XCOM 2
Remove Equipment Mods
133 Comments
wwerh Aug 17 @ 12:30am 
After installing PCS on soldiers and completing the mission, upon returning, everyone's PCS slots are empty and the PCS values are simply added to the soldiers' stats. Is this a BUG or is this how it's intended, and is there any way to prevent PCS from being removed?
Jhonny G Jun 29 @ 2:58am 
Nice and simple mod. The only non-WotC option I could find that doesn't try to force additional "game balances" down your throat with it.
A E O N Oct 23, 2023 @ 6:54am 
Still working and massive quality of life, I'm glad it still working, many thanks :okey:
/dev/null  [author] Mar 20, 2022 @ 12:38am 
@Amplifiction : Also thanks to you :) don't want to skip kudos where kudos due.
/dev/null  [author] Mar 20, 2022 @ 12:37am 
@dirle : Done, thank you for the concise instructions.
dirle Feb 18, 2022 @ 8:09am 
| To clarify, to turn the continent bonus OFF,
| Go to Steam\steamapps\workshop\content\268500\658977800\Config
| Open XComDNRemoveMods.ini
| Set ALLOW_MOD_REMOVE=FALSE

Thank you @Amplification

A really BIG thank you @/dev/null

pretty please place these instruction on description or a discussion
Two Gun Bob May 25, 2021 @ 12:42am 
It has some kind of issue not letting me mod spark gear beyond the first slot. Says something about I still need the continent bonus, even if I own the whole map. Most likely another mod not playing nice. But everything else still works just fine, it's still compatible with all of grimy's mods. This is one of the top 5 mods there is IMHO.
/dev/null  [author] May 24, 2021 @ 5:40pm 
I'm surprised people are still using this mod, I thought it would become obsolete long before now.
Two Gun Bob May 23, 2021 @ 5:27pm 
@ColdAtrophy
Thank you thank you thank you. #1 annoyance lately, so glad I can work around it now!
Amplifiction Mar 17, 2021 @ 5:06am 
To clarify, to turn the continent bonus OFF,
Go to Steam\steamapps\workshop\content\268500\658977800\Config
Open XComDNRemoveMods.ini
Set ALLOW_MOD_REMOVE=FALSE
Kordeth Invictus Jul 1, 2020 @ 9:40am 
per 'allow_mod_remove', is it off by diffualt?
Beltalowda May 5, 2019 @ 7:50pm 
Any chance for a "Remove all mods" or "Make Mods Available" Option by chance? somthing that will strip every weapon of their mods?
Triel Apr 18, 2019 @ 6:18pm 
isnt it locked behind a breakthrought now?
花兔 Nov 18, 2018 @ 6:57am 
Support controller?
Menial Servant Oct 29, 2018 @ 4:37am 
Nice Mod, no idea why they locked weapon mod removal behind a rng based continent bonus.
Also works fine with WOTC and TLP
Fonzosh Oct 4, 2018 @ 5:29am 
A feature that I miss in this mod is that sometimes the equipment mod doesnt work even though it should. For example, if I remove a mod from a rifle, it sometimes is impossible to fit on a sniper. It seems random though so I really cant figure it out.

BTW Will this be uppdated with the release of the Tactical legacy pack?
Svarty Aug 14, 2018 @ 5:01am 
Truly amazing. A must-have mod.
ColdAtrophy Jul 22, 2018 @ 10:32am 
I just accidentally discovered something about this patterns/mod upgrade screen conflict bug. It doesn't happen if one uses the arrow keys to highlight a pattern and the enter key to confirm your selection. The pattern will take and the mod screen doesn't come back up. This ONLY happens if you use the Left Mouse Button to confirm the pattern you selected.

I have no idea what that means technically speaking, but I'm betting this piece of info could lead someone who knows what they are doing to isolate the cause of the bug.
J.A.Ross Jun 7, 2018 @ 10:25am 
I would like to add my voice to VoidInsanity's bug report. Minor thing but a bit annoying...

"Got a bug to report - When I try to change a weapons pattern the pattern list comes up, then selecting a pattern causes the mod list to come up making it impossible to give weapons patterns"
TheAshenHat Apr 18, 2018 @ 5:03pm 
Hello all,
Was just wondering if anyone was having trouble getting this mod to intergrate with the rpg mod? The mod enables fine, but dosent seem to work at all in game. this is the only mod thats doing this, and i dont have time to go through my 150+ modset at this time. so was just wondering if anyone else had an issue.
Thanks for your time,
TheAshenHat
VoidInsanity Apr 18, 2018 @ 1:10am 
Got a bug to report - When I try to change a weapons pattern the pattern list comes up, then selecting a pattern causes the mod list to come up making it impossible to give weapons patterns.

