Dota 2
Legion TD: Reborn
Kholdy Oct 8, 2016 @ 2:01am
King Leoric - Builder Suggestion
--- Builder ---

* Name: King Leoric
* Model: Wraith King/Skeleton King
* Builder Concept: sends out assassins to eliminate his foes
* Unit Concept: Units on average deal more damage and is more fragile (no real tank), more range of min/max damage (RNG), relying on crits (RNG) and armor reduction for assassination. Because units have debuffs, it may be useful or even essential to leave some units unpromoted for their abilities. There is a lack of crowd control or defensive buffs/debuffs for this builder.

--- Units (1:1) ---

* Name: Zealot Scarab
* Model: Scribbins the Scarab (courier)
* Attachments: none
* Cost: 20
* Melee
* Min Dmg: 9
* Max Dmg: 19
* Attack Rate: 0.5
* Health: 85
* HP Regen: 0
* Armor: 0
* Movement: 350
* Abilities: Beetle Swarm
* Description: These things should be cheap and weak, basically cannon fodder that you can deploy endlessly. Using the militia (35g, 50dps, 150hp, 2ar), I made a cheaper but weaker version of them.

--- Units (1:2) ---

* Name: Shadow Hunter
* Model: Nyx Assassin
* Attachments: Alpha Predator Set
* Cost: 100g
* Melee
* Min Dmg: 45
* Max Dmg: 75
* Attack Rate: 1.0
* Health: 300
* HP Regen: 5
* Armor: 2
* Movement: 250
* Abilities: Spiked Carapace
* Description: Somewhat tanky, but has an annoying carapace stun ability.

--- Units (1:3) ---

* Name: Alpha Predator
* Model: Nyx Assassin
* Attachments: Shadow Hunter Set
* Cost: 200g
* Melee
* Min Dmg: 100
* Max Dmg: 200
* Attack Rate: 1.0
* Health: 500
* HP Regen: 10
* Armor: 4
* Movement: 300
* Abilities: Spiked Carapace, Quill Spray
* Description: Somewhat tanky, does extra AoE damage with Quill Spray

--- Units (2:1) ---

* Name: Mind Stealer
* Model: Silencer
* Attachments: Heirlooms of Aeol Drias Set
* Cost: 50
* Range: 450
* Min Dmg: 50
* Max Dmg: 100
* Attack Rate: 1.0
* Health: 85
* HP Regen: 0
* Armor: 1
* Movement: 270
* Abilities: Hinder
* Description: 75 dps, does AoE damage with some slow.

--- Units (2:2) ---

* Name: Mind Breaker
* Model: Silencer
* Attachments: Whisper of the Tribunal Set
* Cost: 110
* Range: 500
* Min Dmg: 100
* Max Dmg: 200
* Attack Rate: 0.5
* Health: 130
* HP Regen: 0
* Armor: 1
* Movement: 270
* Abilities: Disequilibriate
* Description: 150 dps, each strike removes armor

--- Units (2:3a) ---

* Name: Mind Slicer
* Model: Silencer
* Attachments: Tools of the Final Utterance Set
* Cost: 170
* Range: 550
* Min Dmg: 140
* Max Dmg: 300
* Attack Rate: 1.0
* Health: 175
* HP Regen: 0
* Armor: 1
* Movement: 270
* Abilities: Weaken
* Description: 220 dps, this upgrade path applies Desolator debuff

--- Units (2:3b) ---

* Name: Silent Champion
* Model: Death Prophet
* Attachments: Vesture of the Unkind Countess + Fluttering Mortis (Immortal)
* Cost: 200
* Range: 550
* Min Dmg: 150
* Max Dmg: 300
* Attack Rate: 2.0
* Health: 175
* HP Regen: 0
* Armor: 1
* Movement: 270
* Abilities: Fatigue, Cacophony
* Description: This upgrade path has Heartstopper Aura, Wave of Terror, and barely any right click damage

--- Units (3:1) ---

* Name: Creeping Shadow
* Model: Phantom Assassin
* Attachments: Rainments of the Sacrosanct Set
* Cost: 125
* Melee
* Min Dmg: 60
* Max Dmg: 140
* Attack Rate: 1.0
* Health: 200
* HP Regen: 3
* Armor: 3
* Movement: 270
* Abilities: Wounding Strike
* Description: 100 dps, lesser crit

