Space Engineers

Space Engineers

Enhanced cockpit concept [Abandoned]
Dr. Novikov Oct 18, 2016 @ 8:11am
A much more comfortable glass
Before: http://steamcommunity.com/sharedfiles/filedetails/?id=783090560
After: http://steamcommunity.com/sharedfiles/filedetails/?id=783131531

I have found a much more comfotrable set of parameters, because that tint and opaquiness are very bad when mining or fighting. Please, concider including this:

<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <TransparentMaterials> <TransparentMaterial> <Id> <TypeId>TransparentMaterialDefinition</TypeId> <SubtypeId>HpS_NewGlassv2</SubtypeId> </Id> <AlphaMistingEnable>false</AlphaMistingEnable> <AlphaSaturation>1</AlphaSaturation> <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights> <Emissivity>0</Emissivity> <IgnoreDepth>false</IgnoreDepth> <SoftParticleDistanceScale>1000</SoftParticleDistanceScale> <Texture>Textures\HpS_dummy.dds</Texture> <UseAtlas>false</UseAtlas> <NeedSort>true</NeedSort> <UVOffset> <X>0</X> <Y>0</Y> </UVOffset> <UVSize> <X>0</X> <Y>0</Y> </UVSize> <Color> <X>0</X> <Y>0</Y> <Z>0</Z> <W>0.1</W> </Color> <Reflectivity>0.05</Reflectivity> </TransparentMaterial> <TransparentMaterial> <Id> <TypeId>TransparentMaterialDefinition</TypeId> <SubtypeId>HpS_NewGlassv3</SubtypeId> </Id> <AlphaMistingEnable>false</AlphaMistingEnable> <AlphaSaturation>1</AlphaSaturation> <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights> <Emissivity>0</Emissivity> <IgnoreDepth>false</IgnoreDepth> <SoftParticleDistanceScale>1000</SoftParticleDistanceScale> <Texture>Textures\HpS_dummy_test_nv8.dds</Texture> <UseAtlas>false</UseAtlas> <NeedSort>true</NeedSort> <UVOffset> <X>0</X> <Y>0</Y> </UVOffset> <UVSize> <X>0</X> <Y>0</Y> </UVSize> <Color> <X>0</X> <Y>0</Y> <Z>0</Z> <W>0.5</W> </Color> <Reflectivity>0.99</Reflectivity> </TransparentMaterial> <TransparentMaterial> <Id> <TypeId>TransparentMaterialDefinition</TypeId> <SubtypeId>HpS_NewGlass_blank</SubtypeId> </Id> <AlphaMistingEnable>false</AlphaMistingEnable> <AlphaSaturation>1</AlphaSaturation> <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights> <Emissivity>0</Emissivity> <IgnoreDepth>false</IgnoreDepth> <SoftParticleDistanceScale>1000</SoftParticleDistanceScale> <Texture>Textures\HpS_dummy.dds</Texture> <UseAtlas>false</UseAtlas> <NeedSort>true</NeedSort> <UVOffset> <X>0</X> <Y>0</Y> </UVOffset> <UVSize> <X>0</X> <Y>0</Y> </UVSize> <Color> <X>0</X> <Y>0</Y> <Z>0</Z> <W>0</W> </Color> <Reflectivity>0</Reflectivity> </TransparentMaterial> </TransparentMaterials> </Definitions>
Last edited by Dr. Novikov; Oct 18, 2016 @ 8:17am
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Gladiator Dec 12, 2016 @ 2:49pm 
It would be nice if you packaged this up into a separate mod. I don't think the original mod author has any intention of updating this.
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