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Viper: Caustin skin and Nethertoxin
Fire Elemental: Flame guard
Flesh ripper: Caustic finale
These units can carry a lane way too easily, and their price does not match how good they are.
I worked my way up to page 1 in the ranking, but after an ungodly bad streak with bad team after bad team I am now down to 58. And it is all random, one person cannot make a difference, it all depends on your team mates not being bad.
Statistics speak for themselves:
http://n-gao.de/Players/76561197971111502
Please do something with this,because late game is not interesting and you skill doesn't play a role.
And if u do not max lumber the game is way too easy to just tower defend versus the few units you can send.. boooring.
Sorry guys, but something about the game design feels seriously off.
*Maybe convert gold to lumber? Like having a shop kind of thing where u can buy lumber for gold?
*Or be able to use gold to upgrade the stats (hp/damage) of the units you send for lumber? So that they are no longer a joke and get one-shot by a fully upgraded king?
Something along those lines maybe.
2 Units are too imbalanced, Fireelemental cost 255 gold and 2 food and have 710 hp and 30 dps flameguard. Meanwhile ember spirit cost 200 gold and 2 food and have only 260 hp and a 5 dps flameguard. Players with fireelemental could easily hold wave 3 to 13 and gain an incredible tango income and send over 3k tango at wave 14.
So far, imbalance units include vs ( op lvl1 ), thunder ( trash build ), nether drake ( trash build ), earth spirit ( trash build ), ember spirit ( the worst build ), firebender ( the best build ), tormeted soul ( trash build ).
3. Builders are imbalanced as well. Random builder could get a bonus gold each wave, not just tango bonus. Even when they lose dual random builder could get a reward more than those non-random winners. All the other builders have a 30-50 pick rate and win rate and random builder has a 250-300 pick rate and 53-56 win rate. Besides, human gift is useless ( food increase per round ) elemental gift is imba ( up to 50% bonus of health, armor, physical damage, magical damage, attack speed ).
4. PVP Timing is fixed, either wave 10, 13, 14, 18 or 30+. The king is too strong with 75 atk and hp the king could easily kill all the army himself, which makes wave 19 to 29 pointless.
5. Require more stuff. There are only 7 builders and 32 builds so far, In war 3 legion the number is 16 builders and 86 builds.
1-) "the bug existed for 2 years now" we can't reproduce it. I even checked the map file & codes and there is nothing wrong. Especially the spawn points for both kings are same.
2-) Need a balance suggestions. As you know there are a lot of units and doing everything by myself is tiring and near impossible.
5-) Creating a new builder by myself and balancing it is too hard again. Thus the game rarely gets an update. If you guys are happy to help I will appricate it.
1. In final dual, radiant king has a clear going back movement just after dual begins. Maybe putting the king and all the other units together is a solution.
Other ideas about dual: remove the reward that random builder could get even when they lose, tango units could be used in dual field
2. Personal idea about improvement:
1). Elemental Builder
a. elemental balance buff bonus decreased from 50% to 25%
b. waterbender build: waterelemental health increased from 130 to 350, waterwarrior health increased from 580 to 680, watergod health increased from 500 to 600
c. thunderbender build: thunderbender health increased from 85 to 110, thunderelemental skill damage increased by 30%,
d. earth build: give earthelemental a skill
e. firebender build: fireelemental skill damage decreased by 50%
f. voidbender build: voidwarrior health increased from 630 tol 850
2). Undead Builder
a. zombie build: greater zombie health increased from 290 to 325, flesh ripper health increased from 650 to 800
b. nether drake build: all the units attack speed increased by 80%
c. tormented soul build: all the units damage increased by 40%
3). Spirit Builder
a. vengeful spirit build: vengeful spirit health decreased from 300 to 200,
b. earth spirit build: earth spirit health increased from 350 to 450, give spirit king a reborn skill, food cost decreased from 1/2/3 to 1/1/2
c. storm spirit build: lightning spirit health increased from 500 to 800
d. ember spirit build: all the units health increased by 80%, skill damage increased by 100%, food cost decreased from 1/2/3 to 1/1/2
4). Human Builder
a. food gain per round increased from 2.4 to 2.7
b. Gyrocopter Mk1 build: food cost decreaed from 1/2/3 to 1/1/3
5). Random Builder
Remove the current gift. New gift predict: have 3 chances to replace the current builds. Selling units will gain 100% gold returned.
5. Introduce more builders
1). Gnome Builder
a. gift: gain extra gold per wave
b. builds include clockwerk, alchemist, timbersaw, snapfire, bounty hunter, tinker, techies, etc
2). Ocean Builder
a. gift: give bonus regenaration in 2 second per 2 waves
b. builds include kunkka, tidehunter, slardar, morphling, naga, slark, etc
3). Orc Builder
a. gift: according to the lost health give a bonus in damage
b. builds include beastmaster, bristleback, huskar, axe, troll warlord, shadow shaman, disruptor, witch doctor, dazzle, ogre magi, etc
4). Icy Builder
a. gift: any damage will cause a slowdown to enemy
b. builds include tusk, drow ranger, crystal maiden, lich, jakiro, winter wyvern, visage, etc
Hope that could help a bit.
Thanks for your suggestions. About builder ideas: these are all nice but actually creating and balancing them takes too much time, the "help" I was referring was helping with the health, damage along with files.