--- Units (3:2) ---

* Name: Dark Wraith
* Model: Phantom Assassin
* Attachments: Rainments of the Eventide Set
* Cost: 175
* Melee
* Min Dmg: 75
* Max Dmg: 225
* Attack Rate: 1.0
* Health: 250
* HP Regen: 4
* Armor: 4
* Movement: 270
* Abilities: Critical Strike
* Description: 150 dps, greater crit

--- Units (3:3) ---

* Name: Nimble Edge
* Model: Phantom Assassin
* Attachments: Toll of the Fearful Aria Set
* Cost: 250
* Range: 235
* Min Dmg: 150
* Max Dmg: 250
* Attack Rate: 0.8
* Health: 300
* HP Regen: 5
* Armor: 5
* Movement: 270
* Abilities: Coup de Grace, Crescent
* Description: 250 dps, can crit, cleave, and has a melee attack range of 235 (like Tiny with Aghanim's)

--- Units (3:4) ---

* Name: Bloodknife
* Model: Phantom Assassin
* Attachments: Manifold Paradox (Arcana)
* Cost: 150
* Melee
* Min Dmg: 120
* Max Dmg: 200
* Attack Rate: 0.8
* Health: 450
* HP Regen: 10
* Armor: 15
* Movement: 270
* Abilities: Coup de Grace, Concealment
* Description: 200 dps, high armor and evasion as a "tank", but low HP makes her susceptible to magic burst (cost is not wrong since it's a sidegrade)

--- Units (4:1) ---

* Name: Lotus
* Model: Templar Assassin
* Attachments: Shadows of the Wuxia Set
* Cost: 160
* Range: 200
* Min Dmg: 150
* Max Dmg: 200
* Attack Rate: 1.0
* Health: 125
* HP Regen: 0
* Armor: 5
* Movement: 270
* Abilities: Psi Blades
* Description: 175 dps, spill

--- Units (4:2) ---

* Name: Nightshade
* Model: Templar Assassin
* Attachments: Whispering Dead Set
* Cost: 300
* Range: 300
* Min Dmg: 150
* Max Dmg: 350
* Attack Rate: 1.0
* Health: 150
* HP Regen: 0
* Armor: 5
* Movement: 270
* Abilities: Psi Blades, Chaos Strike
* Description: 250 dps, spill, has a crit strike that reduces armor afterwards

--- Units (4:3) ---

* Name: Timekeeper
* Model: Templar Assassin
* Attachments: The Timekeeper Set + Focal Resonance
* Cost: 200
* Range: 400
* Min Dmg: 100
* Max Dmg: 400
* Attack Rate: 1.0
* Health: 175
* HP Regen: 0
* Armor: 5
* Movement: 270
* Abilities: Psi Blades, Augment Aura
* Description: 250 dps, spill, has damage aura

--- Units (5:1) ---

* Name: Jester
* Model: Riki
* Attachments: The Subtle Demon Set + Shadow Masquerade
* Cost: 140
* Melee
* Min Dmg: 50
* Max Dmg: 250
* Attack Rate: 1.0
* Health: 250
* HP Regen: 5
* Armor: 10
* Movement: 270
* Abilities: Backstab
* Description: 150 dps, backstab (which is almost useless in this mode)

--- Units (5:2) ---

* Name: Trickster
* Model: Riki
* Attachments: Monstrous Reprisal Set + Golden Shadow Masquerade
* Cost: 225
* Melee
* Min Dmg: 100
* Max Dmg: 350
* Attack Rate: 1.0
* Health: 375
* HP Regen: 5
* Armor: 15
* Movement: 270
* Abilities: Backstab, Mesmerize
* Description: 225 dps, backstab, armor reduction

--- Units (5:3a) ---

* Name: Stealth Assassin
* Model: Bounty Hunter
* Attachments: Twin Blades Assassin Set + Hunter's Hoard of the Crimson Witnesses
* Cost: 500
* Melee
* Min Dmg: 300
* Max Dmg: 400
* Attack Rate: 1.0
* Health: 475
* HP Regen: 10
* Armor: 20
* Movement: 270
* Abilities: Jinada, Mortal Strike
* Description: 350 dps, crits, but half the health of Blademaster

--- Units (5:3b) ---

* Name: Blood Drinker
* Model: Bloodseeker
* Attachments: Trible Terror Set + Thirst of Eztzhok Bundle
* Cost: 450
* Melee
* Min Dmg: 200
* Max Dmg: 350
* Attack Rate: 1.0
* Health: 750
* HP Regen: 20
* Armor: 15
* Movement: 270
* Abilities: Bloodrage, Soul Rend
* Description: 250 dps, no crits, damage amplification, makes all allies crit one enemy

