XCOM 2
Remove Equipment Mods
 This topic has been pinned, so it's probably important
/dev/null  [developer] Apr 10, 2016 @ 12:48am
BUG Reports
Please include as much information as possible for reproducing the bug. Simply saying "plez fix" is not enough for me to be able to efficiently or effectively identify the problem and address it. If you can provide a solid description of when the bug occurs, whether it occurs consistently, or a list of steps to reproduce the bug, I will be able to fix it much more quickly.
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Showing 1-15 of 19 comments
ObelixDk Apr 26, 2016 @ 8:31am 
For me this mod causes a crash if i do the following

if i try and put a pattern on a weapon, then when i select the pattern on the list it opens up the mod remeoval / add list instead and if i click anyway the pattern dont apply to the weapon, and then click on add mod, the game crashes
/dev/null  [developer] Apr 26, 2016 @ 7:47pm 
I will investigate, however can you confirm if this is an issue when you start a new game with only the Mod Everything mod installed?
ObelixDk Apr 26, 2016 @ 7:52pm 
i did an extensive testing
removed ALL my mods and activated them 1 by 1 (kept all my cosmetic ones though)

when i got to this one it started doing what described above.. i deactivated this and tried again.. no bug

if you want i can show you what other gameplay / ui changing mods i had active at the time?
Lurkerr Jul 2, 2016 @ 4:04am 
Ran into a bug, well a bug/exploit. If you get a named item from Grimy's Loot mod and use this mod to remove the weapon mod from it, you will be able to sell that weapon at the black market over and over again. You will get the money but the item wont leave your inventory. I added mods to the weapons again (not the original mods) and was able to sell the items normally again.
/dev/null  [developer] Jul 3, 2016 @ 3:28pm 
@Lurker_GG: This would more likely be an effect of Grimy's mod as it replaces the normal black market vendor with his own implementation. My mod would not have an effect there as it simply gives access to the mod slots that are present on each equipment item already but that are blocked by the vanilla UI.
MrChooChooHead Sep 30, 2016 @ 5:38pm 
this mod causes the game to flicker pink/green when on missions
/dev/null  [developer] Sep 30, 2016 @ 5:58pm 
@MrChooChooHead: No it doesn't. This mod has absolutely no effect on missions at all. It does nothing that has anything ever to do with the tactical game. You have another conflict.
Svarty Nov 6, 2016 @ 8:32am 
I use this with Grimy's Loot Mod, but there are some issues: When you go up a tier in gear, items with extra slots now remain at the lower tier. Also, non-lockbox equipment doesn't have the number of slots it should. (I also use the Loot Everything and Grimy's Utility Slot Sidearms)
Last edited by Svarty; Nov 6, 2016 @ 8:33am
/dev/null  [developer] Nov 7, 2016 @ 3:18am 
@Svarty: My mod doesn't affect things like whether weapons are upgraded when schematics are researched, and it doesn't change the number of mod slots available, unless you don't have LW perk pack, and the weapon schematic specifies 0 slots.
Svarty Nov 7, 2016 @ 5:24am 
Originally posted by /dev/null:
@Svarty: My mod doesn't affect things like whether weapons are upgraded when schematics are researched, and it doesn't change the number of mod slots available, unless you don't have LW perk pack, and the weapon schematic specifies 0 slots.
Thanks for your quick reply. This mod is really good, I am still going to use it despite the weirdness :)
Last edited by Svarty; Nov 7, 2016 @ 5:25am
Daiggsta Dec 21, 2016 @ 12:39pm 
Hi hello, I'm currently tearing my hair out trying to figure out why I can't get "TONS of Utility Items" to work. Might it be something to do with this mod? I'm a complete amateur with this. The other mod apparently overrides UIArmory_Loadout and UIArmory_LoadoutItem. Thanks!
/dev/null  [developer] Dec 22, 2016 @ 3:14am 
Hi Diaggsta, this mod listens to the UIArmory_MainMenu do should not be affected by the other
Van_el Feb 15, 2017 @ 9:34am 
MOD doesn't work when I'm using my XBOX ONE Controller. MOD works fine with M&K on the exact same saved game, but when using my controller it seems like the MOD doesn't load. Any ideas?
Tyler Sep 4, 2017 @ 10:52am 
unfortunately my game crashed as well. Removing this MOD will fix it . Deactivating all other MODs didn't help. I have no clue where the problem is. I start a new game and after the intro and during the load to the first mission it crashed. Really strange . . .
Tyler Sep 6, 2017 @ 2:55pm 
Hi, now it works - what has changed : I have installed the meta-mods: - WotC Mod Everything Reloaded and - Missing Packages Fix + Resource. and I have activated the mod after I have played a few missions and put my first equipment on a rifle. I can't tell why it worked, but I hope it gives the developer a hint.
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