Space Engineers

Space Engineers

Build Info
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Kelvin04 Apr 2, 2020 @ 3:53am
Build Info is installed but doesn't load in game?
I have build info put into my game with text hud api as well, but text hud api only shows that Easy Inventory is loaded, not build info. Build info seems to have not been loaded at all in my game and I can't seem to fix it even by uninstalling and reinstalling.
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Showing 1-15 of 18 comments
Digi  [developer] Apr 2, 2020 @ 5:58am 
Send %appdata%/SpaceEngineers/SpaceEngineers.log
Boudewijn May 12, 2020 @ 1:11am 
I have a similar issue with the mod after installing update 1.194.207. Log gives the following lines:
MOD_ERROR: BuildInfo
2020-05-11 15:11:47.070 - Thread: 1 -> in file:
2020-05-11 15:11:47.070 - Thread: 1 -> Compilation of SpaceEngineers\Mods\BuildInfo_BuildInfo failed:
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\PickBlock.cs(113,48): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\ChatCommands\CommandGetBlock.cs(32,52): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\PickBlock.cs(113,48): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\ChatCommands\CommandGetBlock.cs(32,52): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
I also installed the latest mod update but that didnt help.

Digi  [developer] May 12, 2020 @ 6:38am 
@Boudewijn
You don't have the latest game version, they relesed several hotfixes after .207...
Last edited by Digi; May 12, 2020 @ 6:39am
Leeroy Jenkins May 16, 2020 @ 9:18pm 
Not working for me either. I'm on the latest version.
Digi  [developer] May 16, 2020 @ 10:19pm 
Post your SE log's errors to identify the issue.
MoonMoon May 17, 2020 @ 7:24am 
I am also having this issue. ive unsubbed/resubbed to this mod, to the texthud api mod, buildvision works fine as does other mods using it. this one produces over 2135 errors. wasnt able to use a pastebin as the error log is too big, heres a googledoc link
https://docs.google.com/document/d/1NXx92PvoKdR7WCiktNVzxysjIylFQr9Tm_UaGu6dPnE/edit?usp=sharing
Last edited by MoonMoon; May 17, 2020 @ 7:25am
Digi  [developer] May 17, 2020 @ 10:39am 
@MoonMoon
That seems like an incomplete download, there's script files missing so it can't find the rest of the code.

You need to unsubscribe then wait until steam updates workshop for SE.
Make sure this folder does not exist:
<SteamLibrary>\steamapps\workshop\content\244850\514062285\
Delete the 514062285 folder if it still exists (it's the workshop ID from the link of this mod).
After that you can resubscribe and hope that it downloads it properly.

For the mod version that is right now, the Data folder must have exactly 1,006,756 bytes size (not on disk), if it doesn't then it still didn't download something.

If you still have errors after that, can you go to that workshop folder again and zip it up and send it, I wanna see what the heck it downloads xD

This is a Steam problem, bugreport it to them aswell.
Last edited by Digi; May 17, 2020 @ 10:41am
MoonMoon May 18, 2020 @ 6:22am 
Okay ill quit game, unsub, delete the file from my folder, and resub to try and get a new full download.
MoonMoon May 18, 2020 @ 7:04am 
That looks like it did the trick. before deleting, the mod folder was only about half as big as you said. followed the steps and got the exact size, loaded world and it was active. Thanks for the help!
Cyan Jun 26, 2020 @ 2:40am 
I tried this: quit > unsub > delete 514062285 folder > subscribe > delete buildinfo from world mod list> load world > save world> add buildinfo back to world mod list > load world, I still get an identical stack trace to what I was getting before, which is the following:

