Space Engineers

Space Engineers

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BarryTGash Aug 6, 2018 @ 2:42pm
CTD with Defense Shields
Hi. Just had a crash that seemed to come from a combination of Defense Shields and this, according to the log.

I went to click on an unfinished shield generator in K menu and it instantly CTD'd. I've reported this over at the Defense Shield's mod page too.

2018-08-06 22:32:45.155 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at DefenseShields.Emitters.AppendingCustomInfo(IMyTerminalBlock block, StringBuilder stringBuilder) at System.Action`2.Invoke(T1 arg1, T2 arg2) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RefreshCustomInfo() at Digi.BuildInfo.TerminalInfoComponent.ViewedBlockChanged(IMyTerminalBlock oldBlock, IMyTerminalBlock newBlock) at Digi.BuildInfo.TerminalInfoComponent.TerminalCustomControlGetter(IMyTerminalBlock block, List`1 controls) at Sandbox.ModAPI.CustomControlGetDelegate.Invoke(IMyTerminalBlock block, List`1 controls) at Sandbox.Game.Gui.MyTerminalControls.GetControls(IMyTerminalBlock block) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock..ctor(MyTerminalBlock[] blocks) at Sandbox.Game.Gui.MyTerminalControlPanel.SelectBlocks() at Sandbox.Game.Gui.MyTerminalControlPanel.blockListbox_ItemSelected(MyGuiControlListbox sender) at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleNewMousePress(MyGuiControlBase& captureInput) at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)
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Digi  [developer] Aug 6, 2018 @ 3:18pm 
DarkStar:
its already fixed in my dev build. I failed to check to see if the emitter had access to the grids ShieldComp pre-init, but I report that in the terminal.
So I guess it'll be in the next update or something :P
Last edited by Digi; Aug 6, 2018 @ 3:19pm
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