--- Abilities ---

* Name: Beetle Swarm
* Icon: The Swarm
* Cooldown: 10
* Range: 250
* Max Travel Distance: 500
* Beetles Spawn Radius: 300
* Beetles Latch Radius: 100
* Tick Interval: 1.0
* Damage per Tick: 1
* Armor Reduction per Attack: 0.5
* Beetle Duration: 10
* Description: Weaver's Q

* Name: Spiked Carapace
* Icon: Spiked Carapace
* Cooldown: 7
* Damage Reflected: 25%
* Carapace Duration: 2.25
* Stun Duration: 1
* Description: Nyx Assassin's E

* Name: Quill Spray
* Icon: Quill Spray
* Cooldown: 5
* Radius: 400
* Base Damage: 40
* Stack Damage: 10
* Damage Cap: 200
* Stack Duration: 10
* Description: Bristleback's W

* Name: Hinder
* Icon: Arcane Curse
* Cooldown: 10
* Range: 1000
* Radius: 425
* Damage per Second: 14
* Move Speed Slow: 9%
* Base Duration: 4
* Penalty Duration: 3
* Description: Silencer's Q

* Name: Disequilibriate
* Icon: Melting Strike
* Armor Reduction per Attack: 1
* Armor Reduction Cap: 10
* Duration: 5
* Description: Forged Spirit Passive

* Name: Weaken
* Icon: Meld
* Armor Reduction: 7
* Duration: 15
* Description: Desolator Passive

* Name: Fatigue
* Icon: Heartstopper Aura
* Radius: 1500
* Max Health Lost per Second: 1%
* Description: Necrophos' W

* Name: Cacophony
* Icon: Wave of Terror
* Range: 1400
* Radius: 300
* Armor Reduction: 5
* Duration: 15
* Description: Vengeful Spirit's W

* Name: Wounding Strike
* Icon: Critical Strike (Alpha Wolf)
* Chance: 20%
* Crit Damage: 175%
* Description: Crystalys Passive

* Name: Critical Strike
* Icon: Critical Strike (Alpha Wolf)
* Chance: 30
* Crit Damage: 220%
* Armor Reduction:
* Description: Daedalus Passive

* Name: Coup de Grace
* Icon: Coup de Grace
* Crit Chance: 15%
* Crit Damage: 450%
* Description: Phantom Assassin's R

* Name: Crescent
* Icon: Cleave
* Cleave Radius: 350
* Cleave Damage: 35%
* Description: Battle Fury Passive

* Name: Concealment
* Icon: Blur
* Evasion: 50%
* Description: Phantom Assassin's E

* Name: Psi Blades
* Icon: Psi Blades
* Spill Range: 700
* Spill Width: 75
* Attack Range Bonus: 100
* Description: Templar Assassin's E

* Name: Chaos Strike
* Icon: Chaos Strike
* Chance: 20%
* Crit Damage: 275%
* Armor Reduction: 5
* Duration: 8
* Description: Chaos Knight's E

* Name: Augment Aura
* Icon: Packleader's Aura
* Radius: 1000
* Attack Damage Bonus: 25%
* Description: Alpha Wolf Passive

* Name: Backstab
* Icon: Old Riki's E
* Damage from Behind: 225%
* Armor Reduction:
* Description: Old Riki's E (I'm not sure how you can make it work since it's Agility as Damage)

* Name: Mesmerize
* Icon: Amplify Damage
* Cooldown: 5
* Range: 500
* Armor Reduction: 15
* Duration: 10
* Description: Slardar's R

* Name: Jinada
* Icon: Jinada
* Cooldown: 6
* Crit Damage: 225%
* Move Speed Slow: 15%
* Attack Speed Slow: 15
* Description: Bounty Hunter's W

* Name: Mortal Strike
* Icon: Mortal Strike
* Chance: 15%
* Crit Damage: 500% (non-hero)
* Description: Wraith King's E

* Name: Bloodrage
* Icon: Bloodrage
* Cooldown: 12
* Duration: 12
* Damage Amplification: 40%
* Killing Heal: 25% of max health
* Description: Bloodseeker's Q

* Name: Soul Rend
* Icon: Life Drain
* Cooldown: 10
* Cast Range: 500
* Crit Damage: 145%
* Damage Amplification: 30%
* Duration: 5
* Description: Bloodthorn Passive

