Age of Wonders III

Age of Wonders III

Dark Elves
Shaithias  [developer] Oct 6, 2015 @ 6:49am
Nerfbat!
Want something nerfed? post it here and I will think about it. And no, the kursed are staying kursed and that's final.
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Showing 1-11 of 11 comments
PsychoticSoul Oct 26, 2015 @ 5:02am 
Regarding the Airship:

Because of the power of your on-death Nuke, and the stage of the game it becomes available at, I think I'd be more likely to use it as a one-off destabilized mana-core style nuke to throw at heavily defended cities than as an actual transport/floating cannon.

Correct me if I'm wrong, but I doubt that's your intent.

I'd also hate to fight it... Ever. I think I'd rather fight a stack of Manticores than have an airship blow up on my stack.
Shaithias  [developer] Oct 26, 2015 @ 8:55am 
ehhh I might get rid of the nuke and just replace it with standard explosive death. That being said, any ranged attacks make it quite a beautiful blast :P
Last edited by Shaithias; Oct 26, 2015 @ 8:57am
GuineanWarlord Oct 26, 2015 @ 12:20pm 
A liiiittle shocked when I had to flee a dungeon (geurilla spec, Rogue class, leader in the void), messed up so that I needed a rear gaurd: A Champion 1 Blademaster...and....
(wryly) The shocking part was when 3.2 frostling manticores, a yeti, and a polar bear...LOST to my forlorn hope of a Blademaster. He was one of my starting units so nothing with mythical of crazy. ... Oiy. Scary Scary....

So, note to self: When fighting dark elves: Bring Evangelists.
GuineanWarlord Oct 26, 2015 @ 12:22pm 
I did just want to say I've enjoyed your..... scope. (quick friendly grin)

But/and/so/therefor/anon really, I've enjoyed your mod.
Shaithias  [developer] Oct 26, 2015 @ 2:10pm 
Yes dark elf evolved blademasters are scary. A normal t3 unit (like the gryphon rider) can do 3 attacks per turn, and thats it.

An evolved blade master has the slash move for an extra strike. And it also has killing momentum from its evolution for another strike. And that is where tireless comes in and makes it so strong. If it didnt have first strike, fear strike, tireless and total awareness, you could hit it with cheapshots. EVERY SINGLE HIT rolls against the spirit defense of an attacker and if they fail they are punished. At maximum effectiveness, a dark elf blademaster who has been evolved and has a rogue leader with the backstab trait can deal 11 attacks the first turn and a guaranteed 6 attacks the second turn (with 2x backstab) with a potential for another 2-3 followup attacks on a fleeing enemy. Combined with the fact that they can lock enemy archers with their call darkness move, or just give themselves a fleeting window where arrows and attacks don't harm them and we have a recipe for pain.

I am probably going to make blademasters prohibitively expensive to build, to force people to actually evolve them. The wh@relord ult kinda worries me with blademasters though, the only thing I actually am afraid of is when the ai rushes me with a stack of gold blademasters and I am a human.... yeah not fun.
Last edited by Shaithias; Oct 26, 2015 @ 2:14pm
GuineanWarlord Nov 3, 2015 @ 8:15pm 
Sorry, Ya, I didn't see your response for whatever reason.

Yes. Scary. Literally. And ya, I can handle independent blademasters no problem. I don't use them myself just as a handicap (I might just make my own sub mod, since I abuse infantry units of any kind. (grin) My one time playing Dedicated to neutral Partisan Theocratic Tigrans... ooooooiiiiiyyyy... Exalted with sprint, killing momentum, quadruple crit likelyhood... That RESURGE...

SO i'm no stranger to breaking units, and kicking myself for it afterward...!

But yes, when the AI comes at me with them (blademasters), I basically have to just resort to undead fodder, or Blood Brothers...

Currently, is there a way to make them a tier 4 without having their health get silly by champion level? At least that way they have upkeep limiters as well. Espessially with your eventual Breaking Bad 1000+ recruitment cost boost in the pipeline....?

Shaithias  [developer] Nov 4, 2015 @ 6:27am 
There is another couple of alternatives to making them t4 to limit numbers. The first is an intermediate evolution step and only having bladefighters available. The second is increasing their pop build costs. Pop build cost boosting can make it unfeasible to build more than 1 every 5-6 turns. I am not going to limit gold upkeep for them though. The upkeep of a unit should be way less than the initial build cost of the unit.

Anyways, I am working on another mod called strategic magic. One of the spells there that I am working on is a gold altering spell (offensive) It makes troops more expensive to build or upkeep, I got a working targeter but not a working effect just yet. Working on a couple of world events there as well that modify gold upkeep. In my rogue mod I pushed a prototype event called eternal darkness. Cosmic, -75% gold income, +100% upkeep costs, -200 morale. Lasts 20 turns. If your not loaded, your broke! Also, working on an early game cosmic effect that gives a gold boost for a couple turns.
Last edited by Shaithias; Nov 4, 2015 @ 6:28am
Shaithias  [developer] Aug 22, 2017 @ 3:43pm 
The dark elves are slowly but surely getting nerfed.
Meisterpapala Dec 22, 2017 @ 10:15am 
What happened to the airship?
ShadowDragon_79 Dec 24, 2017 @ 4:12am 
Originally posted by Shaithias:
... the only thing I actually am afraid of is when the ai rushes me with a stack of gold blademasters and I am a human.... yeah not fun.

Didn't play human much yet, but considering usual fantasy lore:

When up against darkelves as a human, DO search for allies ASAP !
So, I don't really think they need nerfing - it sort of fits into the setting...



And I so far didn't get more than 5 or 6 attacks per round, but I wasn't really focusing on them - I do like the darkelf wizards more [ which already are quite nerfed by their population-buildcost - they seem to need an awful lot of "experimental subjects" during their training ] ... when I start with two or three of them, plus one or two spiderqueens as "buffer", things tend to go quite well... ;) (adventurer-start)
Last edited by ShadowDragon_79; Dec 24, 2017 @ 4:13am
Fizz Feb 24, 2018 @ 2:38pm 
Hey there! I gotta say, I love the Dark Elves. One of my favourites from 2/SM, and I like their units here that you made.

I just have one question: The Psionic Adept, ins't the Mind Rape (or Devour Mind I think you called it officially), a bit too OP? Essentially it's a guaranteed Convert (damage taken aside) and it isn't a touch attack.
Other then that I love the Psionic, being able to slow enemies down so easily and just chop them up 1 at a time is class!
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