Arma 3
C2 - Command & Control
 This topic has been pinned, so it's probably important
Mad_Cheese  [developer] Aug 16, 2017 @ 7:35am
01. FEATURE REQUESTS
Please submit requests as precisely as possible, in the following format:

As a // I want // so that.

For example:

As a Heli Pilot, I want to be able to control and land my heli using just C2 planning mode, so that I can focus on mission planning instead of flying the heli.

Or... As an infantry commander, I want to be able to change the colour of my HUD markers to green via planning mode, so that when I look through night vision, everything is green.

Thank you.

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Current requests
  • include boats in radial menu's boarding
  • add sling load capabilities
  • optional keybinds for AI routines to be used with VoiceAttack - achieved in 2.0.1.B1
Last edited by Mad_Cheese; Aug 16, 2017 @ 7:52am
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Showing 1-15 of 25 comments
RamblinRick Aug 16, 2017 @ 8:45am 
Suggestion, if possible, when helo has cargo in sling. The context menu for the hel provides "Release cargo" command. In addition to the waypoints' current actions (land, dropoff,rappel, etc) add "Release cargo". When the cargo touches the ground, as I've described earlier, the helo would release the cargo, then proceed to next waypoint, after timeout if player selected that. During the timeout, the player and his AI team could then rappel out.
The above scenario would be handy as follows. At base, player attaches cargo(vehicle) to helo while helo is on ground. Player and AI team proceed to AO. At the AO, player tells helo to fly to his location via C2, where the helo hovers above the ground and releases its cargo.
And, yes, I did read the FAQ before posting. But, I thought this might be a solution.
note: I moved this from Comments thread
Last edited by RamblinRick; Aug 16, 2017 @ 8:55am
Mad_Cheese  [developer] Aug 16, 2017 @ 12:03pm 
Thank you for your input. At the moment the addon's actions are indeed not designed for sling loading. The subject as a whole is on the to do list and I will look at it in the near future. Helo stuff is usually more complex than I think first, so it may take some time :)
Mama's Boy Aug 20, 2017 @ 11:43am 
As a person who plays without map markers, I was only planning to use your HUD interface. however, the mod seems to have enabled team markers on the map and I couldn't disable them. Could you perhaps add the option to disable team markers from the main map?

Also, I would really really like the option to change some of the keybinds (but most importantly the "select all units". I use that *a lot* and reaching towards "4" seems non-ergonomic. I'd be happy to rebind it to mouse button 4, however it does not seem to be an option yet.

Pardon me if some of these are already implemented, however upon readin the BIS forum thread I couldn't find anything.
Thanks for your great mod!
Last edited by Mama's Boy; Aug 20, 2017 @ 12:16pm
Mad_Cheese  [developer] Aug 20, 2017 @ 1:30pm 
Hi there,

the additional map UI should only be visible if the C2-overlay is opened, unless you ar playing with a difficulty below veteran. There's an additional forcetracker (should also only be visible if the overlay is active) for friendly units and known enemy/indep units, you can switch that off via the overlay (check the tooltip :)

Keybinds can be changed via controls >> addon controls >> C2.

Mouse Data is not handled by CBA unfortunately so mouse button 4 can not be picked up unless you make your mouse send out a keystroke, that should work.
Mama's Boy Aug 20, 2017 @ 2:33pm 
Thank you for the keybinds info, I will try to reconfigure mouse button to send a keystroke. However simply changing the command to use "Windows key" made this action a lot easier!

I usually play on custom difficulty (basically veteran with some of the options turned on, like stamina). If by "overlay" you mean "tablet" where I'm putting waypoints etc, no, the markers for my team members are shown on regular map, not tablet. I tried putting the difficulty on "veteran", but that didn't change it. I also tried clicking "force tracking" in tablet, however that seemingly didn't do a thing.
I enclose the screenshot with the markers:

https://steamuserimages-a.akamaihd.net/ugc/866234967552320116/B94736BB6F0A441A6F2B6858FCCD0A038E38208B/

P.S. I have "friendlies on map" turned off in difficulty settings.


UPDATE: hmm, the restart on 'veteran' seems to have fixed it. But... does it mean I can't play without markers on "custom" difficulty ? :)
Last edited by Mama's Boy; Aug 20, 2017 @ 3:39pm
Mad_Cheese  [developer] Aug 20, 2017 @ 4:38pm 
First off thank you for providing a screenshot, that helped a lot! The problem with these markers is, that they need to be visible while the overlay/menu is open. If you order a chain of waypoints, there has to be a line from the unit to the first waypoint and from each waypoint to the next. I tested hiding unit markers and first waypoint line, but it did more harm than good because it was very confusing and you were still kind of able to tell where your unit was even though you did not have these two indicators.

