Space Engineers

Space Engineers

Guided Missiles Reloaded (more realistic Tomahawk-esque Cruise Missile)
Mobius  [developer] May 21, 2016 @ 11:35am
Crashlogs
post any crashlogs here concerning the mod.
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Showing 1-11 of 11 comments
PasteteDoeniel May 22, 2016 @ 8:11am 
what I think the problem is that it doesn't work with other mods. If this is the only mod it works perfectly fine. I added one other mod to see if it impacts it in any way. Game didn't crash, but the missiles would not impact. you would shoot them and then they dissapear.

I hope this helps.
The_Hoff779 May 23, 2016 @ 7:28am 
I've had crashes when I try to place the target painter Turret
Mobius  [developer] May 23, 2016 @ 3:36pm 
this discussion is for crashlogs guys... please keep it that way!
Thanks!
FoxHawk May 25, 2016 @ 11:40am 
where would i find crashlogs?
Mobius  [developer] May 25, 2016 @ 5:17pm 
99.999999999% of the info is on the interwebs
Spartan X58 May 29, 2016 @ 9:22pm 
Where can I find and how can I post a crashlog?
L1miter Jun 14, 2016 @ 8:56am 
This is what I get when I try to place the turret targeter:
1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at GuidedMissile.GuidedMissileScript.GuidedMissileSingleton.UpdateBeforeSimulation()
at GuidedMissile.GuidedMissileScript.GuidedMissileCore.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

what does this mean?
Mobius  [developer] Jun 14, 2016 @ 10:05am 
is there a conflicting script?
do you have both my version and another activated?
L1miter Jun 14, 2016 @ 10:52am 
no only this one and I tried the reloaded one and I was able to place the targeter turret but the it was garbled up I even unsubbed from the reloaded version
Last edited by L1miter; Jun 14, 2016 @ 10:54am
flori1994 Aug 18, 2016 @ 3:04am 
i tried to place a targeter turret and got this
Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at GuidedMissile.GuidedMissileScript.GuidedMissileSingleton.UpdateBeforeSimulation()
at GuidedMissile.GuidedMissileScript.GuidedMissileCore.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)

only your mod is loaded
Last edited by flori1994; Aug 18, 2016 @ 3:05am
Mobius  [developer] Sep 6, 2016 @ 9:09am 
I think its an issue with the script, scripting is not my field of expertise.
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