ARK: Survival Evolved

ARK: Survival Evolved

Stargate Worlds v3.0
Droz1937 Feb 2, 2018 @ 2:12pm
INI Settings
From reading the 6 pagesof the "Mod Server Config" post I have gathered the following is the default INI setting?

[Stargate]
ActivateOpenAnimation=true
ActivateTime=60
HideAddress=True
ForceShowHistory=True
ForceHideWidgetPanels=True
ActivateTemple=True
MinWaitTimeForClean=1800
MaxJumpersPerTeam=3
Disable142536=True
FirstRadiusX=1400
FirstRadiusY=1400
FirstRadiusZ=9990000
SecondRadiusX=14000
SecondRadiusY=14000
SecondRadiusZ=9990000

I randomly saw the addition of ActivateTime, but never saw the dev post regarding it.

ActivateOpenAnimation=
True= dialing animation is used and gate use takes longer
False= no animation and gate use is quicker

ActivateTime=
= (in seconds) how long the gate remains open before disconnect?

HideAddress=
True= Hide addresses on widget (1 min after grond placement)
False= Does not hide adresses on widget

ForceShowHistory=
True= Force the left panel to become visible when HideAdress=true
False= No history is shown?

ForceHideWidgetPanels=
True= force 2 side panels
False= ????

ActivateTemple=
True= Enables LostTemple on PvP servers
False= Disables LostTemple on PvP servers

MinWaitTimeForClean=
= (in seconds) the delay for test room cleaning

MaxJumpersPerTeam=
= Number of jumper dinos that a team is limited to (default= 3)

Disable142536=
True= Disables access to Fishing Village Extension
False= Enables access to Fishing Village Extension

FirstRadiusX/Y/Z=
= Distance in which a first search for a connected elevator ring is performed (1400 ~= 5 foundations)

SecondRadiusX/Y/Z=
= Distance in which final search for a connected elevator ring is performed (1400 ~= 5 foundations)
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Showing 1-5 of 5 comments
Droz1937 Feb 2, 2018 @ 2:21pm 
I think I have all the descriptions correct from the original pinned post.

ActivateOpenAnimation= I'm not sure if it is just the dialing animation or if it includes the gate open animation as well.

ActivateTime= I'm not sure really even exists or if it is in seconds. Several individuals made posts stating that this did not work as intended.

HideAddress= I have yet to use the mod and do not understand the reason behind this.

ForceShowHistory= As I have not used this mod yet, I am not sure if a history is shown when HideAddress is set to false.

ForceHideWidgetPanels= Is this the little stand shown in the attached video? Active forces use of the control board or use of the remote....inactive allows you to dial at the gate itself or use the remote?

ActivateTemplte= Does this mean that it is always enabled for PvE? (Is there a mod subscription requred for this like the Fishing Village?)

MinWaitTimeForClean= Test Room????

MaxJumpersPerTeam= Jumpers are a "ship that holds 10 people" that can be tamed and this limits how many can be used per tribe? They fly fast and can carry quite a bit of weight.

Disable142536= Access to the fishing village mod which requires the aforementioned mod to be installed.

First and Second Radius X/Y/Z = The search area that the elevator rings search within.
Droz1937 Feb 4, 2018 @ 12:19am 
I have found that even with the animation, you can still enter the gate and not have to wait.
Stoob Feb 27, 2018 @ 3:53am 
Settings dont seem to work for me. I have theese in my GUS.ini

[Stargate]
ActivateOpenAnimation=False
ActivateTime=20

The dialling animations still play (although i am able to use the gatee whilst its dialling)
Once the gate has dialled and Ive gone through, the gate remains open or about 45 seconds.

This is on a dedicated server.

Any input would be appreciated, thanks :)
Droz1937 Feb 27, 2018 @ 7:58pm 
I have read reports that the activation time does not actually work as intended. I did what I could to try and compile all the information into one spot so that it would be more readily available for use by others. It could be possible that there is a minimum time that the gate will be open for and that times below it will be void. I have my server shut down currently due to other games being played.

For a test one might attempt something around 180 seconds and see if the gate is indeed open for 3 minutes. Then start slowly decreasing the time from default to see if it does bottom out (at around 45 seconds maybe?)
drmskr Mar 21, 2019 @ 8:47pm 
What's the max range you can set the Rings too?
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