You can toggle the overlay with 'C', your setting to show the overlay gets stored in your profile so that the next time the map opens, the overlay will stay closed and you will not see the unit icons/markers.

Should those green indep group markers not be placed in mission, they are a part of the force tracker. I can not see the button for that in the screenshot, I think you need to set your UI size to small in game. This is a limitation of my addon unfortunately, at least at the moment.
Last edited by Mad_Cheese; Aug 20, 2017 @ 4:40pm
Gunsmoke Sep 19, 2017 @ 8:44pm 
Maybe some control combatability with ACE3 would be nice, I play with ACE a lot and it would be awesome if I could get the two to work together without rebinding a lot of the controls for either of the mods. For now, I'll just use one or the other, one idea it to bind the default controls of C2 to the NUMPAD number keys, as literally nobody uses them, and I've unbound them all, it would definitely cause and ergonomic issue, but would at least be an out of the box workable solution for people just downloading the mod. I'm rebinding them now.
Mad_Cheese  [developer] Sep 20, 2017 @ 12:53pm 
Originally posted by NomadicSniper:
Maybe some control combatability with ACE3 would be nice
Is it only the keybinds or also ACE features? Which ones cause issues apart from selecting all units and fireteams? (4-9)

Originally posted by NomadicSniper:
For now, I'll just use one or the other, one idea it to bind the default controls of C2 to the NUMPAD number keys, as literally nobody uses them, and I've unbound them all, it would definitely cause and ergonomic issue, but would at least be an out of the box workable solution for people just downloading the mod. I'm rebinding them now.

The assumption that nobody uses the numkeys is incorrect. I have default NUM functions for C2 quick selection, but those have created massive feedback of users being confused why the NUM keys prevented their binds and brought up the selectors instead.

I am afraid that with keybinds, re-binding them to suit your individual needs is the only way I can guarantee the most fun and the best layout suited for you. It takes effort, but is well worth it. . The good news is that I do try and clean up binds that clash with STEAM or the vanilla game. The bad news is that no matter what I do or do not do, very hard for me to have everybody be happy about the changes. Getting the addon to work well quickly with vanilla arma is the priority.

Last edited by Mad_Cheese; Sep 20, 2017 @ 12:55pm
Gunsmoke Sep 20, 2017 @ 1:21pm 
@Mad_Cheese Yeah, I get it, its all good. Don't worry about trying to please everyone, and it seems that it is just and issue with ACE3's keybinds, not the features themselves, it's an easy fix, I'll just rebind some controls. And my assumption about the numpad keys was more pointed at Vanilla Arma. I just unbind them and use them for mods.
As a squad leader i would like to customize my units individual loadout using virtual arsenal by commanding them.
Mad_Cheese  [developer] Feb 10, 2018 @ 1:28pm 
Originally posted by Caffeinated Rabbit:
As a squad leader i would like to customize my units individual loadout using virtual arsenal by commanding them.

In the BETA version (availbale on Discord, linked in addon description) you can make units rearm specific items from specific crates. Arsenal is not yet an option but maybe sometime in the future it will be, provided that a crate has the arsenal option available (i think it will return a variable as true for that)
Salla Mar 20, 2018 @ 3:26am 
Is there a way to disable the map UI (Planning Mode) all together? All i want to use is the HUD Mode.
Last edited by Salla; Mar 20, 2018 @ 3:28am
Mad_Cheese  [developer] Mar 20, 2018 @ 3:12pm 
Originally posted by Salla:
Is there a way to disable the map UI (Planning Mode) all together? All i want to use is the HUD Mode.

nope, but you can toggle the overlay with C which is essentially the same thing. It will never pop up in any mission, the variable is stored in your profile.
Salla Mar 21, 2018 @ 3:26am 
Thanks for the response. I did notice it does stay permanently off for your profile, but I was hoping to use this mod in an A3 Exile server, but the planning mode shows all the npc AI and other players on the server, which isnt really ideal.
Mad_Cheese  [developer] Mar 21, 2018 @ 5:10am 
you can also switch that off. did you read manual or wiki?
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