Otherwise mod still works great.
/dev/null  [author] Apr 6, 2018 @ 5:38pm 
<3
DualSoul1423 Apr 6, 2018 @ 11:40am 
Oh there is no denying that. I was just making a little FAQ comment to help out any newcomers. Great mod. Helps a lot with the Grimy's Loot Mod. I was so tired of having a dozen suits of armor I couldn't sell and would never use.
/dev/null  [author] Apr 6, 2018 @ 3:46am 
It's because the UI infrastructure in XCOM2 is terrible and controller support is strapped on with old twizzlers and chewing gum.
DualSoul1423 Apr 5, 2018 @ 10:55pm 
To anyone wondering, this mod does still work, and it works on WotC. However, this mod only works when you are using Mouse and Keyboard. No idea why, but that's how it is. There, I just saved you half an hour of troubleshooting and a few fistfuls of hair pulled.
Acolyte Alwyn Jan 3, 2018 @ 7:56am 
What about Remove PCS?
Jognt Nov 29, 2017 @ 12:27am 
I wouldn't have commented this if I hadn't read "Cleaned up the code and made the solution more elegant for professional pride reasons":
Maybe change "ALLOW_MOD_REMOVE" to "REQUIRE_CONTINENT_UNLOCK"?
napocapo69 Oct 10, 2017 @ 6:30am 
Works with WoTC
PatientLandBeaver Sep 26, 2017 @ 10:27pm 
I am so happy this is working with WOTC! :steamhappy:
VoidInsanity Sep 10, 2017 @ 2:14pm 
Works with WotC fine. Only thing that doesn't work is can't modify the Chosen Weapons since they can't be modified.
DC Sep 9, 2017 @ 11:29pm 
Working for me in WotC, also I was wondering is it possable to add a button in the squad exuipment screen that removed all mods from the weapons of soldiers in the barracks like there is for amor and utility items?
Player Sep 9, 2017 @ 10:40pm 
Seems to work for me in WOTC
a dude. Sep 8, 2017 @ 12:00am 
I got the PCS removal ability after a covert ops mission in my current WOTC campaign I seem to remember, or maybe a breakthrough research, probably the latter thinking about it now.
RainingMetal Sep 7, 2017 @ 4:18pm 
I think the free removal of PCS upgrades provided in this mod (when toggled) has been revoked in WOTC. The weapon mods themselves still work fine.

Unless it never did allow PCS upgrades to be replaced freely without the continential bonus, and it turned out to be caused by another mod.
[WTS]DrewDawgofWar Sep 4, 2017 @ 10:00pm 
It is working for me as well, so far.
Dilbadil Sep 2, 2017 @ 11:02pm 
Personally works for me in WotC
OWL Sep 2, 2017 @ 9:00am 
why is this mod not on xcom2 nexus?
=[NK]= Col. Jack O'Neil Sep 2, 2017 @ 7:15am 
mantis are you using teh alt mod manager?
Dr Nilsson 🖖 Sep 2, 2017 @ 6:48am 
Works for me in wotc
MantisUK Aug 31, 2017 @ 3:08pm 
yesh does not work with WotC
Rabid Dutchman Aug 30, 2017 @ 6:17pm 
Has anyone tried this woth WotC?
Dragon32 Aug 28, 2017 @ 4:45pm 
@Gantros:
And tweak it so that when enabled, this mod prevents Lock and Load from being selected as a region bonus?
Isn't that how this works as default?
Gantros Aug 28, 2017 @ 3:35pm 
Could you update this mod for WotC? And tweak it so that when enabled, this mod prevents Lock and Load from being selected as a region bonus?
Colossus715 Jul 30, 2017 @ 5:00am 
Hey man, any way to have it auto remove absolutely every MOD on every weapon at the touch of one button? I believe someone had asked that before. Thanks so much.
Mochnant Jul 15, 2017 @ 6:19pm 
Thank you, that is helpful to know! This mod is so useful that the issue isn't enough to stop me using it anyway, but a workaround is even better!
/dev/null  [author] Jul 15, 2017 @ 4:26pm 
@Aristoi you can still customise weapon skins through the character customisation, it only affects doing it through weapon customisation.
Mochnant Jul 15, 2017 @ 7:37am 
I can confirm that this mod messes up the ability to select weapons skins. It happens 100% of the time when installed, 0% when not. Regardless of the ultimate source of the buggy code, this mod is not usable if you want to customize weapon skins.
/dev/null  [author] Jul 10, 2017 @ 3:28pm 
@skwable You're missing the point. It's not a bug that can be fixed without replacing the core underlying code to properly handle change state clean up and to allow other mods to interact with the loadout process without violating the "there can only be one pending change state rule and all pending change states must be either submitted or cleaned up" rule. If I could have fixed it, I would have, it requires a "highlander" mod to do so.
skwabie Jul 10, 2017 @ 4:21am 
well hey author, as I said it ain't pretty, but the code isn't made to be looked at but used by users. If using it is fine it is then good enough.
It may not be 100% friendly to modders, but that there shouldn't be the software's problem.
/dev/null  [author] Jul 10, 2017 @ 3:43am 
@skwable: I know that vanilla works in it's default form, that doesn't mean it doesn't have a bug, just that the bug isn't being triggered. You're welcome to setup dev environment with debugger and step through the mod - you will see that the bug is in the way the base game is handling change states, and it's only of default assumptions in the base game that it doesn't get hit. Change those assumptions (i.e. by adding a mod) and the bug becomes a problem.