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Wheres the eco? you dont explain when to eco at all.
Why would you choose this opening over the consisten Bug Duo , or the other risky FlowerBear?
What does this opening do for yu as a player?
what can you do after wave 11 to stay up to snuff?
And most importantly
Does this scale int late game?
For me personally, this would leak medusas all day if you would play against me because i would just prepare a 120-150 tango send and bam. It looks a tad inconsistent and if you really dont have enough eco , chances are you fall behind with a very early game build. The spiders scale horribly into late game and block the path for more important units later, many many waves should have no problem killing this off easily.
ever since the tango changes you dont want to leak till round 12 at ALL, beacuse otherwise youre guranteed to get behind. i explained that too in the video i made. leaking early is the nr 1 cause for losing games in the late game, since your start up takes too long.
i can look into the actual game files, dont take everything i say for granted but i do have alot of things to work with and i really did alot of hard math to come up with a consistent way to beat wave 1-11. :P
Eco is the player's choice, this is not a comprehensive playstyle guide but an approach to stopping leaks. I had to do extensive testing in both private lobby and multiplayer in order to compile the above list, which is both safe and efficient.
I've been trying a dual bug strat recently, as I've noticed it is quite broken when done correctly, but I'm not good enough with it to suggest a build that gets through the first 11 waves without leaks.
Your criticism failed to be constructive, please provide data if you think you can help improve the guide.
For every wave I had to start a private lobby match and build to that wave, then intentionally use the least units/gold possible. If I leaked on said wave, I would have to start over from the beginning and try a new approach.
Then on top of this I had to do a real multiplayer match in order to see if the build faired against units the other players bought on top of that wave.
So, for my conclusion, I direct your attention to the first line of the guide; THIS IS A WORK IN PROGRESS
P.S. Muffet's Spider Muffin -- is developer of this game
We also worked together on his next video, an elementalbuilder guide
heres my video again incase you cant find it
https://www.youtube.com/watch?v=6LOW090JWjU