Project Zomboid

Project Zomboid

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Vorpal Weapons
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Tags: Mod
File Size
Posted
Updated
495.110 KB
Mar 17, 2016 @ 10:46am
Mar 28, 2016 @ 5:39pm
8 Change Notes ( view )

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Vorpal Weapons

Description
-- ------------------------------------------------------------------------ --
-- Vorpal Weapons version 1.2.1: March 28, 2016
--
-- this is a mod for Zomboid which gives the player the chance to obtain
-- unique and powerful weapons. after a certain number of kills your
-- weapon will improve a property and it's name will change. properties
-- that may improve include: weight, damage, knockdown, range, durability
-- swing speed, etc. it's still being tested, and though it is overpowered
-- by nature, i don't want to be too insanely overpowered. as i test it
-- more and get feedback from people the values will be adjusted. you're
-- free of course to fix things how you like, too. currently weapons will
-- upgrade after 10-29 kills and then again after 30-70 kills.
--
-- * Vorpal Weapons was adapted from tommysticks' Heroic Weapons mod
-- * first time i've written anything of substance in Lua, maybe it works
-- * thanks tommysticks, you had an awesome idea (but your code sucks)
-- * seriously tho, i've had a blast with your mod, so thanks
-- ------------------------------------------------------------------------ --
-- Changelog 1.2.1 (March 28, 2016)
-- fix: issue resolved where second upgrade sometimes wasn't applied
-- note: currently bugged weapons will remain bugged, sorry
-- ------------------------------------------------------------------------ --
-- Changelog 1.2 (March 26, 2016)
--
-- feature: multiplayer support! yay!
-- fix: all weapons have been rebalanced, things should be mostly sane now
-- feature: mod blacklist. Vorpal Weapons will disable conflicting mods
-- feature: future nerfs/buffs will apply to any vorpal weapons created
-- since this version (1.2)
-- fix: weapons created by test versions of mod will be autofixed
-- feature: probably a bug somewhere
-- ------------------------------------------------------------------------ --
-- Changelog 1.1.3 (March 19, 2016):
--
-- fix: removed some test code which could interfere with repairs
-- ------------------------------------------------------------------------ --
-- Changelog 1.1.2 (March 19, 2016):
--
-- fix: weapon stats are restored properly now
-- fix: swing speed nerfed, durability nerfed, range nerfed,
-- damage slightly buffed, still tuning
-- feature: your character will now say something when weapon transforms
-- fix: weapon weight was being lowered for every upgrade
-- fix: now receive proper events with parameters
-- ------------------------------------------------------------------------ --
-- Changelog 1.0.1 (March 17, 2016):
--
-- feature: added support for secondary weapons
-- ------------------------------------------------------------------------ --
-- Changelog 1.0.0 (March 17, 2016):
--
-- things changed/added from Heroic Weapons:
-- no more repair or equip/unequip bugs or other durability bugs
-- merged it into one file and changed how everything works
-- many names are changed
-- most of the calculations are changed
-- weapons autorepair at prefix/suffix kills for now.
-- if anything is too ridiculously overpowered, please let me know...
-- ------------------------------------------------------------------------ --
-- TODO:
-- tweak the values as needed
-- change naming scheme to something more like ultima online
-- i.e. exceedingly accurate, etc. so i can ditch some of the silly names
-- maybe more exotic weapon upgrades
--
-- by electroglyph/xenoglyph
-- ------------------------------------------------------------------------ --

##########################################################
Send bug reports, requests, hate mail, etc. to: electroglyph@gmail.com
##########################################################

Workshop ID: 647041145
Mod ID: VorpalWeapons
Popular Discussions View All (3)
4
Feb 20, 2023 @ 7:32am
When do you guys think Electro will be back to update this?
Cabbage Farmer
2
Feb 20, 2023 @ 9:44am
Cheating.
Paradox Edge
0
Jan 3 @ 9:38pm
(Spoilers) List of Weapon Names and Modifiers
DeathEmber
165 Comments
Cuckoo Dec 20, 2024 @ 9:58am 
Here it is, Vorpal Weapons for Build 42:

https://steamcommunity.com/sharedfiles/filedetails/?id=3387982744

I've just finished a quick playtest on the workshop subscription; and I'm happy to say I seem to have managed not to mess things up at the final hurdle -- it's working and ready to go!
ShortSnaxx Dec 19, 2024 @ 9:38pm 
big ups @Cuckoo :steamhappy:
Pompadour Nautice Dec 19, 2024 @ 7:10pm 
The fact that this mod just somehow manages to work through thick and thin when game updates break countless other mods is truly a testament to it.
Cuckoo Dec 19, 2024 @ 6:58pm 
Admittedly, I haven't thoroughly tested the mod on B42. I just played through until I had a handful of different upgraded weapons, and was reasonably satisfied that the mod is still doing the same things it's always done.

If there's any unexpected behaviours or bugs for particular weapon modifiers (which I don't necessary expect is the case), we'll find that out when more people get to play it on B42.

Anyway, I'll be back later, with a link for the B42 version once it's uploaded. Good night!
Cuckoo Dec 19, 2024 @ 6:57pm 
I'm back to report exactly what anyone familiar with this mod should already have assumed:

It just works.

(O frabjous day! Callooh! Callay!)

I've sent an email to @electroglyph with a link to a Google Drive, containing my "fixed" B42-compatible version of his mod (i.e. with the folder structure updated) , and invited him to use it to update this mod whenever and if ever he would like to do so.

I'll upload the B42-compatible version to the Workshop soon for people to use in the meanwhile - and I'll take it down as soon as the original is updated (or as soon as electroglyph says he'd prefer it be taken down).

I'll probably upload it sometime tomorrow, though (it's 2:45 in the morning here, and I'm going to bed) .
ShortSnaxx Dec 19, 2024 @ 1:42pm 
An update would be amazing. I'm doubtful it'll happen though.
Cuckoo Dec 19, 2024 @ 12:38pm 
I'll give it a whirl -- if that goes well, I'll try reaching out to electroglyph to see how he'd like to proceed.
Garfield. Dec 18, 2024 @ 3:29pm 
now that would be extremely impressive, but i think you would have to import it yourself
Cuckoo Dec 18, 2024 @ 3:26pm 
Still working in B42?
Petrichor Dec 3, 2024 @ 10:38pm 
Bro is online right now lmao he's alive