Project Zomboid

Project Zomboid

Vorpal Weapons
(Spoilers) List of Weapon Names and Modifiers
I copy/pasted this from the B42 version as this one is missing it. I did not build this list.

Prefixes

Critical Chance

Sharp + 5
Harmful + 7.5
Penetrating + 10
Cutting + 12.5
Biting + 15
Condemning + 17.5
Harrowing + 20
Precise + 22.5
Withering + 25
Sinister + 30

Knockback (Pushback)

Big +.05
Massive +.075
Immense +.1
Giant +.125
Vast +.15
Enormous +.175
Monstrous +.2
Colossal +.225
Titanic +.25
Mammoth +.275

Speed (Swing Time)

Fast -.1
Quick -.2
Rapid -.3
Winged -.4
Fleeting -.5
Accelerated -.6
Hasty -.8
Agile -.9
Turbo -1.1

Damage (Max & Min Damage)

Dangerous +.1 (Door Damage * 1.2)
Cruel +.125 (Door Damage * 1.3)
Dire +.15 (Door Damage * 1.4)
Deadly +.175 (Door Damage * 1.5)
Lethal +.2 (Door Damage * 1.6)
Savage +.225 (Door Damage + 10)
Virulent +.25 (Door Damage +20)
Murderous +.275 (Door Damage +25)
Toxic +.3 (Door Damage +25)
Bloodthirsty +.35 (Door Damage +25)

Range (Max Range)

Deep +.1
Great +.15
Stretched +.2
Elongated +.25
Reaching +.3
Long +.35
Extended +.4
Towering +.45
Decimating +.5
Slaughterous +.6

Weight

Light *0.9
Slender *0.8
Little *0.7
Fine *0.6
Polished *0.5
Delicate *0.4
Refined *0.3
Graceful *0.2
Exquisite *0.1
Ethereal 0.0

Durability (Condition Loss Improbability)

Firm *1.1 (Max Condition * 1.1)
Thick *1.15 (Max Condition * 1.15)
Stout *1.2 (Max Condition * 1.2)
Rugged *1.25 (Max Condition * 1.25)
Lasting *1.3 (Max Condition * 1.3)
Substantial *1.35 (Max Condition * 1.35)
Well-made *1.4 (Max Condition * 1.4)
Robust *1.45 (Max Condition * 1.45)
Enduring *1.5 (Max Condition * 1.5)
Unyielding *1.6 (Max Condition * 2)

Legendary

Indestructable (100% Condition Loss Improbability; Max Condition = 100)
Vorpal (100% Condition Loss Improbability; Max Condition = 100; Damage +1.0)
Breaching (Door Damage = 75; *1.5 Condition Loss Improbability; Max Condition *1.5)
Evil (Damage +1.0)
Gargantuan (Pushback +.5)
Stealth (Critical Chance = 75)
Weightless (Weight 0.0; *1.5 Condition Loss Improbability; *1.5 Max Condition)
Cleaving (Maximum Hits *2; Damage +.5)
Hasted (-1.25 Swing Time)


Suffixes

Critical Chance

of Wounding +5
of Cutting +7.5
of Piercing +10
of Assault +12.5
of the Snake +15
of the Hawk +17.5
of Murder +20
of the Ninja +22.5
of the Shadows +25.0
of Assassination +30.0

Knockback

of Volume +0.5
of Heft +0.75
of Immensity +0.1
of Smashing +0.125
of Vastness +0.15
of Enormity +0.175
of Giants +0.2
of the Mountain +0.225
of the Titans +0.25
of the Mammoth +0.275

Speed (Swing Time)

of Quickness -0.1
of Speed -0.2
of Expedience -0.3
of Wings -0.4
of Energy -0.5
of Acceleration -0.6
of Swiftness -0.7
of Nimbleness -0.8
of Agility -0.9
of Lightning -1.1

Damage

of Danger +0.1 (Door Damage * 1.2)
of Cruelty +0.125 (Door Damage * 1.3)
of Ruin +0.15 (Door Damage * 1.4)
of Destruction +0.175 (Door Damage * 1.5)
of Death +0.2 (Door Damage * 1.6)
of Doom +0.225 (Door Damage + 10)
of Pestilence +0.25 (Door Damage +20)
of Eradication +0.275 (Door Damage +25)
of Extermination +0.3 (Door Damage +25)
of Extinction +0.4 (Door Damage +25)

Range

of Expansion +0.1
of Range +0.15
of Elongation +0.2
of Excess +0.25
of Reach +0.3
of Length +0.35
of Extension +0.4
of the Tower +0.45
of Decimation +0.5
of Slaughtering +0.6

Weight

of Vigor *0.9
of Joy *0.8
of the Spirits *0.7
for Girls *0.6
for Midgets *0.5
Made of Exotic Materials *0.4
of Refinement *0.3
of Grace *0.2
of the Clouds *0.1
of the Ether = 0.0

Durability (Loss Improbability; Max Condition)

of Firmness (*1.1; *1.1)
of Diligence (*1.2; *1.2)
of Ruggedness (*1.25; *1.25)
of Tenacity (*1.3; *1.3)
of Longevity (*1.35; *1.35)
of Sturdiness (*1.4; *1.4)
of Craftsmanship (*1.45; *1.45)
of Quality (*1.5; *1.5)
of Stone (*1.6; *2.0)

Legendary

of Diamond (Condition Loss Improbability 100; Max Condition 100)
from Hell (Condition Loss Improbability 100; Max Condition 100; Damage +1.0)
of Breaching (Door Damage = 45; Condition Loss Improbability *1.5 + 1; Max Condition *1.3 + 1)
of Demons (Damage +1.15)
of the Colossus (Pushback +0.75)
of Stealth (Critical Chance = 75)
of Mist (Weight = 0.0; Condition Loss Improbability *1.5 ; Max Condition *1.5)
of Rending (Maximum Hits * 2, Damage +0.5)
of Haste (Swing Time -1.25)