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-A train, with seats for cover inside
-several cars parked as only cover (so your cover can blow up)
-a farm with straw as cover
-Docks and ships
I now it might be hard but maybe as whole new "set":
-underground with tunnels
-inside a giant building or mansion(advent leaders mansion?)
-inside a bigger alien ship
-some wild west saloons and town
-on a bridge
I know some of it isnt very detailed but i just wanted to give you some ideas, maybe you find something useful in it. Also try looking at the old game and long war, maybe you can reuse some of them?
Thanks for the nice mod. ♥
I have to second all of these, especially larger/more varied alien ships.
Possibly also some remakes of maps from EU/EW, like the train and freeway maps.
so much this! i want the bar and grill map :)
As I have a few specific ideas:
In East Asia and New Indonesia, how about something like Pagoda's type Parcels? Like an old delapidated shrine that was abandoned after the Aliens took tover. And in Indonesia, Buddhist Wats or temples might be a good immersive thing to add. In India, Hindu temples long abandoned would be an interesting thing to add, really make each region in XCOM 2 have its own unique flaire and really 'pop'.
1) Map with moving parts.
All of the set pieces in the maps are static, what if they moved? Maybe the squad protects a bus of refugees while it drives through the streets, or in a lobby of a highrise where the elevators and stairways spawned the reinforcements.
2) Verticle Play
The tallest platform I have seen is 3 stories or so. Ask a group of people who do tactical gunplay for a living and more than a few would tell you clearing a room with levels is much more dificult than standard rooms. Maybe a long winding stairway to evac with some grapple points or fighting in a darkened basement with holes in the floors and walls that may occasionally have an enemy or two in them.
3) Challenge Tile
Have a tile that is easily recognizable with a reward in a hard to get to location, be it becouse of mob placement or simply far out of reach. Players who find it can earn a reward by reaching a certain point in the tile. It would be awesome if it was some sort of chest with loot, but even a great sniping post might be worth the time and effort.
Just a few thoughts, Let me know if any are possible. I will drop another line if I think of any more. :)
Beyond that, I'd think some of the parts mentioned before would be a good addition. I'd certainly like if we saw some more EXALT structures (an EXALT Mansion? flashbacks) and other rural scenery. For the most part, cities and slums are fairly well off... but 90% of the wilderness maps are bland forestry and one occasional building or so spread out over hills. It's by far the thing I'd love to see expanded if there can be some things to fill it (maybe lower-to-the-ground hunting blinds or treeforts from people trying to live away from ADVENT?).
- a Skycrapper (only one large building, as many floors as possible; the lowest floor is either undestructable or means PERMADEATH if you fall)
- a School (for the feels), can make use of the Playground parcel(s)