Please give some constructive feedback if possible. I used the human builder as a guide for my units' stats, but with abilities (crits and -armor) there is probably still massive imbalance.
Last edited by Kholdy; Oct 11, 2016 @ 6:46pm
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Showing 1-15 of 15 comments
Kappa is $322 Oct 11, 2016 @ 12:36am 
I like it! Don't know how long it might take to code, but sure looks fun. I'll try my best :)

btw, is there a typo in Coup de Grace?
Kholdy Oct 11, 2016 @ 4:31am 
I'm glad you like it. And PA's ultimate is actually spelled Coup de Grace IIRC.
Kappa is $322 Oct 11, 2016 @ 6:53am 
Not like that, I mean armor reduction / crit :) (15% crit?)
Kholdy Oct 11, 2016 @ 6:46pm 
LOL thanks for catching that. It's 15% chance and 450% crit damage.
filozof Oct 12, 2016 @ 7:34am 
I think every builder should have some new or modified abillities, not just the ones from dota.
Kholdy Oct 12, 2016 @ 7:42pm 
I completely agree, but I'm not the person coding so I'm not exactly sure if it's feasible. For example, let's take Lich's Chain Frost, but change it to fire, and each bounce will leave the victim burning for 5 seconds. That's already a very small change, but I'm not sure how possible it is to do so I wouldn't suggest something that might get thrown away.
Roofkiller  [developer] Oct 13, 2016 @ 12:55am 
having self coded abilities is very nice, but it also takes a huge amount of time. Thats the reason why i used mainly dota abilities. It's a huge work to create a builder.
Kappa is $322 Nov 5, 2016 @ 8:20am 
Tsumikitty, can you add me on steam for some discussion about the builder?
Isildur Nov 13, 2016 @ 10:03am 
Tested a bit the Leoric builder

I wonder how it's supposed to work. Is it a builder relying on mass unit to tank? There is no unit above 500 hp, and the cost to get the best tanking unit (alpha predator with 400 hp and 4 armor) is 20 + 100 + 110 +200, it's insane.
Overall I think the units are worth their value, but it's really difficult to get the "theme" of the builder.

Got a small bug btw, red text appeared
http://images.akamai.steamusercontent.com/ugc/255971629685686200/2C45CA7098ABB1B46C4BF67633EEF736640A0C0E/

Btw, is it normal that PA loses its cleave on max lvl? Seems unfair to me.
Also, the builder ability should have a shorter cooldown than 5 waves
Last edited by Isildur; Nov 13, 2016 @ 10:11am
Kappa is $322 Nov 15, 2016 @ 5:49am 
From my testing this builder needs nerfs if something, not buffs. Try to play around with some of the other units as well.

I am aware of this bug, won't be fixing it until I've got a more advanced AI since riki attacking from behind randomly is very rare.

Yes PA is supposed to lose the cleave. The general outline for the builder is in the thread you are posting in right now.

The builder ability isn't supposed to be a use every wave kind of deal, it's supposed to be something you can use to fix a hole somewhere in the clear or to get some more eco or similar.

Thanks for your feedback!
Kholdy Nov 16, 2016 @ 6:18pm 
Like assassin heroes, you can't just use the assassin builder like you would other builders. Try to build them a more unique way to get the most out of their strengths. :P
Last edited by Kholdy; Nov 16, 2016 @ 6:18pm
TyWycee Nov 17, 2016 @ 5:22am 
Hello,

My opinion on this build is that a TANK is severely lacking. I think the gist of this build is it's ability to severely reduce target's armor?

On normal mode, it is possible to clear all the waves with mass scarabs spam(boss wave might be a little tricky) with a above average tango income.

Due the costs of the units, all strategy has to include the scarab. I tried starting with 2x 50g silencer and it only clears the first wave for me, adding another one at wave 2 (with the 50 gold earned) doesn't clear it for me (Due to slow atk speed and low tankability 80hp).

-Needs more AOE (apart from quill spray, and the small and slow attack from the mind stealer). Needs some versality in tanks apart from the upgraded scarab and bloodknife-with evasion).
Human has crystal maiden frost + sound wave + gyrocopters missle thingy
Nature has centaur cleave.
Elemental has the pheonix and void holes.

