Space Engineers

Space Engineers

Guided Missiles Reloaded (more realistic Tomahawk-esque Cruise Missile)
59 Comments
VicksVapoRub Mar 15, 2018 @ 7:16am 
Any plans to update this to current?
NTSFMagellan Oct 9, 2017 @ 1:20pm 
I know that, I just need To Know what it was called, because Alysius Fixed it, and then Keen Broke the long range function.
flori1994 Oct 9, 2017 @ 12:46pm 
This mod is ancient and is very likely broken...
NTSFMagellan Oct 9, 2017 @ 12:40pm 
I know Damage, But is it Just Missile Max Trajectory.
NTSFMagellan Oct 9, 2017 @ 12:39pm 
Hey Mobius, How Do you Tweak Range Values.
Texshi Apr 1, 2017 @ 7:30am 
Did you ever make the Yamato Survival ready? I con't get the rotor/hinges to reload the chemrails..
DMMWolf Mar 4, 2017 @ 5:54pm 
Now if we can only get a betta compatable one with the Relistic Stats like this mod
Xecutor Dec 30, 2016 @ 2:22pm 
ffffffffffffffffffffffffffffffffffffffffffffiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Blue Moon Nov 25, 2016 @ 12:49pm 
and this guy won't even respond either
KainDeamon Nov 10, 2016 @ 12:01pm 
*bump* fix please.
Blue Moon Nov 9, 2016 @ 8:34pm 
Any plans to fix this mod?
flori1994 Oct 28, 2016 @ 12:46am 
its broken
MC▲T Oct 27, 2016 @ 3:04pm 
So how do you use the gear? I think i understand but not completely sure!
Hoschy Sep 12, 2016 @ 7:05am 
Update, fix lock on and then i'll be able to get my revenge on those stinkin pirates
Commander Jake Sulli Sep 11, 2016 @ 11:10am 
Please could you fix this, it's a favourite :]
jimbo1676 Sep 3, 2016 @ 8:53pm 
Nooo...the lock on is broken. Just stopped working. Damn game updates! One of my favorite mods. I use these missiles and torps in almost every build. I'd be willing to donate a reasonable fee if anyone can fix it
Hoschy Aug 26, 2016 @ 12:26pm 
Neither mods have lock on version.
Ken Stormwolf Aug 24, 2016 @ 6:25am 
Can you update this please? For some reason the lock on is not working :(
Get Brocked Aug 21, 2016 @ 7:39pm 
Is there a chance you can make a more precise aimming point for the turret cross hairs? Also, you probably don't care, but your missile mod is the main weapon system for the ship in my series (you can check it out on (https://www.youtube.com/user/GetBrocked) .
KainDeamon Aug 19, 2016 @ 1:39am 
niether version seems to have working lock on anymore. can we get an update please?
flori1994 Aug 14, 2016 @ 2:56am 
can you update your mod?
Nerfrunner Aug 7, 2016 @ 1:10pm 
Is there going to be a new model for the target painter turret?
Vilinius Habib Aug 6, 2016 @ 11:56pm 
can confirm. Cruises vanish ~500m from target. even without other mods. strange thing is, if you are moving TOWARDS said target at a high enough speed (can't tell, but tests show higher than 20m/s), they connect and their arch is much smaller. Either way, I'm still extremely happy that this mod is still a thing. =D
Nixeen Aug 4, 2016 @ 4:10pm 
I dont think there is any textures for the flares and sidewinders, so if anyone is up to making one, that would be awesome :P
jimbo1676 Aug 4, 2016 @ 9:48am 
Odd. I just used cruise missiles last night. I watched them through zoomed in telescope and they were connecting with targets over 1km away. Maybe this is conflicting with another mod you run. Working for me. The only issue I have is the testures of sidewinder and flare launchers. Seem to not be Dx11
Lockewiggen Aug 4, 2016 @ 8:48am 
Yeah, torpedos never disapear, but cruise missles always vanish 500m from target, no matter how far or close I fire them from.