[10:37:07] Initialized
GameMode=Creative
OnlineMode=PRIVATE
Server=True
DS=False
Defined=STABLE,
[10:37:15] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.Input.InputLib.Combination.CombinationEqual(Combination c1, Combination c2)
at Digi.BuildInfo.Features.TextAPIMenu.ItemInput.UpdateTitle()
at Digi.BuildInfo.Features.TextAPIMenu.ItemInput..ctor(MenuCategoryBase category, String title, String inputName, Func`1 getter, Action`1 setter, Combination defaultValue)
at Digi.BuildInfo.Features.TextAPIMenu.ModMenu.SimpleBind(MenuCategoryBase category, String name, String inputName, InputCombinationSetting setting, ItemGroup addToGroup, ItemGroup updateGroupOnSet)
at Digi.BuildInfo.Features.TextAPIMenu.ModMenu.TextAPI_Detected()
at System.Action.Invoke()
at Digi.BuildInfo.Systems.TextAPI.TextAPIDetected()
Digi  [developer] Jun 26, 2020 @ 6:42am 
Can you send your buildinfo config (in the same folder as that log), it's related to binds it seems.
Last edited by Digi; Jun 26, 2020 @ 6:42am
Cyan Jun 26, 2020 @ 6:53am 
Ok, thanks for looking into this. Removed line breaks and comments to try and reduce the text wall. My initial suspicion is the completely blank "Cycle Overlays" bind. Seems the likely cause of a null reference exception. Could it be related to that?
If I delete the config file would it be automatically rebuilt?

Text: Show = true
Text: Always Visible = false
Text: Block-Place Info Filtering =
| + BlockName
| + Line1
| + Line2
| + Airtight
| + GrindChangeWarning
| + Mirroring
| + AddedByMod
| + OverlayHint
| + ExtraInfo
| + PartStats
| + PowerStats
| + ResourcePriorities
| + InventoryStats
| + InventoryVolumeMultiplied
| + InventoryExtras
| + Production
| + ItemInputs
| + AmmoDetails
| + Warnings

Text: Block-Aim Info Filtering =
| + TerminalName
| + Mass
| + Integrity
| + DamageMultiplier
| + ToolUseTime
| + Ownership
| + GrindChangeWarning
| + GridMoving
| + ShipGrinderImpulse
| + GrindGridSplit
| + AddedByMod
| + OverlayHint
| + Projected

HUD: Block Info Stages = true
HUD: Ship Tool Inventory Bar = true
HUD: Turret Info = true
HUD: Toolbar action labels = 3
HUD: Toolbar action block name = 3
HUD: Toolbar action status = true
HUD: Relative Dampeners Info = true
TextAPI: Scale = 1.0
TextAPI: Background Opacity = 0.9
TextAPI: Custom Styling = false
TextAPI: Screen Position = 0.9692, 0.26
TextAPI: Alignment = Bottom, Right
Overlays: Always Visible = false
Overlay: Labels =
| + Axis
| + Other

LeakInfo: Particle Color World = 0, 120, 255
LeakInfo: Particle Color Overlay = 255, 255, 0
Adjust Build Distance Survival = true
Adjust Build Distance Ship Creative = true
Bind: Menu = plus
Bind: Cycle Overlays =
Bind: Toggle Transparency = shift bi.menu
Bind: Freeze Placement = alt bi.menu
Bind: Block Picker = ctrl c.cubesizemode
Bind: Lock Overlay = shift c.cubesizemode
Internal Info = false
Debug = false
Mod Version = 2
ConfigVersion = 3
Last edited by Cyan; Jun 26, 2020 @ 6:55am
Digi  [developer] Jun 26, 2020 @ 10:39am 
If I delete the config file would it be automatically rebuilt?
Yes, you can even do that without restarting world, first delete/rename it then in chat: /bi reload

I recommend renaming it tho so you can revert to it after I fix this =)
Last edited by Digi; Jun 26, 2020 @ 10:39am
Cyan Jun 26, 2020 @ 2:14pm 
That is a good idea and makes sense for other users, although I never changed the config because the defaults were fine for me.
I tried deleting the config and restarting the game before your comment, when I reloaded the world I'm afraid I still got the same error and no buildinfo functionality. /bi reload doesn't help.
I can share the world if you think that may be useful for debugging, but it looks like no one else is having this problem.
Digi  [developer] Jun 27, 2020 @ 12:27am 
Sounds like there's other errors if you have no BI functionality, this error should only break the textAPI menu generation.

And yes the issue was that unassigned overlay bind, but that's not default so it's curious that you still have the same error after deleting the config...

Also it seems reloading config mid-run doesn't actually reload it, I broke it at some point =) But reloading world will, so avoid /bi reload until the next update xD

Can you post your SE log from the session where you loaded the world with no BI config, in a pasting site like pastebin.com or such :P

EDIT:
Well I've updated it just now with a fix for that exception you posted and textAPI menu not updating on bi reload (it was just visual xD).

Try it and see if you still have issues before sending that log, if all is fine I ofc no longer need the log :P
Last edited by Digi; Jun 27, 2020 @ 1:37am
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