-Needs crowd control.
Human has the crystal maiden with sound wave which pushes back and stun,
nature has centaurs stomp stun + treants overgrowth root skill and
elemental has earth god avalanche stun,
undead has pugna's spike and butchers disable skill.
Granted the Silencer here does some slow, but thats about it, spiked carapace only stun once per 8 secs, which it usually dies very fast after as it the HP is too low.

-Lack of ranged units. It only has silencer model and templar assasin as it's range capable units. Templar assasin is really expensive and the with the slow attack speed, the spill is not really effective here compared to how fast the "TANKS' dies. The rest are mostly melee apart from quill spray of which the 20g version is squishy and the fully upgraded one which is meant to die (Explode). Maybe you can a 1-1.5sec stun duration when it explodes?

I thing I really have to emphasis I dislike is the different MOVESPEED for the Scarabs and its upgrade. 350 MS for the basic unit, 300 for the 2nd upgrade and 320ms for the max upgrade? Makes unit placement really hard unless you upgrade them together in waves.

Tried this race solo in Hard Mode, unable not to leak before wave 10, with a tango income of 36. End wave 31 wise, I can't really picture a decent build here.
Last edited by TyWycee; Nov 17, 2016 @ 5:24am
Kholdy Nov 17, 2016 @ 10:52pm 
Hm, I agree about the nyx move speed. The 2nd upgrade should probably stay at 300 ms.
Spiked Carapace should probably have a shorter cooldown.
TA might be too expensive yeah.

I'm not so keen on AoE and crowd control since the overall theme is supposed to be quick single target pickoffs (-armor and crits). You can't really compare with other builders, because I wanted the concept to be different from other builders. If anything, we have to find ways to make the builder more effective in a different way other builders are effective.
Last edited by Kholdy; Nov 17, 2016 @ 10:53pm
TyWycee Nov 17, 2016 @ 11:59pm 
Well if it's quick single pickoffs - I'm following the "A Dead DPS is No DPS at all" rule, you can consider adding

BLINK STRIKE to the melee assasins to ensure they can close the distance quick enough to ranged units before dying and to capitalize on their 'Back-crit" bonus (and maybe EXPLODE skill when they die?).

For the 2nd level scarab/nyx upgrade, maybe add like a Gargoyle Stone-form skill when reaching a certain hp threshold to have INCREASED ARMOR + HP REGEN but unable to attack for 3 seconds. Sort of like a delay tactic.

For the max upgrade scarabs adding a PASSIVE REFLECT DMG >25% skill with a seperate skill to stun for 1 sec for 8sec cd could be a little better, and on EXPLOSION - an area (not too huge, maybe 250 range) stun for 1 sec could be triggered. The quill spray could probably be removed if stun-on-explosion is implemented, since currently they die very quickly now after spraying once.

Can try adding low LIFESTEAL to some of the cheaper melee units for early level tank.

For units that crit, maybe add something like a "Skill Upgrade/Tomes" to increase
1) Crit chance;
2) Attack speed
at increasing costs capped at maybe 5 levels ? ( 25/40/60/85/115)
Like 1% increase per level for crit and
5% attack speed increase per level.
Might solve all the slow attacking units problem...of course all these upgrade shouldn't cost 1 food/per upgrade unless you're embrancing a Less-is-more concept, then each pimped out units should be at a godlike-level.
- Alternatively if not skill upgrade, maybe a "GRADE UP" based on number of kills, since assasins are all about kills. Maybe per 10/20/30/40/50 kills they get both option 1+2 as a reward.

Also you can try to add in Riki's smokescreen (more dodge/more attack speed) to some models to ensure a little more survivability.

Maybe add more units with "Killing Heal: 25% of max health".
Some "Commander" units like maybe an upgraded silencer model with Attack speed aura if you dislike the Skill Upgrade path above.

I don't have much experience with balancing, but I think these ideas might be fun to play with.

Thank you for your hard work. Looking forward to playing this builder in the future.

(Last minute note : Usually if playing scarabs, building it right in front of the spawn point ensures that the first quill spray would hit units / while building it somewhat behind will make the quill spray hit severely lesser units. This impacts team duels are it is recommended for all players to build approximately close together - which the back is usually preferred)
Last edited by TyWycee; Nov 18, 2016 @ 12:20am
Kappa is $322 Nov 18, 2016 @ 6:15am 
Both quill spray and spiked carapace will sort-of be fixed when I've made some better AI. Blinkstrike has also been in discussion. I think the builder will overall become more enjoyable when the units have better AI and actually do what's logical.
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