Age of Wonders III

Age of Wonders III

58 ratings
Dark Elves
File Size
5.772 MB
Sep 20, 2015 @ 2:30pm
Apr 7, 2018 @ 6:20am
90 Change Notes ( view )

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Dark Elves

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Update Matron Baenre has bend life, the inflict agony no longer has a resist, strike now disarms.
Popular Discussions View All (4)
Apr 9, 2016 @ 6:02pm
Feb 24, 2018 @ 2:38pm
Oct 12, 2015 @ 2:00pm
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Fizz Jul 6, 2018 @ 10:12am 
Is it just me or did the Psijonic neophytes lost their evolution to adept?
ShadowDragon_79 Apr 13, 2018 @ 12:32pm 
Strange... I did have them spawn for 'Monoculture'.
Fizz Mar 1, 2018 @ 4:05am 
No Support Dark Elf spawns when you get the Multiculture Empire Quest. I guess they wouldn't either for Monoculture or Heptotopia.
ShadowDragon_79 Feb 13, 2018 @ 12:27pm 
Thanks. :) It was just a small change, after all.
Ana Feb 13, 2018 @ 12:06pm 
This mod makes the delf archers bad ass:
Ana Feb 13, 2018 @ 10:11am 
I am revising my statement below. The Delf archer unit is fine. I stated it had a long range bow (7 hexes which is artiller range) and I had erroneously thought it had 3 shots. It does not. It has one shot with a 2 turn cooldown. My mistake. It's a very balanced unit. Perhaps too conservatively balanced. I'd reduce the cooldown to 1 turn because the short range of the delf archer shortbows (3 hexes) are awfully disadvantaged compared to the Helves Longbows (5 hexes).

The only problem this Delf Longbow Snipe Target one shot with long range poses, is that when the 1st longbow in the arcane forge list is built, it is a THREE shot long range (7 hex) bow. That's pretty uber... Basically, your hero will be running around with a catapult that can fire 3 times.

Aside from the arcane forge issue, I'd prefer the Snipe Target Delf archer cooldown be reduced to 1 turn from 2. Thanks for this mod! Delves add much diversity of play.
ShadowDragon_79 Feb 13, 2018 @ 3:55am 

Nothing fancy (especially not the preview-image) , but here you go. I changed the range from long to medium and shortly tested that I changed the correct value, hope it works for you, too:
ShadowDragon_79 Feb 12, 2018 @ 9:30am 

1. I like it as it is - keeps things a bit more diverse ( I don't like "flat" balancing - or however that's called - where each sides' version of an unit basically has the same stats ) . Of course then, other species should have some other advantage, though... ( e.g. I gave dwarves a lot of armor-related unit levelup boni in my install, and other things to the others )

2. That should be easy... in the package-manager, create an empty mod, include this one as dependancy, and then edit the appropriate stat in that new mod (should be in one of the ability-packs)

Can't promise it since I'm working on a lot of other things, but maybe I'll look into it...
ShadowDragon_79 Feb 12, 2018 @ 9:18am 

Could you eventually please increse the priority of this mod (at least to 1 or 2) ?
That would help with a little something I'm trying to mod on top of this...
Ana Feb 9, 2018 @ 4:58am 
No one has complained about the artillery ranged bows the dark elves have? Wow. Can someone make a patch that fixes this?