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ActivateOpenAnimation= I'm not sure if it is just the dialing animation or if it includes the gate open animation as well.
ActivateTime= I'm not sure really even exists or if it is in seconds. Several individuals made posts stating that this did not work as intended.
HideAddress= I have yet to use the mod and do not understand the reason behind this.
ForceShowHistory= As I have not used this mod yet, I am not sure if a history is shown when HideAddress is set to false.
ForceHideWidgetPanels= Is this the little stand shown in the attached video? Active forces use of the control board or use of the remote....inactive allows you to dial at the gate itself or use the remote?
ActivateTemplte= Does this mean that it is always enabled for PvE? (Is there a mod subscription requred for this like the Fishing Village?)
MinWaitTimeForClean= Test Room????
MaxJumpersPerTeam= Jumpers are a "ship that holds 10 people" that can be tamed and this limits how many can be used per tribe? They fly fast and can carry quite a bit of weight.
Disable142536= Access to the fishing village mod which requires the aforementioned mod to be installed.
First and Second Radius X/Y/Z = The search area that the elevator rings search within.
[Stargate]
ActivateOpenAnimation=False
ActivateTime=20
The dialling animations still play (although i am able to use the gatee whilst its dialling)
Once the gate has dialled and Ive gone through, the gate remains open or about 45 seconds.
This is on a dedicated server.
Any input would be appreciated, thanks :)
For a test one might attempt something around 180 seconds and see if the gate is indeed open for 3 minutes. Then start slowly decreasing the time from default to see if it does bottom out (at around 45 seconds maybe?)