Dota 2
For The King: Beacon Fire
Nem Lidl Apr 17, 2017 @ 2:20am
Balance patch req
What i would nerf:
  • Gyro (lvl2/2) in its current state is way too strong, even if its expensive it has no natural counters, and can win games single handedly. I think the best would be to half its hp, and decrese the regen so puck coil alone wont kill it, and units like ta would still deal dmg.
    In its current state it could easily be a divine unit.
  • Ancient Dragon in all states mana regen should be decresed, its just way too high dps for the gold

What i would buff:
  • Luna (lvl3/1) its just way too weak in early game, and in late game. Maybe it should be in the 4th category of units with the ranged units.
  • Shaman its just garbage tier in every form, maybe increased mana regen would do wonders.

What i would change:
  • Anti-Mage (lvl2/2) should burn mana in an area
  • Dazzle (lvl2) should decrease armour in an area instead of dealing random pure dmg, or deal the pure dmg to the unit in front

There really is anything else i would change, every other unit seems fine. Maybe some new units would be nice. Monkey king it deals more dmg with each hit, Bloodseeker rengens with each kill, Ancient Stone Golem with the original hp buff aura, etc...
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AA  [developer] Apr 26, 2017 @ 2:25am 
interesting! ill take these words as considerations
Boysen Berries Apr 28, 2017 @ 9:22am 
The only things I agree with are the dazzle (aoe minus armor) desolation and new units... I don't think antimage should burn mana in an area, how about give him illusions that burn mana too for his upgraded form. Also, make a separate anti mage which is a support unit which casts mana break - aoe too. Shadow shaman can trap 2 - 3 units in shackle instead? I don't think luna needs any changes because luna is more like a mid to late game unit, she is a ranged unit for a reason - she isn't meant to tank in the frontlines, maybe as a backup tank against magic damage. I don't think you need to directly nerf the ancient dragon unit and gyro, how about introduce more counters?

Like:

> Dragonslayers - use Dragon Knight and Lina.
> Flak cannon to counter air units, deals extra damage against air units but can only attack air units.
> Trap master troll, throw a net on air units and disable them. Netted/trapped air units will also receive extra damage from land units

Maybe:

> Riki, Templar Assassin and Bounty Hunter. Invisible assassin units...
> Short range mini gun sniper, needs a few seconds to set up minigun and get it to fire.
> Spell master rubik, steal enemy skill and use it on enemy, upgraded form has an aura to reduce damage from active magic skills.
AA  [developer] Apr 30, 2017 @ 5:10pm 
yes, i will definitely consider dota heroes to make new units. and i hav to be very cautious balancing units. currently puck is too strong aganst all airunits so there will be a new unit counter puck.
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