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MOD_ERROR: BuildInfo
2020-05-11 15:11:47.070 - Thread: 1 -> in file:
2020-05-11 15:11:47.070 - Thread: 1 -> Compilation of SpaceEngineers\Mods\BuildInfo_BuildInfo failed:
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\PickBlock.cs(113,48): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\ChatCommands\CommandGetBlock.cs(32,52): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\PickBlock.cs(113,48): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
2020-05-11 15:11:47.071 - Thread: 1 -> MOD_ERROR: BuildInfo
2020-05-11 15:11:47.071 - Thread: 1 -> in file:
2020-05-11 15:11:47.071 - Thread: 1 -> SpaceEngineers\Mods\BuildInfo\Data\Scripts\BuildInfo\Features\ChatCommands\CommandGetBlock.cs(32,52): Error: 'MyVisualScriptLogicProvider' does not contain a definition for 'SetToolbarSlotToItemLocal'
I also installed the latest mod update but that didnt help.
You don't have the latest game version, they relesed several hotfixes after .207...
https://docs.google.com/document/d/1NXx92PvoKdR7WCiktNVzxysjIylFQr9Tm_UaGu6dPnE/edit?usp=sharing
That seems like an incomplete download, there's script files missing so it can't find the rest of the code.
You need to unsubscribe then wait until steam updates workshop for SE.
Make sure this folder does not exist:
<SteamLibrary>\steamapps\workshop\content\244850\514062285\
Delete the 514062285 folder if it still exists (it's the workshop ID from the link of this mod).
After that you can resubscribe and hope that it downloads it properly.
For the mod version that is right now, the Data folder must have exactly 1,006,756 bytes size (not on disk), if it doesn't then it still didn't download something.
If you still have errors after that, can you go to that workshop folder again and zip it up and send it, I wanna see what the heck it downloads xD
This is a Steam problem, bugreport it to them aswell.
[10:37:07] Initialized
GameMode=Creative
OnlineMode=PRIVATE
Server=True
DS=False
Defined=STABLE,
[10:37:15] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Digi.Input.InputLib.Combination.CombinationEqual(Combination c1, Combination c2)
at Digi.BuildInfo.Features.TextAPIMenu.ItemInput.UpdateTitle()
at Digi.BuildInfo.Features.TextAPIMenu.ItemInput..ctor(MenuCategoryBase category, String title, String inputName, Func`1 getter, Action`1 setter, Combination defaultValue)
at Digi.BuildInfo.Features.TextAPIMenu.ModMenu.SimpleBind(MenuCategoryBase category, String name, String inputName, InputCombinationSetting setting, ItemGroup addToGroup, ItemGroup updateGroupOnSet)
at Digi.BuildInfo.Features.TextAPIMenu.ModMenu.TextAPI_Detected()
at System.Action.Invoke()
at Digi.BuildInfo.Systems.TextAPI.TextAPIDetected()
If I delete the config file would it be automatically rebuilt?
Text: Show = true
Text: Always Visible = false
Text: Block-Place Info Filtering =
| + BlockName
| + Line1
| + Line2
| + Airtight
| + GrindChangeWarning
| + Mirroring
| + AddedByMod
| + OverlayHint
| + ExtraInfo
| + PartStats
| + PowerStats
| + ResourcePriorities
| + InventoryStats
| + InventoryVolumeMultiplied
| + InventoryExtras
| + Production
| + ItemInputs
| + AmmoDetails
| + Warnings
Text: Block-Aim Info Filtering =
| + TerminalName
| + Mass
| + Integrity
| + DamageMultiplier
| + ToolUseTime
| + Ownership
| + GrindChangeWarning
| + GridMoving
| + ShipGrinderImpulse
| + GrindGridSplit
| + AddedByMod
| + OverlayHint
| + Projected
HUD: Block Info Stages = true
HUD: Ship Tool Inventory Bar = true
HUD: Turret Info = true
HUD: Toolbar action labels = 3
HUD: Toolbar action block name = 3
HUD: Toolbar action status = true
HUD: Relative Dampeners Info = true
TextAPI: Scale = 1.0
TextAPI: Background Opacity = 0.9
TextAPI: Custom Styling = false
TextAPI: Screen Position = 0.9692, 0.26
TextAPI: Alignment = Bottom, Right
Overlays: Always Visible = false
Overlay: Labels =
| + Axis
| + Other
LeakInfo: Particle Color World = 0, 120, 255
LeakInfo: Particle Color Overlay = 255, 255, 0
Adjust Build Distance Survival = true
Adjust Build Distance Ship Creative = true
Bind: Menu = plus
Bind: Cycle Overlays =
Bind: Toggle Transparency = shift bi.menu
Bind: Freeze Placement = alt bi.menu
Bind: Block Picker = ctrl c.cubesizemode
Bind: Lock Overlay = shift c.cubesizemode
Internal Info = false
Debug = false
Mod Version = 2
ConfigVersion = 3
I recommend renaming it tho so you can revert to it after I fix this =)
I tried deleting the config and restarting the game before your comment, when I reloaded the world I'm afraid I still got the same error and no buildinfo functionality. /bi reload doesn't help.
I can share the world if you think that may be useful for debugging, but it looks like no one else is having this problem.
And yes the issue was that unassigned overlay bind, but that's not default so it's curious that you still have the same error after deleting the config...
Also it seems reloading config mid-run doesn't actually reload it, I broke it at some point =) But reloading world will, so avoid /bi reload until the next update xD
Can you post your SE log from the session where you loaded the world with no BI config, in a pasting site like pastebin.com or such :P
Try it and see if you still have issues before sending that log, if all is fine I ofc no longer need the log :P