectively change up the way Romulan and Klingon fleets move around.

Normally, when warping into a system, you essentially move to the edge of one system, and then you appear in the edge of another system, with a warp wind down time.

For ships with a cloaking device, would it be possible for them, provided they have line of sight, to warp directly on top of an enemy fleet in another system without winddown time?

This more or less allows a Romulan or Klingon to simulate the Picard/Tomalak standoff* - two fleets are currently engaged, one superior to the other. The cloaked fleet warps directly on top of the fight, tipping the balance in favor of the previously losing side. But ofc, "they've always been there, but have just now decloaked."

*Picard v. Tomalak:


Harel Feb 19, 2017 @ 5:50pm 
From a game engine point of view - no, there is no way to do that.
Viperion13 Feb 21, 2017 @ 5:36pm 
From a lore point of view with current game engine. It could make FTL retreat available very quickly or immediately.
Erasmus Feb 21, 2017 @ 6:11pm 
i could suggest thing to you guys all day, but the truth is the mod is epic
Harel Feb 21, 2017 @ 6:16pm 
Feel free Erasmus, we always need more good ideas!
Erasmus Feb 21, 2017 @ 6:23pm 
and you guys have better attitudes then the alpha mod guy....
Harel Feb 21, 2017 @ 6:24pm 
I have no idea about the behavior of Alpha+ mod, I do enjoy his work, no idea how he is as a person. I do know we're more people. That's already a more laid-back and less stressful attitude. Not that we're working slowly, but you get what I mean.
Erasmus Feb 21, 2017 @ 6:33pm 
I do
Last edited by Erasmus; Feb 21, 2017 @ 6:33pm
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