Dota 2
For The King: Beacon Fire
InaneDugong Nov 3, 2015 @ 11:19am
General Unit Balance Collaboration Thread (Not Gameplay)
Would like to have a single thread of balance conerns. If you post bellow, I'll edit the post to collaborate balance ideas into a list.

Please Note: this is not about gameplay. This is merely about unit balance.


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Last edited by InaneDugong; Nov 3, 2015 @ 11:19am
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aprilclassic Nov 4, 2015 @ 8:36am 
as my teammate posted in our joint article:
http://steamcommunity.com/workshop/filedetails/discussion/517544352/496880203070535875/
+ additions:

Jakiro:
- reduced gold cost for upgrade from 560 to 390

Lifestealer:
- increased food cost for lvl 2 and 3 upgrades from 1 to 2

Faceless Void:
- increased food cost for lvl 2 and 3 upgrades from 1 to 2

Gyrocopter:
- added 5-hit cooldown for Call Down (same as Zeus' Thunderbolt and Lich's Frost Nova)
InaneDugong Nov 4, 2015 @ 5:06pm 
Masked Musha:
-Quite possibly the strongest early-game unit in the game. Due to the nature of its incremental upgrades and the ability they have, setting up a strong early game with synergies is possibly easiest with this unit.

Slark:
-The more expensive final form is brutal; consider lowering attacl speed. Only early game front line unit that is weak vs Magic damage.

General Point:
Not many units are weak to Magic attacks that are front liner tanks. Is this intentional and desired?
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