jimbo1676 Aug 3, 2016 @ 9:41am 
I will donate to the mod author that fixes these issues (with the originals permission of course). That's how much I like this mod
jimbo1676 Aug 3, 2016 @ 9:40am 
Really? I've fired and hit targets with the cruise missiles and torpedos from several Km's away. Never had them disappear. I've even had the slow torpedos miss their target and circle back around over a Km for a second run. Hilarious to see when fighting a ship and a torp you forgot about 30 seconds ago comes back in from a random direction and obliterates the ship. This really is one of the coolest yet under rated mods out there. I hope it's not dead and gets some love soon regarding the textures and the fact that the targeting turret (not needed) crashes the game if u place it
Lockewiggen Jul 3, 2016 @ 9:43am 
Missiles keep disapearing 500-600m away from target
jimbo1676 Jun 28, 2016 @ 1:12pm 
I love this mod. Props to the original Dev and to you for improving on it. I really like the thought put into the different characteristics and behavior with torpedos vs cruise missiles vs sidewinder missiles. Adds so much to the game. If I may be so bold though, there are no DX11 textures for the sidewinders or flare launchers. I like this mod so much I put sidewinders on all my interceptor type fighters anyway but it would be very much appreciated to have those texture if u have the time. Thanks so much man
Ken Stormwolf Jun 14, 2016 @ 8:50pm 
Define Base mods?
Nixeen Jun 10, 2016 @ 8:39pm 
I had a private version of the Reloaded mod I had modified for more realistic speeds that wouldnt destroy your own ship. So I was surpised that you also modifed all of the missile speeds (even tho you dont stat it) and the speeds were similar to mine. Some changes I think you could add is less damage so it isnt overpowered for the shield mod, and I made the flares have a faster fire rate, but im not sure if you would want to add that.
elsacacacas Jun 10, 2016 @ 7:18am 
so, it will be repaired from the actuallization, not allowing the targeting stuff, soon? :D
DMMWolf Jun 6, 2016 @ 1:18pm 
Still working on the targeter? the model is a bit off at the moment.
SadFart64 Jun 5, 2016 @ 10:37am 
If you could put a YouTube video up on how to use these that would be awsome, cause i cant lock a target, even though i am able to place the targeter and fire it.
tom147528 Jun 5, 2016 @ 8:29am 
I think keen broken this mod on last update.
Agent.Kai Jun 4, 2016 @ 5:46am 
How to lock the target?
Spartan X58 May 29, 2016 @ 12:18pm 
Game crashes when I place the targeter. How can I send you a log?
RITEG May 29, 2016 @ 11:48am 
These do almost no damage to targets. Could you please up the damage a bit?
Blue Moon May 27, 2016 @ 11:46am 
it did not work.
Blue Moon May 27, 2016 @ 11:38am 
oh right clicking? thanks.
Mobius  [author] May 27, 2016 @ 10:21am 
try right clicking on a target thru the designator camera
Blue Moon May 27, 2016 @ 10:12am 
for some reason i can't make the missiles target at all, is the mod broken again due to another update, or is creative bugged for these?
PasteteDoeniel May 22, 2016 @ 7:11am 
how du you get crashlogs. everytime I place the targeter the game crashes.
Fistagon May 21, 2016 @ 11:43pm 
Thanks!:nepnep: Shogun liked this mod but it was broken for a long time :BlackHeartRebirth3:
Mobius  [author] May 21, 2016 @ 3:06pm 
ah!
I must admit though it was unintentional. thanks for telling me :steamhappy:
MrEvan312 May 21, 2016 @ 12:09pm 
The original Catapults only fly about 100m out of the barrel before turning. This new way actually makes them effective when built into the ground since they fly up high and then come down without hitting obstacles.
Mobius  [author] May 21, 2016 @ 12:02pm 
hmm... I think it is part of the internal script...
unfortunately, i dont know.
MrEvan312 May 21, 2016 @ 11:36am 
Out of curiosity, I noticed that the Catapult torpedos go several km out of the barrel before finally turning to arc towards the target. Is this to make them more effective as ground-to-air ICBM's?